Changed: Force 32 bits depth with XRandr

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent cbea85c105
commit ec86bdcf96

@ -2087,6 +2087,7 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
GfxMode mode;
mode.Width = sizes[i].width;
mode.Height = sizes[i].height;
mode.Depth = 32;
mode.Frequency = 0;
modes.push_back(mode);
// nldebug("3D: Mode %d: %dx%d", i, mode.Width, mode.Height);

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