Add sound sheet build process

hg/develop
kaetemi 5 years ago committed by Jan Boon
parent f239faeb63
commit ed8a5c14a7

@ -88,13 +88,9 @@ if not args.noconf:
except NameError: except NameError:
SoundDirectory = "V:" SoundDirectory = "V:"
try: try:
SoundSheetsDirectory SoundDfnDirectory
except NameError: except NameError:
SoundSheetsDirectory = "V:" SoundDfnDirectory = "V:/DFN"
try:
SoundSheetsDfnDirectory
except NameError:
SoundSheetsDfnDirectory = "V:/DFN"
try: try:
ExportBuildDirectory ExportBuildDirectory
except NameError: except NameError:
@ -231,8 +227,7 @@ if not args.noconf:
WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/") WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/") DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/")
SoundDirectory = askVar(log, "[IN] Sound Directory", SoundDirectory).replace("\\", "/") SoundDirectory = askVar(log, "[IN] Sound Directory", SoundDirectory).replace("\\", "/")
SoundSheetsDirectory = askVar(log, "[IN] Sound Sheets Directory", SoundSheetsDirectory).replace("\\", "/") SoundDfnDirectory = askVar(log, "[IN] Sound DFN Directory", SoundDfnDirectory).replace("\\", "/")
SoundSheetsDfnDirectory = askVar(log, "[IN] Sound Sheets DFN Directory", SoundSheetsDfnDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/") ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/") InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/") ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/")
@ -317,8 +312,7 @@ if not args.noconf:
sf.write("# Data build directories\n") sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n") sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("SoundDirectory = \"" + str(SoundDirectory) + "\"\n") sf.write("SoundDirectory = \"" + str(SoundDirectory) + "\"\n")
sf.write("SoundSheetsDirectory = \"" + str(SoundSheetsDirectory) + "\"\n") sf.write("SoundDfnDirectory = \"" + str(SoundDfnDirectory) + "\"\n")
sf.write("SoundSheetsDfnDirectory = \"" + str(SoundSheetsDfnDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n") sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n") sf.write("\n")
sf.write("# Install directories\n") sf.write("# Install directories\n")

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup soundbank
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup soundbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup soundbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, SoundDirectory)
mkPath(log, SoundDfnDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + SoundInstallDirectory)
log.close()
# end of file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export soundbank
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export soundbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export soundbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build soundbank
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build soundbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build soundbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildSoundbank = findTool(log, ToolDirectories, BuildSoundbankTool, ToolSuffix)
printLog(log, "")
# build_soundbank <leveldesign> <dfn> <build_packed_sheets>
printLog(log, ">>> Build soundbank <<<")
if BuildSoundbank == "":
toolLogFail(log, BuildSoundbankTool, ToolSuffix)
else:
mkPath(log, SoundDirectory)
mkPath(log, SoundDfnDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
subprocess.call([ BuildSoundbank, SoundDirectory, SoundDfnDirectory, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory ])
printLog(log, "")
log.close()
# end of file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install soundbank
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install soundbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install soundbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install soundbank packed_sheets <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
mkPath(log, InstallDirectory + "/" + SoundInstallDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory, InstallDirectory + "/" + SoundInstallDirectory, ".packed_sheets")
printLog(log, "")
log.close()
# end of file
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