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@ -448,8 +448,6 @@ bool getModes(std::vector<GfxMode> &modes)
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// Frequency stays at 0 because on mac cocoa, display resolution
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// Frequency stays at 0 because on mac cocoa, display resolution
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// is never really changed. if rendering res < display res,
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// is never really changed. if rendering res < display res,
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// cocoa interpolates and keeps the display at it's original res.
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// cocoa interpolates and keeps the display at it's original res.
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// In case of x11 on mac, fullscreen is not supported, so again, no
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// mode switching is done.
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mode.Frequency = 0;
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mode.Frequency = 0;
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modes.push_back (mode);
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modes.push_back (mode);
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