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@ -723,8 +723,8 @@ void CGrpProfileBandit::updateProfile(uint ticksSinceLastUpdate)
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break;
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break;
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_Grp->setCenterPos(centerPos);
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_Grp->setCenterPos(centerPos);
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uint32 playerRadius=uint(_AggroRange);
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uint32 playerRadius=_AggroRange;
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uint32 botRadius=uint(_AggroRange);
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uint32 botRadius=_AggroRange;
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uint32 groupPlayerRadius=playerRadius*2;
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uint32 groupPlayerRadius=playerRadius*2;
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uint32 groupBotRadius=botRadius*2;
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uint32 groupBotRadius=botRadius*2;
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@ -910,7 +910,7 @@ void CGrpProfileGuard::beginProfile()
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}
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}
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else
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else
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{
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{
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_AggroRange = 25;
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_AggroRange = 0;
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}
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}
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}
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}
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@ -926,7 +926,9 @@ void CGrpProfileGuard::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcGrpGuardProfileUpdate("GrpGuardProfileUpdate");
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CFollowPathContext fpcGrpGuardProfileUpdate("GrpGuardProfileUpdate");
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CAIVision<CPersistentOfPhysical> GuardVision;
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CAIVision<CPersistentOfPhysical> GuardVision;
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const uint32 aggroSize=uint32(_AggroRange);
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uint32 aggroSize = _Grp->getPersistent()._AggroRange;
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if (aggroSize == 0)
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aggroSize = 25;
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TTicks startVisionTime = CTime::getPerformanceTime();
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TTicks startVisionTime = CTime::getPerformanceTime();
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@ -3907,8 +3909,8 @@ void CGrpProfileFaction::checkTargetsAround()
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if (!_Grp->calcCenterPos(centerPos)) // true if there's some bots in the group.
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if (!_Grp->calcCenterPos(centerPos)) // true if there's some bots in the group.
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break;
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break;
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const uint32 playerRadius=(uint32)(assistPlayers||attackPlayers?thisGrpNpc._AggroRange:0);
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const uint32 playerRadius=assistPlayers||attackPlayers?thisGrpNpc._AggroRange:0;
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const uint32 botRadius=(uint32)(assistBots||attackBots?thisGrpNpc._AggroRange:0);
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const uint32 botRadius=assistBots||attackBots?thisGrpNpc._AggroRange:0;
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Vision.updateBotsAndPlayers(thisGrpNpc.getAIInstance(), centerPos, playerRadius, botRadius);
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Vision.updateBotsAndPlayers(thisGrpNpc.getAIInstance(), centerPos, playerRadius, botRadius);
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}
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}
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