Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 12 years ago
parent 1c0d74fc00
commit dddd531249

@ -144,10 +144,10 @@ SOURCE_GROUP(Driver FILES
../../include/nel/3d/light.h
material.cpp
../../include/nel/3d/material.h
dynamic_material.cpp
../../include/nel/3d/dynamic_material.h
dyn_mat_loader.cpp
../../include/nel/3d/dyb_mat_loader.h
dynamic_material.cpp
../../include/nel/3d/dynamic_material.h
dyn_mat_loader.cpp
../../include/nel/3d/dyb_mat_loader.h
nelu.cpp
../../include/nel/3d/nelu.h
../../include/nel/3d/occlusion_query.h
@ -159,19 +159,17 @@ SOURCE_GROUP(Driver FILES
../../include/nel/3d/scene_group.h
shader.cpp
../../include/nel/3d/shader.h
shader_loader.cpp
../../include/nel/3d/shader_loader.h
shader_manager.cpp
../../include/nel/3d/shader_manager.h
shader_program.cpp
../../include/nel/3d/shader_program.h
shader_saver.cpp
../../include/nel/3d/shader_saver.h
../../include/nel/3d/shader_visitor.h
shader_loader.cpp
../../include/nel/3d/shader_loader.h
shader_manager.cpp
../../include/nel/3d/shader_manager.h
shader_program.cpp
../../include/nel/3d/shader_program.h
shader_saver.cpp
../../include/nel/3d/shader_saver.h
../../include/nel/3d/shader_visitor.h
texture.cpp
../../include/nel/3d/texture.h
unix_event_emitter.cpp
../../include/nel/3d/unix_event_emitter.h
vertex_buffer.cpp
../../include/nel/3d/vertex_buffer.h
vertex_buffer_heap.cpp

@ -68,7 +68,7 @@
#elif defined(NL_OS_MAC)
#include "mac/cocoa_event_emitter.h"
#elif defined (NL_OS_UNIX)
#include "nel/3d/unix_event_emitter.h"
#include "unix_event_emitter.h"
#endif // NL_OS_UNIX

@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//#include "stdopengl.h"
#include "nel/3d/unix_event_emitter.h"
#include "unix_event_emitter.h"
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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