Move loading texture from file/memory into own functions

develop
Nimetu 3 years ago
parent f26dc534c8
commit dff191a7c2

@ -479,6 +479,9 @@ namespace NLGUI
// \name Texture management
// ***************************************************************************
bool loadTextureFromString(SGlobalTexture *gt, const std::string &data);
bool loadTextureFromFile(SGlobalTexture *gt, const std::string &filename);
// SImage accessors
SImage *getSImage(sint32 textureId)
{

@ -999,6 +999,74 @@ namespace NLGUI
ite->Texture = externalTexture;
}
bool CViewRenderer::loadTextureFromString(CViewRenderer::SGlobalTexture *gt, const std::string &data)
{
size_t pos = data.find(";base64,");
if (pos == std::string::npos)
{
nlwarning("Data does not have 'data:image/...;base64,...' format '%s'", data.c_str());
return false;
}
std::string decoded = base64::decode(data.substr(pos + 8));
if (decoded.empty())
{
nlwarning("base64 decoding failed '%s", data.substr(pos + 8).c_str());
return false;
}
CMemStream buf;
if (buf.isReading()) buf.invert();
buf.serialBuffer((uint8 *)(decoded.data()), decoded.size());
buf.invert();
CBitmap btm;
btm.load(buf);
gt->Width = gt->DefaultWidth = btm.getWidth();;
gt->Height = gt->DefaultHeight = btm.getHeight();
if (gt->Width == 0 || gt->Height == 0)
{
nlwarning("Decoded image has width==0 || height==0, check image format. '%s'", data.c_str());
return false;
}
UTextureMem *texture = driver->createTextureMem(btm.getWidth(), btm.getHeight(), CBitmap::RGBA);
if (!texture)
{
nlwarning("Failed to create mem texture (%d,%d)", btm.getWidth(), btm.getHeight());
return false;
}
memcpy(texture->getPointer(), btm.getPixels().getPtr(), btm.getSize() * 4);
gt->Texture = texture;
gt->FromGlobaleTexture = false;
return true;
}
bool CViewRenderer::loadTextureFromFile(CViewRenderer::SGlobalTexture *gt, const std::string &filename)
{
// load new file
CIFile ifTmp;
if (ifTmp.open(filename))
{
CBitmap::loadSize (ifTmp, gt->Width, gt->Height);
gt->DefaultWidth = gt->Width;
gt->DefaultHeight = gt->Height;
if (gt->Width == 0 || gt->Height == 0)
{
nlwarning("Failed to load the texture '%s', please check image format", filename.c_str());
return false;
}
}
gt->Texture = driver->createTextureFile(filename);
gt->FromGlobaleTexture = false;
return true;
}
/*
* createTexture
*/
@ -1030,27 +1098,20 @@ namespace NLGUI
// If global texture not exists create it
if (ite == _GlobalTextures.end())
{
SGlobalTexture gtTmp;
gtTmp.FromGlobaleTexture = false;
string filename = CPath::lookup (sLwrGTName, false);
if (filename.empty() ) return -1;
CIFile ifTmp;
if (ifTmp.open(filename))
{
CBitmap::loadSize (ifTmp, gtTmp.Width, gtTmp.Height);
gtTmp.DefaultWidth = gtTmp.Width;
gtTmp.DefaultHeight = gtTmp.Height;
if (gtTmp.Width == 0 || gtTmp.Height == 0)
{
nlwarning("Failed to load the texture '%s', please check image format", filename.c_str());
}
}
gtTmp.Texture = driver->createTextureFile (sLwrGTName);
SGlobalTexture gtTmp;
gtTmp.Name = sLwrGTName;
if (!loadTextureFromFile(&gtTmp, filename))
return -1;
gtTmp.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
if(uploadDXTC)
gtTmp.Texture->setUploadFormat(UTexture::DXTC5);
gtTmp.Texture->setReleasable(bReleasable);
_GlobalTextures.push_back(gtTmp);
ite = _GlobalTextures.end();
ite--;
@ -1105,44 +1166,10 @@ namespace NLGUI
// If global texture not exists create it
if (ite == _GlobalTextures.end())
{
std::string decoded = base64::decode(data.substr(pos + 8));
if (decoded.empty())
{
nlwarning("base64 decode failed '%s'", data.substr(pos + 8).c_str());
return -1;
}
//
CMemStream buf;
if (buf.isReading()) buf.invert();
buf.serialBuffer((uint8 *)(decoded.data()), decoded.size());
buf.invert();
CBitmap btm;
btm.load(buf);
SGlobalTexture gtTmp;
gtTmp.FromGlobaleTexture = false;
gtTmp.Width = gtTmp.DefaultWidth = btm.getWidth();;
gtTmp.Height = gtTmp.DefaultHeight = btm.getHeight();
if (gtTmp.Width == 0 || gtTmp.Height == 0)
{
nlwarning("Failed to load the texture '%s', please check image format", data.c_str());
if (!loadTextureFromString(&gtTmp, data))
return -1;
}
UTextureMem *texture = driver->createTextureMem(btm.getWidth(), btm.getHeight(), CBitmap::RGBA);
if (!texture)
{
nlwarning("Failed to create mem texture (%d,%d)", btm.getWidth(), btm.getHeight());
return -1;
}
memcpy(texture->getPointer(), btm.getPixels().getPtr(), btm.getSize() * 4);
gtTmp.Texture = texture;
gtTmp.Name = md5hash;
gtTmp.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
gtTmp.Texture->setReleasable(bReleasable);

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