Changed: Added particle system animation.

hg/feature/sound
dnk-88 14 years ago
parent 403cb36539
commit e6e126b3e3

@ -262,7 +262,7 @@ namespace NLQT
//updateAnimation(_AnimationDialog->getTime());
updateAnimatePS();
// 10. Update Camera (depends on entities)
// ...
@ -720,6 +720,19 @@ namespace NLQT
return icon;
}
void CObjectViewerWidget::updateAnimatePS(uint64 deltaTime)
{
static sint64 firstTime = NLMISC::CTime::getLocalTime();
static sint64 lastTime = NLMISC::CTime::getLocalTime();
if (deltaTime == 0)
{
deltaTime = NLMISC::CTime::getLocalTime() - lastTime;
}
lastTime += deltaTime;
float fdelta = 0.001f * (float) (lastTime - firstTime);
_Scene->animate ( fdelta);
}
#if defined(NL_OS_WINDOWS)
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

@ -179,6 +179,10 @@ namespace NLQT
private:
/// Update the animation time for Particle System animation.
/// @param deltaTime - set the manual animation time.
void updateAnimatePS(uint64 deltaTime = 0);
static CObjectViewerWidget *_objectViewerWidget;
NLMISC::CLibraryContext *_LibContext;

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