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@ -1452,12 +1452,12 @@ namespace NL3D
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if( material->getTexture( 3 ) != NULL )
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diffuse = true;
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ss << "smooth in texCoord0;" << std::endl;
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ss << "smooth in texCoord1;" << std::endl;
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ss << "smooth in texCoord2;" << std::endl;
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ss << "smooth in vec4 texCoord0;" << std::endl;
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ss << "smooth in vec4 texCoord1;" << std::endl;
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ss << "smooth in vec4 texCoord2;" << std::endl;
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if( diffuse )
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ss << "smooth in texCoord3;" << std::endl;
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ss << "smooth in vec4 texCoord3;" << std::endl;
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ss << "flat in vec4 bump0ScaleBias;" << std::endl;
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ss << "flat in vec4 bump1ScaleBias;" << std::endl;
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@ -1498,7 +1498,7 @@ namespace NL3D
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if( diffuse )
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ss << "fragColor = texel3;" << std::endl;
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else
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ss << "fragColor = texel2" << std::endl;
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ss << "fragColor = texel2;" << std::endl;
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addAlphaTest();
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