Merge branch 'main/gingo-test' into main/atys-live

main/atys-live
Nuno 3 years ago
commit ec1b58713e

@ -6274,6 +6274,11 @@ void CCharacterCL::updateVisiblePostPos(const NLMISC::TTime &currentTimeInMs, CE
pos = (box().getMin() + box().getMax())/2; pos = (box().getMin() + box().getMax())/2;
pos.z = box().getMax().z; pos.z = box().getMax().z;
} }
CRaceStatsSheet *sheet = const_cast<CRaceStatsSheet*>(UserEntity->playerSheet());
float namePosZ = sheet->GenderInfos[UserEntity->getGender()].NamePosZNormal;
if (pos.z > box().getMin().z + namePosZ)
pos.z = box().getMin().z + namePosZ;
nlassert(isValidDouble(pos.x) && isValidDouble(pos.y) && isValidDouble(pos.z)); nlassert(isValidDouble(pos.x) && isValidDouble(pos.y) && isValidDouble(pos.z));
_CurrentBubble->Position = pos; _CurrentBubble->Position = pos;
} }
@ -6679,7 +6684,7 @@ ADD_METHOD(void CCharacterCL::updatePos(const TTime &currentTimeInMs, CEntityCL
updatePosCombatFloat(frameTimeRemaining, target); updatePosCombatFloat(frameTimeRemaining, target);
} }
// Compute the average speed to the destination. // Compute the average speed to the destination.
// double spd = // double spd =
computeSpeed(); computeSpeed();
@ -8233,14 +8238,14 @@ float CCharacterCL::getSheetScale() const // virtual
// getColRadius : // getColRadius :
// Return the entity collision radius. (return 0.5 if there is any problem). // Return the entity collision radius. (return 0.5 if there is any problem).
//--------------------------------------------------- //---------------------------------------------------
float CCharacterCL::getSheetColRadius() const float CCharacterCL::getSheetColRadius() const
{ {
if(!_Sheet) if(!_Sheet)
return 0.5f; return 0.5f;
else else
return _Sheet->ColRadius; return _Sheet->ColRadius;
} }
//--------------------------------------------------- //---------------------------------------------------
// getScale : // getScale :
@ -8359,7 +8364,7 @@ std::string CCharacterCL::shapeFromItem(const CItemSheet &itemSheet) const
sheet = itemSheet.getShape(); sheet = itemSheet.getShape();
return sheet; return sheet;
}// shapeFromItem // }// shapeFromItem //
@ -9147,7 +9152,7 @@ void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
bi.DelayBeforeStart = 11.5f; bi.DelayBeforeStart = 11.5f;
_AttachedFXListToStart.push_front(bi); _AttachedFXListToStart.push_front(bi);
} }
else else
{ {
CAttachedFX::TSmartPtr fx = new CAttachedFX; CAttachedFX::TSmartPtr fx = new CAttachedFX;
fx->create(*this, bi, CAttachedFX::CTargeterInfo()); fx->create(*this, bi, CAttachedFX::CTargeterInfo());

@ -309,7 +309,6 @@ CCtrlSheetInfo::CCtrlSheetInfo()
_InterfaceColor= true; _InterfaceColor= true;
_SheetSelectionGroup = -1; _SheetSelectionGroup = -1;
_UseQuality = true; _UseQuality = true;
_DisplayItemQuality = true;
_UseQuantity = true; _UseQuantity = true;
_DuplicateOnDrag = false; _DuplicateOnDrag = false;
_ItemSlot= SLOTTYPE::UNDEFINED; _ItemSlot= SLOTTYPE::UNDEFINED;
@ -1277,6 +1276,9 @@ void CDBCtrlSheet::setupItem ()
sint32 sheet = _SheetId.getSInt32(); sint32 sheet = _SheetId.getSInt32();
_DispQuality = -1;
_DispQuantity = -1;
// If this is the same sheet, need to resetup // If this is the same sheet, need to resetup
if (_LastSheetId != sheet || _NeedSetup) if (_LastSheetId != sheet || _NeedSetup)
{ {
@ -1290,13 +1292,6 @@ void CDBCtrlSheet::setupItem ()
{ {
_ItemSheet = (CItemSheet*)pES; _ItemSheet = (CItemSheet*)pES;
// Display the item quality?
_DisplayItemQuality= _UseQuality &&
_ItemSheet->Family != ITEMFAMILY::COSMETIC &&
_ItemSheet->Family != ITEMFAMILY::TELEPORT &&
_ItemSheet->Family != ITEMFAMILY::SERVICE
;
_DispSheetBmpId = rVR.getTextureIdFromName (_ItemSheet->getIconMain()); _DispSheetBmpId = rVR.getTextureIdFromName (_ItemSheet->getIconMain());
// if file not found or empty, replace by default icon // if file not found or empty, replace by default icon
if( _DispSheetBmpId == -1) if( _DispSheetBmpId == -1)
@ -1350,21 +1345,11 @@ void CDBCtrlSheet::setupItem ()
_DispQuantity = _Quantity.getSInt32(); _DispQuantity = _Quantity.getSInt32();
} }
} }
else
// do not display any number
_DispQuantity = -1;
} }
else _DispQuantity = -1;
// Setup quality // Setup quality
if(_DisplayItemQuality) if(_UseQuality)
{
_DispQuality= _Quality.getSInt32(); _DispQuality= _Quality.getSInt32();
}
else
{
_DispQuality= -1;
}
// special icon text // special icon text
if( _NeedSetup || _ItemSheet->getIconText() != _OptString ) if( _NeedSetup || _ItemSheet->getIconText() != _OptString )
@ -1403,7 +1388,7 @@ void CDBCtrlSheet::setupItem ()
} }
// update quality. NB: if quality change, the must updateItemCharacRequirement // update quality. NB: if quality change, the must updateItemCharacRequirement
if(_DisplayItemQuality) if(_UseQuality)
{ {
sint32 newQuality= _Quality.getSInt32(); sint32 newQuality= _Quality.getSInt32();
if(newQuality!=_DispQuality) if(newQuality!=_DispQuality)
@ -1412,10 +1397,6 @@ void CDBCtrlSheet::setupItem ()
updateItemCharacRequirement(_LastSheetId); updateItemCharacRequirement(_LastSheetId);
} }
} }
else
{
_DispQuality= -1;
}
// update armour color (if USER_COLOR db change comes after SHEET change) // update armour color (if USER_COLOR db change comes after SHEET change)
if(_ArmourColorFromDB && _UserColor) if(_ArmourColorFromDB && _UserColor)
@ -1428,6 +1409,31 @@ void CDBCtrlSheet::setupItem ()
} }
} }
if (_ItemSheet != NULL)
{
switch(_ItemSheet->Family)
{
case ITEMFAMILY::ARMOR:
case ITEMFAMILY::MELEE_WEAPON:
case ITEMFAMILY::RANGE_WEAPON:
case ITEMFAMILY::SHIELD:
case ITEMFAMILY::JEWELRY:
case ITEMFAMILY::CRAFTING_TOOL:
case ITEMFAMILY::HARVEST_TOOL:
case ITEMFAMILY::TAMING_TOOL:
case ITEMFAMILY::TRAINING_TOOL:
// hide 'x0' and 'x1' stack count for equipable items
if (_DispQuantity < 2)
_DispQuantity = -1;
break;
default:
// hide 'q0'and 'q1' quality for every other item
if (_DispQuality < 2)
_DispQuality = -1;
break;
}
}
// at each frame, must test for grayed. // at each frame, must test for grayed.
if(_AutoGrayed) if(_AutoGrayed)
{ {
@ -1893,8 +1899,6 @@ void CDBCtrlSheet::setupOutpostBuilding()
{ {
COutpostBuildingSheet *pOBSheet = (COutpostBuildingSheet*)pES; COutpostBuildingSheet *pOBSheet = (COutpostBuildingSheet*)pES;
_DisplayItemQuality = false;
_DispSheetBmpId = rVR.getTextureIdFromName (pOBSheet->getIconMain()); _DispSheetBmpId = rVR.getTextureIdFromName (pOBSheet->getIconMain());
// if file not found or empty, replace by default icon // if file not found or empty, replace by default icon
if( _DispSheetBmpId == -1) if( _DispSheetBmpId == -1)
@ -2535,7 +2539,7 @@ void CDBCtrlSheet::drawSheet (sint32 x, sint32 y, bool draging, bool showSelecti
sint32 hArea = (hSheet / 4); sint32 hArea = (hSheet / 4);
sint32 xIcon = x; sint32 xIcon = x;
// move buff icons up a row, quantity text is displayed on bottom-left corner // move buff icons up a row, quantity text is displayed on bottom-left corner
sint32 yIcon = y + hArea; sint32 yIcon = y + (_DispQuantity > 0 ? hArea : 0);
for (uint i = 0; i < _BuffIcons.size(); ++i) for (uint i = 0; i < _BuffIcons.size(); ++i)
{ {
sint32 wIcon = _BuffIcons[i].IconW; sint32 wIcon = _BuffIcons[i].IconW;

@ -164,7 +164,6 @@ public:
bool _UseQuantity : 1; // is the quantity read and displayed ? bool _UseQuantity : 1; // is the quantity read and displayed ?
bool _ReadQuantityFromSheet : 1; // Read quantity from sheet rather than from database bool _ReadQuantityFromSheet : 1; // Read quantity from sheet rather than from database
bool _UseQuality : 1; // is the quality read and displayed ? bool _UseQuality : 1; // is the quality read and displayed ?
bool _DisplayItemQuality : 1; // Do we have to display the quality for the item (false for Cosmetics and Teleport and if _UseQuality==fasle)?
bool _DuplicateOnDrag : 1; // when dragged, the item is shown twice : one version at the mouse position. bool _DuplicateOnDrag : 1; // when dragged, the item is shown twice : one version at the mouse position.
// and another in the source slot. Useful for items to buy that are in infinite quantity. // and another in the source slot. Useful for items to buy that are in infinite quantity.
bool _AutoGrayed : 1; // if true then gray the ctrlSheeet if: 1/ Items: Is the Item Locked. 2/ Bricks: is the brick Latent. bool _AutoGrayed : 1; // if true then gray the ctrlSheeet if: 1/ Items: Is the Item Locked. 2/ Bricks: is the brick Latent.

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