Added stubs for GLSL program classes.
--HG-- branch : gsoc2013-dfighterhg/feature/gsoc2013-dfighter
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "driver_glsl_pixel_program.h"
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#include "stdopengl.h"
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#include "driver_opengl_extension.h"
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namespace NL3D
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{
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CGLSLPixelProgram::CGLSLPixelProgram()
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{
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shaderId = nglCreateShader( GL_FRAGMENT_SHADER );
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nlassert( shaderId != 0 );
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}
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CGLSLPixelProgram::~CGLSLPixelProgram()
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{
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nglDeleteShader( shaderId );
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}
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}
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GLSL_PIXEL_PROGRAM_H
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#define GLSL_PIXEL_PROGRAM_H
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namespace NL3D
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{
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class CGLSLPixelProgram
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{
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public:
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CGLSLPixelProgram();
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~CGLSLPixelProgram();
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unsigned int getShaderId() const{ return shaderId; }
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private:
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unsigned int shaderId;
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};
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}
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#endif
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "driver_glsl_program.h"
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#include "stdopengl.h"
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#include "driver_opengl_extension.h"
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namespace NL3D
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{
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CGLSLProgram::CGLSLProgram()
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{
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programId = nglCreateProgram();
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nlassert( programId != 0 );
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}
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CGLSLProgram::~CGLSLProgram()
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{
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nglDeleteProgram( programId );
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programId = 0;
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}
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}
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GLSL_PROGRAM_H
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#define GLSL_PROGRAM_H
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namespace NL3D
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{
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class CGLSLProgram
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{
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public:
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CGLSLProgram();
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~CGLSLProgram();
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unsigned int getProgramId() const{ return programId; }
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private:
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unsigned int programId;
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};
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}
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#endif
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@ -0,0 +1,34 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "driver_glsl_vertex_program.h"
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#include "stdopengl.h"
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#include "driver_opengl_extension.h"
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namespace NL3D
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{
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CGLSLVertexProgram::CGLSLVertexProgram()
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{
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shaderId = nglCreateShader( GL_VERTEX_SHADER );
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nlassert( shaderId != 0 );
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}
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CGLSLVertexProgram::~CGLSLVertexProgram()
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{
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nglDeleteShader( shaderId );
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}
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}
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@ -0,0 +1,38 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
|
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// it under the terms of the GNU Affero General Public License as
|
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GLSL_VERTEX_PROGRAM_H
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#define GLSL_VERTEX_PROGRAM_H
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namespace NL3D
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{
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class CGLSLVertexProgram
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{
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public:
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CGLSLVertexProgram();
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~CGLSLVertexProgram();
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unsigned int getShaderId() const{ return shaderId; }
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private:
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unsigned int shaderId;
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};
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}
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#endif
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