CHANGED: #1471 CInterfaceParser is now part of the Nel GUI library and is under the NLGUI namespace.

--HG--
branch : gui-refactoring
hg/feature/sse2
dfighter1985 13 years ago
parent e11d65bedc
commit dcadeb9095

@ -0,0 +1,355 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_INTERFACE_PARSER_H
#define RZ_INTERFACE_PARSER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/u_texture.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_link.h"
#include "nel/misc/smart_ptr.h"
#include "nel/gui/lua_helper.h"
#include "nel/gui/widget_manager.h"
namespace NLGUI
{
class CInterfaceElement;
class CInterfaceGroup;
class CInterfaceOptions;
class CInterfaceLink;
class CCtrlBase;
class CGroupList;
class CGroupContainer;
class CInterfaceAnim;
class CViewPointer;
// ***************************************************************************
/**
* class managing the interface parsing
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
// this is the base class for CInterfaceManager
class CInterfaceParser : public IParser
{
public:
class IParserModule
{
public:
enum ParsingStage
{
None = 0,
Unresolved = 1,
Resolved = 2,
GroupChildren = 4
};
IParserModule(){
parser = NULL;
parsingStage = None;
}
virtual ~IParserModule(){}
bool canParseInStage( ParsingStage stage )
{
if( ( parsingStage & static_cast< uint >( stage ) ) != 0 )
return true;
else
return false;
}
virtual bool parse( xmlNodePtr cur, CInterfaceGroup *parentGroup ) = 0;
void setParser( CInterfaceParser *p ){ parser = p; }
protected:
CInterfaceParser *parser;
uint parsingStage;
};
CInterfaceParser();
virtual ~CInterfaceParser();
public:
/**
* Parsing methods
*/
/** Load a set of xml files
* \param isFilename true if xmlFileNames array contains the names of the xml file, false, if each
* array is a script itself
*/
bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
bool parseXMLDocument (xmlNodePtr root, bool reload);
bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
bool parseInstance(xmlNodePtr cur);
bool parseVector (xmlNodePtr cur);
bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool parseDefine(xmlNodePtr cur);
bool parseProcedure(xmlNodePtr cur, bool reload);
bool parseSheetSelection(xmlNodePtr cur);
bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseStyle(xmlNodePtr cur);
bool parseLUAScript (xmlNodePtr cur);
bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
void addModule( std::string name, IParserModule *module );
IParserModule* getModuleFor( std::string name ) const;
void removeAllModules();
// Called by each parse in parseXMLDocument
bool solveDefine(xmlNodePtr cur);
bool solveStyle(xmlNodePtr cur);
// Solve All define in a string. return false if some define not founs (defError contains this define)
bool solveDefine(const std::string &propVal, std::string &newPropVal, std::string &defError);
// Called after template & options parsing
virtual void setupOptions() { }
/**
* Initializer
*/
bool initCoordsAndLuaScript ();
/// Association builders : associate an element of the interface with the string ID of
/// another element used as reference for position values
void addParentPositionAssociation (CInterfaceElement *element, const std::string &parentID);
void addParentSizeAssociation (CInterfaceElement *element, const std::string &parentID);
void addParentSizeMaxAssociation (CInterfaceElement *element, const std::string &parentID);
/// LUA Class Association builder : associate a lua script to a group (called for each group after every document parsed)
void addLuaClassAssociation(CInterfaceGroup *group, const std::string &luaScript);
/**
* Accessors
*/
// access to control sheet selection
CCtrlSheetSelection &getCtrlSheetSelection() { return _CtrlSheetSelection; }
/// \name Parameter variable
// @{
const std::string &getDefine(const std::string &id) const;
bool isDefineExist(const std::string &id) const;
void setDefine(const std::string &id, const std::string &value);
// @}
/// \name Dynamic links mgt
// @{
/** Associate the given dynamic link with an ID
* \return true if succesful
*/
bool addLink(CInterfaceLink *link, const std::string &id);
/** remove the given link from its ID
* \return true if succesful
*/
bool removeLink(const std::string &id);
// @}
/** create a template from an instance consisting of a single group
* \param templateName name of the template in the xml
* \param templateParams array containing each template parameter and its name
* \param number of template parameters in the array
*/
CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, const std::pair<std::string, std::string> *templateParams, uint numParams, bool updateLinks = true);
CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
{
if (templateParams.size() > 0)
return createGroupInstance(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
else
return createGroupInstance(templateName, parentID, NULL, 0, updateLinks);
}
/** create a template from an instance consisting of a single control or group
* \param templateName name of the template in the xml
* \param templateParams array containing each template parameter and its name
* \param number of template parameters in the array
*/
CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, const std::pair<std::string,std::string> *templateParams, uint numParams, bool updateLinks /* = true */);
CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
{
if (templateParams.size() > 0)
return createUIElement(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
else
return createUIElement(templateName, parentID, NULL, 0, updateLinks);
}
static void freeXMLNodeAndSibblings(xmlNodePtr node);
// search a "tree" node in the hierarchy that match node. may return root! NULL if not found
static xmlNodePtr searchTreeNodeInHierarchy(xmlNodePtr root, const char *node);
/// \name Clearing mgt
// @{
void removeAllLinks();
void removeAllProcedures();
void removeAllDefines();
void removeAllTemplates();
void removeAllAnims();
void removeAll();
// @}
// get info on procedure. return 0 if procedure not found
uint getProcedureNumActions( const std::string &procName ) const;
// return false if procedure not found, or if bad action index. return false if has some param variable (@0...)
bool getProcedureAction( const std::string &procName, uint actionIndex, std::string &ah, std::string &params ) const;
void setCacheUIParsing( bool b ){ cacheUIParsing = b; }
protected:
/**
* Temporary data for init
*/
/// vector storing parsed templates during init. At the end of init, only used template are kept
std::vector<xmlNodePtr> _Templates;
// map linking an element to its parent position used during init only
std::map<CInterfaceElement*,std::string> _ParentPositionsMap;
std::map<CInterfaceElement*,std::string> _ParentSizesMap;
std::map<CInterfaceElement*,std::string> _ParentSizesMaxMap;
// map linking a group to its lua script. used during init only
std::map<CInterfaceGroup*,std::string> _LuaClassAssociation;
/**
* Data of initialized interface
*/
/// Define Variable list
typedef std::map<std::string, std::string> TVarMap;
typedef TVarMap::iterator ItVarMap;
typedef TVarMap::const_iterator CstItVarMap;
TVarMap _DefineMap;
bool validDefineChar(char c) const;
/// Procedure def
class CParamBlock
{
public:
// -1 if not a param id, but a string
sint32 NumParam;
std::string String;
CParamBlock()
{
NumParam= -1;
}
};
class CAction
{
public:
// a condition to launch this action handler (is an expression)
std::vector<CParamBlock> CondBlocks;
// the action handler (may be proc!!)
std::string Action;
// A list of string/or param number => to build the final params at execution
std::vector<CParamBlock> ParamBlocks;
// build a paramBlock from a string
void buildParamBlock (const std::string &params);
// from ParamBlock, and a paramList (skip the 0th), build params.
void buildParams (const std::vector<std::string> &paramList, std::string &params) const;
void buildCondBlock (const std::string &params);
void buildCond (const std::vector<std::string> &paramList, std::string &cond) const;
static void buildBlocks (const std::string &in, std::vector<CParamBlock> &out);
static void eval (const std::vector<std::string> &inArgs, const std::vector<CParamBlock> &inBlocks, std::string &out);
};
class CProcedure
{
public:
// List of the actions
std::vector<CAction> Actions;
};
class CStyleProperty
{
public:
std::string Name;
std::string Value;
};
class CStyle
{
public:
std::vector<CStyleProperty> Properties;
};
/// Procedure list
typedef std::map<std::string,CProcedure> TProcedureMap;
typedef TProcedureMap::iterator ItProcedureMap;
typedef TProcedureMap::const_iterator CstItProcedureMap;
TProcedureMap _ProcedureMap;
// mgt of sheet selections (inventory, buy, sell..)
CCtrlSheetSelection _CtrlSheetSelection;
// Map of dynamic links
typedef std::map<std::string, NLMISC::CSmartPtr<CInterfaceLink> > TLinkMap;
TLinkMap _LinkMap;
// Map of anims
typedef std::map<std::string, CInterfaceAnim *> TAnimMap;
TAnimMap _AnimMap;
// Map of styles.
typedef std::map<std::string, CStyle> TStyleMap;
TStyleMap _StyleMap;
protected:
std::map< std::string, IParserModule* > moduleMap;
// LUA
// ----------------------------------------------------------------------------------
// LUA Interface State. NB: The LUA environnement is not shared between Login/OutGame/InGame
NLMISC::CSmartPtr<CLuaState> _LuaState;
virtual void initLUA();
void uninitLUA();
// List of script loaded (for reloadLua command)
std::set<std::string> _LuaFileScripts;
// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
bool loadLUA(const std::string &luaFile, std::string &error);
bool cacheUIParsing;
};
}
#endif // RZ_INTERFACE_PARSER_H

File diff suppressed because it is too large Load Diff

@ -308,8 +308,6 @@ struct CTKeyHashMapTraits
*/ */
class CActionsManager class CActionsManager
{ {
friend class CInterfaceParser;
public: public:
/// Typedef to use the map easily. /// Typedef to use the map easily.

@ -35,7 +35,7 @@
#include "nel/gui/view_renderer.h" #include "nel/gui/view_renderer.h"
// InterfaceV3 // InterfaceV3
#include "interface_parser.h" #include "nel/gui/interface_parser.h"
#include "nel/gui/ctrl_sheet_selection.h" #include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_options.h" #include "nel/gui/interface_options.h"
#include "interface_config.h" #include "interface_config.h"
@ -80,7 +80,7 @@ namespace NLGUI
* \author Nevrax France * \author Nevrax France
* \date 2002 * \date 2002
*/ */
class CInterfaceManager : public CInterfaceParser, public NLGUI::IInputEventListener class CInterfaceManager : public NLGUI::CInterfaceParser, public NLGUI::IInputEventListener
{ {
public: public:

File diff suppressed because it is too large Load Diff

@ -1,356 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_INTERFACE_PARSER_H
#define RZ_INTERFACE_PARSER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/u_texture.h"
#include "nel/gui/ctrl_sheet_selection.h"
#include "nel/gui/interface_link.h"
#include "nel/misc/smart_ptr.h"
#include "nel/gui/lua_helper.h"
#include "nel/gui/widget_manager.h"
namespace NLGUI
{
class CInterfaceElement;
class CInterfaceGroup;
class CInterfaceOptions;
class CInterfaceLink;
class CCtrlBase;
class CGroupList;
class CGroupContainer;
class CInterfaceAnim;
class CViewPointer;
}
using namespace NLGUI;
// ***************************************************************************
/**
* class managing the interface parsing
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
// this is the base class for CInterfaceManager
class CInterfaceParser : public IParser
{
public:
class IParserModule
{
public:
enum ParsingStage
{
None = 0,
Unresolved = 1,
Resolved = 2,
GroupChildren = 4
};
IParserModule(){
parser = NULL;
parsingStage = None;
}
virtual ~IParserModule(){}
bool canParseInStage( ParsingStage stage )
{
if( ( parsingStage & static_cast< uint >( stage ) ) != 0 )
return true;
else
return false;
}
virtual bool parse( xmlNodePtr cur, CInterfaceGroup *parentGroup ) = 0;
void setParser( CInterfaceParser *p ){ parser = p; }
protected:
CInterfaceParser *parser;
uint parsingStage;
};
CInterfaceParser();
virtual ~CInterfaceParser();
public:
/**
* Parsing methods
*/
/** Load a set of xml files
* \param isFilename true if xmlFileNames array contains the names of the xml file, false, if each
* array is a script itself
*/
bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
bool parseXMLDocument (xmlNodePtr root, bool reload);
bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
bool parseInstance(xmlNodePtr cur);
bool parseVector (xmlNodePtr cur);
bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool parseDefine(xmlNodePtr cur);
bool parseProcedure(xmlNodePtr cur, bool reload);
bool parseSheetSelection(xmlNodePtr cur);
bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseStyle(xmlNodePtr cur);
bool parseLUAScript (xmlNodePtr cur);
bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
void addModule( std::string name, IParserModule *module );
IParserModule* getModuleFor( std::string name ) const;
void removeAllModules();
// Called by each parse in parseXMLDocument
bool solveDefine(xmlNodePtr cur);
bool solveStyle(xmlNodePtr cur);
// Solve All define in a string. return false if some define not founs (defError contains this define)
bool solveDefine(const std::string &propVal, std::string &newPropVal, std::string &defError);
// Called after template & options parsing
virtual void setupOptions() { }
/**
* Initializer
*/
bool initCoordsAndLuaScript ();
/// Association builders : associate an element of the interface with the string ID of
/// another element used as reference for position values
void addParentPositionAssociation (CInterfaceElement *element, const std::string &parentID);
void addParentSizeAssociation (CInterfaceElement *element, const std::string &parentID);
void addParentSizeMaxAssociation (CInterfaceElement *element, const std::string &parentID);
/// LUA Class Association builder : associate a lua script to a group (called for each group after every document parsed)
void addLuaClassAssociation(CInterfaceGroup *group, const std::string &luaScript);
/**
* Accessors
*/
// access to control sheet selection
CCtrlSheetSelection &getCtrlSheetSelection() { return _CtrlSheetSelection; }
/// \name Parameter variable
// @{
const std::string &getDefine(const std::string &id) const;
bool isDefineExist(const std::string &id) const;
void setDefine(const std::string &id, const std::string &value);
// @}
/// \name Dynamic links mgt
// @{
/** Associate the given dynamic link with an ID
* \return true if succesful
*/
bool addLink(CInterfaceLink *link, const std::string &id);
/** remove the given link from its ID
* \return true if succesful
*/
bool removeLink(const std::string &id);
// @}
/** create a template from an instance consisting of a single group
* \param templateName name of the template in the xml
* \param templateParams array containing each template parameter and its name
* \param number of template parameters in the array
*/
CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, const std::pair<std::string, std::string> *templateParams, uint numParams, bool updateLinks = true);
CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
{
if (templateParams.size() > 0)
return createGroupInstance(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
else
return createGroupInstance(templateName, parentID, NULL, 0, updateLinks);
}
/** create a template from an instance consisting of a single control or group
* \param templateName name of the template in the xml
* \param templateParams array containing each template parameter and its name
* \param number of template parameters in the array
*/
CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, const std::pair<std::string,std::string> *templateParams, uint numParams, bool updateLinks /* = true */);
CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
{
if (templateParams.size() > 0)
return createUIElement(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
else
return createUIElement(templateName, parentID, NULL, 0, updateLinks);
}
static void freeXMLNodeAndSibblings(xmlNodePtr node);
// search a "tree" node in the hierarchy that match node. may return root! NULL if not found
static xmlNodePtr searchTreeNodeInHierarchy(xmlNodePtr root, const char *node);
/// \name Clearing mgt
// @{
void removeAllLinks();
void removeAllProcedures();
void removeAllDefines();
void removeAllTemplates();
void removeAllAnims();
void removeAll();
// @}
// get info on procedure. return 0 if procedure not found
uint getProcedureNumActions( const std::string &procName ) const;
// return false if procedure not found, or if bad action index. return false if has some param variable (@0...)
bool getProcedureAction( const std::string &procName, uint actionIndex, std::string &ah, std::string &params ) const;
void setCacheUIParsing( bool b ){ cacheUIParsing = b; }
protected:
/**
* Temporary data for init
*/
/// vector storing parsed templates during init. At the end of init, only used template are kept
std::vector<xmlNodePtr> _Templates;
// map linking an element to its parent position used during init only
std::map<CInterfaceElement*,std::string> _ParentPositionsMap;
std::map<CInterfaceElement*,std::string> _ParentSizesMap;
std::map<CInterfaceElement*,std::string> _ParentSizesMaxMap;
// map linking a group to its lua script. used during init only
std::map<CInterfaceGroup*,std::string> _LuaClassAssociation;
/**
* Data of initialized interface
*/
/// Define Variable list
typedef std::map<std::string, std::string> TVarMap;
typedef TVarMap::iterator ItVarMap;
typedef TVarMap::const_iterator CstItVarMap;
TVarMap _DefineMap;
bool validDefineChar(char c) const;
/// Procedure def
class CParamBlock
{
public:
// -1 if not a param id, but a string
sint32 NumParam;
std::string String;
CParamBlock()
{
NumParam= -1;
}
};
class CAction
{
public:
// a condition to launch this action handler (is an expression)
std::vector<CParamBlock> CondBlocks;
// the action handler (may be proc!!)
std::string Action;
// A list of string/or param number => to build the final params at execution
std::vector<CParamBlock> ParamBlocks;
// build a paramBlock from a string
void buildParamBlock (const std::string &params);
// from ParamBlock, and a paramList (skip the 0th), build params.
void buildParams (const std::vector<std::string> &paramList, std::string &params) const;
void buildCondBlock (const std::string &params);
void buildCond (const std::vector<std::string> &paramList, std::string &cond) const;
static void buildBlocks (const std::string &in, std::vector<CParamBlock> &out);
static void eval (const std::vector<std::string> &inArgs, const std::vector<CParamBlock> &inBlocks, std::string &out);
};
class CProcedure
{
public:
// List of the actions
std::vector<CAction> Actions;
};
class CStyleProperty
{
public:
std::string Name;
std::string Value;
};
class CStyle
{
public:
std::vector<CStyleProperty> Properties;
};
/// Procedure list
typedef std::map<std::string,CProcedure> TProcedureMap;
typedef TProcedureMap::iterator ItProcedureMap;
typedef TProcedureMap::const_iterator CstItProcedureMap;
TProcedureMap _ProcedureMap;
// mgt of sheet selections (inventory, buy, sell..)
CCtrlSheetSelection _CtrlSheetSelection;
// Map of dynamic links
typedef std::map<std::string, NLMISC::CSmartPtr<CInterfaceLink> > TLinkMap;
TLinkMap _LinkMap;
// Map of anims
typedef std::map<std::string, CInterfaceAnim *> TAnimMap;
TAnimMap _AnimMap;
// Map of styles.
typedef std::map<std::string, CStyle> TStyleMap;
TStyleMap _StyleMap;
protected:
std::map< std::string, IParserModule* > moduleMap;
// LUA
// ----------------------------------------------------------------------------------
// LUA Interface State. NB: The LUA environnement is not shared between Login/OutGame/InGame
NLMISC::CSmartPtr<CLuaState> _LuaState;
virtual void initLUA();
void uninitLUA();
// List of script loaded (for reloadLua command)
std::set<std::string> _LuaFileScripts;
// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
bool loadLUA(const std::string &luaFile, std::string &error);
bool cacheUIParsing;
};
#endif // RZ_INTERFACE_PARSER_H

@ -18,7 +18,9 @@
#ifndef PARSER_MODULES_H #ifndef PARSER_MODULES_H
#define PARSER_MODULES_H #define PARSER_MODULES_H
#include "interface_parser.h" #include "nel/gui/interface_parser.h"
using namespace NLGUI;
class CIF3DSceneParser : public CInterfaceParser::IParserModule class CIF3DSceneParser : public CInterfaceParser::IParserModule
{ {

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