Changed: #860 Remove/convert/update Visual C++ projects
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// stdafx.cpp : source file that includes just the standard includes
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// bin2c.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__A0CC7702_CAB6_11D4_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_STDAFX_H__A0CC7702_CAB6_11D4_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__A0CC7702_CAB6_11D4_9CD4_0050DAC3A412__INCLUDED_)
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bin2c", "bin2c.vcproj", "{EA2BD010-3574-4094-9B80-B77A4B46D213}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{EA2BD010-3574-4094-9B80-B77A4B46D213}.Debug.ActiveCfg = Debug|Win32
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{EA2BD010-3574-4094-9B80-B77A4B46D213}.Debug.Build.0 = Debug|Win32
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{EA2BD010-3574-4094-9B80-B77A4B46D213}.Release.ActiveCfg = Release|Win32
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{EA2BD010-3574-4094-9B80-B77A4B46D213}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// stdafx.cpp : source file that includes just the standard includes
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// crash.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__0A0F8C13_381C_4221_8031_ADDF547C8E7E__INCLUDED_)
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#define AFX_STDAFX_H__0A0F8C13_381C_4221_8031_ADDF547C8E7E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <stdio.h>
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__0A0F8C13_381C_4221_8031_ADDF547C8E7E__INCLUDED_)
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@ -1,113 +0,0 @@
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# Microsoft Developer Studio Project File - Name="crash" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=crash - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "crash.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "crash.mak" CFG="crash - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "crash - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "crash - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "crash - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "crash - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "crash - Win32 Release"
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# Name "crash - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\crash.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "crash"=.\crash.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="crash"
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ProjectGUID="{225D25B8-09E3-46D7-82D6-3F5C5026759A}"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
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IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="3"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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||||
<Tool
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Name="VCLinkerTool"
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OutputFile="..\bin\$(ProjectName)_d.exe"
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LinkIncremental="2"
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||||
GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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/>
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||||
<Tool
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Name="VCALinkTool"
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/>
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||||
<Tool
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Name="VCManifestTool"
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/>
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||||
<Tool
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||||
Name="VCXDCMakeTool"
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/>
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||||
<Tool
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Name="VCBscMakeTool"
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/>
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||||
<Tool
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Name="VCFxCopTool"
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/>
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||||
<Tool
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||||
Name="VCAppVerifierTool"
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/>
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||||
<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
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||||
<Configuration
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||||
Name="Debug|x64"
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||||
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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||||
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
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||||
ConfigurationType="1"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="false"
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||||
CharacterSet="2"
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||||
>
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||||
<Tool
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||||
Name="VCPreBuildEventTool"
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||||
/>
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||||
<Tool
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Name="VCCustomBuildTool"
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/>
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||||
<Tool
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Name="VCXMLDataGeneratorTool"
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||||
/>
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||||
<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="3"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\bin64\$(ProjectName)_d.exe"
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LinkIncremental="2"
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||||
GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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||||
/>
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||||
<Tool
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Name="VCManifestTool"
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||||
/>
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||||
<Tool
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||||
Name="VCXDCMakeTool"
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||||
/>
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||||
<Tool
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||||
Name="VCBscMakeTool"
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||||
/>
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||||
<Tool
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||||
Name="VCFxCopTool"
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||||
/>
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||||
<Tool
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||||
Name="VCAppVerifierTool"
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||||
/>
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||||
<Tool
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="17"
|
||||
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|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
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|
||||
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|
||||
</Configurations>
|
||||
<References>
|
||||
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|
||||
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|
||||
<File
|
||||
RelativePath="path_content_diff.cpp"
|
||||
>
|
||||
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|
||||
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|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,37 +0,0 @@
|
||||
|
||||
|
||||
========================================================================
|
||||
WIN32 APPLICATION : ResSwap
|
||||
========================================================================
|
||||
|
||||
|
||||
AppWizard has created this ResSwap application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your ResSwap application.
|
||||
|
||||
ResSwap.cpp
|
||||
This is the main application source file.
|
||||
|
||||
ResSwap.dsp
|
||||
This file (the project file) contains information at the project level and
|
||||
is used to build a single project or subproject. Other users can share the
|
||||
project (.dsp) file, but they should export the makefiles locally.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named ResSwap.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
@ -1,125 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="ResSwap" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=ResSwap - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ResSwap.mak".
|
||||
!MESSAGE
|
||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ResSwap.mak" CFG="ResSwap - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ResSwap - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ResSwap - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
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|
||||
# ADD RSC /l 0x40c /d "_DEBUG"
|
||||
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|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
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|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
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|
||||
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
# End Source File
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
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|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
@ -1,29 +0,0 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
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|
||||
|
||||
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|
||||
|
||||
Project: "ResSwap"=.\ResSwap.dsp - Package Owner=<4>
|
||||
|
||||
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|
||||
{{{
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
@ -0,0 +1,343 @@
|
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|
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||||
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|
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
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||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
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||||
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|
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||||
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|
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|
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|
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
<Configuration
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
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|
||||
EnableIntrinsicFunctions="true"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath="ResSwap.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath="icon1.ico"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,8 +0,0 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// ResSwap.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
@ -1,23 +0,0 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
|
||||
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
|
@ -1,79 +0,0 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zviewer", "zviewer.vcproj", "{EE012520-6A77-470F-8D20-48BE18F341AC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18} = {88CA6D0E-5F23-478F-8334-0427817FFB18}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "misc", "..\..\nel\src\misc.vcproj", "{940F1501-1D77-4C54-A467-9698D68E91E4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3d", "..\..\nel\src\3d.vcproj", "{88CA6D0E-5F23-478F-8334-0427817FFB18}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4} = {940F1501-1D77-4C54-A467-9698D68E91E4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "driver_opengl", "..\..\nel\src\3d\driver\opengl\driver_opengl.vcproj", "{C1789FA3-0980-49CA-A5C0-692274BA0C1E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18} = {88CA6D0E-5F23-478F-8334-0427817FFB18}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "driver_direct3d", "..\..\nel\src\3d\driver\direct3d\driver_direct3d.vcproj", "{1E96D39E-AAAD-4CED-BF3E-643C527B4259}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18} = {88CA6D0E-5F23-478F-8334-0427817FFB18}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
DebugFast = DebugFast
|
||||
Release = Release
|
||||
ReleaseDebug = ReleaseDebug
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.Debug.ActiveCfg = Debug|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.Debug.Build.0 = Debug|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.DebugFast.ActiveCfg = DebugFast|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.DebugFast.Build.0 = DebugFast|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.Release.ActiveCfg = Release|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.Release.Build.0 = Release|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.ReleaseDebug.ActiveCfg = ReleaseDebug|Win32
|
||||
{EE012520-6A77-470F-8D20-48BE18F341AC}.ReleaseDebug.Build.0 = ReleaseDebug|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.Debug.ActiveCfg = Debug|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.Debug.Build.0 = Debug|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.DebugFast.ActiveCfg = DebugFast|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.DebugFast.Build.0 = DebugFast|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.Release.ActiveCfg = Release|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.Release.Build.0 = Release|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.ReleaseDebug.ActiveCfg = ReleaseDebug|Win32
|
||||
{940F1501-1D77-4C54-A467-9698D68E91E4}.ReleaseDebug.Build.0 = ReleaseDebug|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.Debug.ActiveCfg = Debug|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.Debug.Build.0 = Debug|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.DebugFast.ActiveCfg = DebugFast|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.DebugFast.Build.0 = DebugFast|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.Release.ActiveCfg = Release|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.Release.Build.0 = Release|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.ReleaseDebug.ActiveCfg = ReleaseDebug|Win32
|
||||
{88CA6D0E-5F23-478F-8334-0427817FFB18}.ReleaseDebug.Build.0 = ReleaseDebug|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.Debug.ActiveCfg = Debug|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.Debug.Build.0 = Debug|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.DebugFast.ActiveCfg = DebugFast|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.DebugFast.Build.0 = DebugFast|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.Release.ActiveCfg = Release|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.Release.Build.0 = Release|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.ReleaseDebug.ActiveCfg = ReleaseDebug|Win32
|
||||
{C1789FA3-0980-49CA-A5C0-692274BA0C1E}.ReleaseDebug.Build.0 = ReleaseDebug|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.Debug.ActiveCfg = Debug|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.Debug.Build.0 = Debug|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.DebugFast.ActiveCfg = DebugFast|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.DebugFast.Build.0 = DebugFast|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.Release.ActiveCfg = Release|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.Release.Build.0 = Release|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.ReleaseDebug.ActiveCfg = ReleaseDebug|Win32
|
||||
{1E96D39E-AAAD-4CED-BF3E-643C527B4259}.ReleaseDebug.Build.0 = ReleaseDebug|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue