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rVR.drawRotFlipBitmap(_RenderLayer + 2, xIcon+wIcon-_BoostIcons[i-1].IconW, yIcon, _BoostIcons[i-1].IconW, _BoostIcons[i-1].IconH, 0, false, _BoostIcons[i-1].TextureId, fastMulRGB(curSheetColor, _BoostIcons[i-1].Color));
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rVR.drawRotFlipBitmap(_RenderLayer + 2, xIcon+wIcon-_BoostIcons[i-1].IconW, yIcon, _BoostIcons[i-1].IconW, _BoostIcons[i-1].IconH, 0, false, _BoostIcons[i-1].TextureId, fastMulRGB(curSheetColor, _BoostIcons[i-1].Color));
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