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@ -5785,7 +5785,7 @@ void CEditor::scenarioUpdated(CObject* highLevel, bool willTP, uint32 initialAct
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}
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}
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//
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//
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projectInLua(_Scenario); // push on the lua stack
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projectInLua(_Scenario); // push on the lua stack
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getLua().push(float(initialActIndex)); // example reconnect after test in act4
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getLua().push(initialActIndex); // example reconnect after test in act4
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// update value in the framework
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// update value in the framework
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callEnvFunc("onScenarioUpdated", 2);
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callEnvFunc("onScenarioUpdated", 2);
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//nlwarning("Instance list now is :");
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//nlwarning("Instance list now is :");
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