Use standard header format where applicable

feature/pre-code-move
kaetemi 5 years ago
parent c2f01edab0
commit dc734ed662

@ -6,24 +6,21 @@
* CFXAA * CFXAA
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_FXAA_H #ifndef NL3D_FXAA_H
#define NL3D_FXAA_H #define NL3D_FXAA_H

@ -2,24 +2,24 @@
* Geometry program definition * Geometry program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GEOMETRY_PROGRAM_H #ifndef NL_GEOMETRY_PROGRAM_H
#define NL_GEOMETRY_PROGRAM_H #define NL_GEOMETRY_PROGRAM_H

@ -6,24 +6,21 @@
* CGPUProgramParams * CGPUProgramParams
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_GPU_PROGRAM_PARAMS_H #ifndef NL3D_GPU_PROGRAM_PARAMS_H
#define NL3D_GPU_PROGRAM_PARAMS_H #define NL3D_GPU_PROGRAM_PARAMS_H

@ -2,24 +2,24 @@
* Pixel program definition * Pixel program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PIXEL_PROGRAM_H #ifndef NL_PIXEL_PROGRAM_H
#define NL_PIXEL_PROGRAM_H #define NL_PIXEL_PROGRAM_H

@ -6,24 +6,21 @@
* IProgram * IProgram
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_PROGRAM_H #ifndef NL3D_PROGRAM_H
#define NL3D_PROGRAM_H #define NL3D_PROGRAM_H

@ -6,24 +6,22 @@
* CRenderTargetManager * CRenderTargetManager
*/ */
/*
* Copyright (C) 2013 by authors // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* This file is part of NL3D. //
* NL3D is free software: you can redistribute it and/or modify it // This program is free software: you can redistribute it and/or modify
* under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version. // License, or (at your option) any later version.
* //
* NL3D is distributed in the hope that it will be useful, but WITHOUT // This program is distributed in the hope that it will be useful,
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // but WITHOUT ANY WARRANTY; without even the implied warranty of
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Public License for more details. // GNU Affero General Public License for more details.
* //
* You should have received a copy of the GNU Affero General Public // You should have received a copy of the GNU Affero General Public License
* License along with NL3D. If not, see // along with this program. If not, see <http://www.gnu.org/licenses/>.
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_RENDER_TARGET_MANAGER_H #ifndef NL3D_RENDER_TARGET_MANAGER_H
#define NL3D_RENDER_TARGET_MANAGER_H #define NL3D_RENDER_TARGET_MANAGER_H

@ -6,24 +6,22 @@
* CStereoDebugger * CStereoDebugger
*/ */
/*
* Copyright (C) 2013 by authors // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* This file is part of NL3D. //
* NL3D is free software: you can redistribute it and/or modify it // This program is free software: you can redistribute it and/or modify
* under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version. // License, or (at your option) any later version.
* //
* NL3D is distributed in the hope that it will be useful, but WITHOUT // This program is distributed in the hope that it will be useful,
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // but WITHOUT ANY WARRANTY; without even the implied warranty of
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Public License for more details. // GNU Affero General Public License for more details.
* //
* You should have received a copy of the GNU Affero General Public // You should have received a copy of the GNU Affero General Public License
* License along with NL3D. If not, see // along with this program. If not, see <http://www.gnu.org/licenses/>.
* <http://www.gnu.org/licenses/>.
*/
#if !FINAL_VERSION #if !FINAL_VERSION
#ifndef NL3D_STEREO_DEBUGGER_H #ifndef NL3D_STEREO_DEBUGGER_H

@ -6,24 +6,21 @@
* IStereoDisplay * IStereoDisplay
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_DISPLAY_H #ifndef NL3D_STEREO_DISPLAY_H
#define NL3D_STEREO_DISPLAY_H #define NL3D_STEREO_DISPLAY_H

@ -6,24 +6,21 @@
* CStereoLibVR * CStereoLibVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_LIBVR_H #ifndef NL3D_STEREO_LIBVR_H
#define NL3D_STEREO_LIBVR_H #define NL3D_STEREO_LIBVR_H

@ -6,40 +6,37 @@
* CStereoOVR * CStereoOVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // Linking this library statically or dynamically with other modules
* // is making a combined work based on this library. Thus, the terms
* Linking this library statically or dynamically with other modules // and conditions of the GNU General Public License cover the whole
* is making a combined work based on this library. Thus, the terms // combination.
* and conditions of the GNU General Public License cover the whole //
* combination. // As a special exception, the copyright holders of this library give
* // you permission to link this library with the Oculus SDK to produce
* As a special exception, the copyright holders of this library give // an executable, regardless of the license terms of the Oculus SDK,
* you permission to link this library with the Oculus SDK to produce // and distribute linked combinations including the two, provided that
* an executable, regardless of the license terms of the Oculus SDK, // you also meet the terms and conditions of the license of the Oculus
* and distribute linked combinations including the two, provided that // SDK. You must obey the GNU General Public License in all respects
* you also meet the terms and conditions of the license of the Oculus // for all of the code used other than the Oculus SDK. If you modify
* SDK. You must obey the GNU General Public License in all respects // this file, you may extend this exception to your version of the
* for all of the code used other than the Oculus SDK. If you modify // file, but you are not obligated to do so. If you do not wish to do
* this file, you may extend this exception to your version of the // so, delete this exception statement from your version.
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifndef NL3D_STEREO_OVR_H #ifndef NL3D_STEREO_OVR_H
#define NL3D_STEREO_OVR_H #define NL3D_STEREO_OVR_H

@ -6,40 +6,37 @@
* CStereoOVR * CStereoOVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // Linking this library statically or dynamically with other modules
* // is making a combined work based on this library. Thus, the terms
* Linking this library statically or dynamically with other modules // and conditions of the GNU General Public License cover the whole
* is making a combined work based on this library. Thus, the terms // combination.
* and conditions of the GNU General Public License cover the whole //
* combination. // As a special exception, the copyright holders of this library give
* // you permission to link this library with the Oculus SDK to produce
* As a special exception, the copyright holders of this library give // an executable, regardless of the license terms of the Oculus SDK,
* you permission to link this library with the Oculus SDK to produce // and distribute linked combinations including the two, provided that
* an executable, regardless of the license terms of the Oculus SDK, // you also meet the terms and conditions of the license of the Oculus
* and distribute linked combinations including the two, provided that // SDK. You must obey the GNU General Public License in all respects
* you also meet the terms and conditions of the license of the Oculus // for all of the code used other than the Oculus SDK. If you modify
* SDK. You must obey the GNU General Public License in all respects // this file, you may extend this exception to your version of the
* for all of the code used other than the Oculus SDK. If you modify // file, but you are not obligated to do so. If you do not wish to do
* this file, you may extend this exception to your version of the // so, delete this exception statement from your version.
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifndef NL3D_STEREO_OVR_04_H #ifndef NL3D_STEREO_OVR_04_H
#define NL3D_STEREO_OVR_04_H #define NL3D_STEREO_OVR_04_H

@ -1,3 +1,22 @@
// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STRING_CASE_H #ifndef STRING_CASE_H
#define STRING_CASE_H #define STRING_CASE_H

@ -6,24 +6,21 @@
* CFastIdMap * CFastIdMap
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLMISC_FAST_ID_MAP_H #ifndef NLMISC_FAST_ID_MAP_H
#define NLMISC_FAST_ID_MAP_H #define NLMISC_FAST_ID_MAP_H

@ -6,24 +6,21 @@
* IAudioDecoder * IAudioDecoder
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2008-2012 by authors // Copyright (C) 2008-2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_AUDIO_DECODER_H #ifndef NLSOUND_AUDIO_DECODER_H
#define NLSOUND_AUDIO_DECODER_H #define NLSOUND_AUDIO_DECODER_H

@ -6,24 +6,22 @@
* CAudioDecoderVorbis * CAudioDecoderVorbis
*/ */
/*
* Copyright (C) 2008-2012 by authors // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2008-2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* This file is part of RYZOM CORE. //
* RYZOM CORE is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version. // License, or (at your option) any later version.
* //
* RYZOM CORE is distributed in the hope that it will be useful, but // This program is distributed in the hope that it will be useful,
* WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Affero General Public License for more details. // GNU Affero General Public License for more details.
* //
* You should have received a copy of the GNU Affero General Public // You should have received a copy of the GNU Affero General Public License
* License along with RYZOM CORE. If not, see // along with this program. If not, see <http://www.gnu.org/licenses/>.
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_AUDIO_DECODER_VORBIS_H #ifndef NLSOUND_AUDIO_DECODER_VORBIS_H
#define NLSOUND_AUDIO_DECODER_VORBIS_H #define NLSOUND_AUDIO_DECODER_VORBIS_H

@ -6,24 +6,21 @@
* CContainers * CContainers
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012-2015 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_CONTAINERS_H #ifndef NLSOUND_CONTAINERS_H
#define NLSOUND_CONTAINERS_H #define NLSOUND_CONTAINERS_H

@ -6,24 +6,21 @@
* CGroupController * CGroupController
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_GROUP_CONTROLLER_H #ifndef NLSOUND_GROUP_CONTROLLER_H
#define NLSOUND_GROUP_CONTROLLER_H #define NLSOUND_GROUP_CONTROLLER_H

@ -6,24 +6,21 @@
* CGroupControllerRoot * CGroupControllerRoot
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_GROUP_CONTROLLER_ROOT_H #ifndef NLSOUND_GROUP_CONTROLLER_ROOT_H
#define NLSOUND_GROUP_CONTROLLER_ROOT_H #define NLSOUND_GROUP_CONTROLLER_ROOT_H

@ -6,24 +6,21 @@
* CSourceMusicChannel * CSourceMusicChannel
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H #ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H
#define NLSOUND_SOURCE_MUSIC_CHANNEL_H #define NLSOUND_SOURCE_MUSIC_CHANNEL_H

@ -6,24 +6,21 @@
* UGroupController * UGroupController
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NLSOUND_U_GROUP_CONTROLLER_H #ifndef NLSOUND_U_GROUP_CONTROLLER_H
#define NLSOUND_U_GROUP_CONTROLLER_H #define NLSOUND_U_GROUP_CONTROLLER_H

@ -6,24 +6,24 @@
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
*/ */
/* Copyright, 2000 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2007 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stddirect3d.h" #include "stddirect3d.h"

@ -3,6 +3,7 @@
// //
// This source file has been modified by the following contributors: // This source file has been modified by the following contributors:
// Copyright (C) 2010 Robert TIMM (rti) <mail@rtti.de> // Copyright (C) 2010 Robert TIMM (rti) <mail@rtti.de>
// Copyright (C) 2010 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be> // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify

@ -6,24 +6,24 @@
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
*/ */
/* Copyright, 2000 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2007 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdopengl.h" #include "stdopengl.h"

@ -6,24 +6,21 @@
* CFXAA * CFXAA
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "std3d.h" #include "std3d.h"
#include "nel/3d/fxaa.h" #include "nel/3d/fxaa.h"

@ -2,24 +2,24 @@
* Geometry program definition * Geometry program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h" #include "std3d.h"

@ -6,24 +6,21 @@
* CGPUProgramParams * CGPUProgramParams
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "std3d.h" #include "std3d.h"
#include "nel/3d/gpu_program_params.h" #include "nel/3d/gpu_program_params.h"

@ -2,24 +2,24 @@
* Pixel program definition * Pixel program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h" #include "std3d.h"

@ -6,24 +6,21 @@
* IProgram * IProgram
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "std3d.h" #include "std3d.h"

@ -6,24 +6,21 @@
* CRenderTargetManager * CRenderTargetManager
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "std3d.h" #include "std3d.h"
#include "nel/3d/render_target_manager.h" #include "nel/3d/render_target_manager.h"

@ -6,24 +6,21 @@
* CStereoDebugger * CStereoDebugger
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#if !FINAL_VERSION #if !FINAL_VERSION
#include "std3d.h" #include "std3d.h"

@ -6,24 +6,24 @@
* IStereoDisplay * IStereoDisplay
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This source file has been modified by the following contributors:
* NL3D is free software: you can redistribute it and/or modify it // Copyright (C) 2013 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
* under the terms of the GNU Affero General Public License as //
* published by the Free Software Foundation, either version 3 of the // This program is free software: you can redistribute it and/or modify
* License, or (at your option) any later version. // it under the terms of the GNU Affero General Public License as
* // published by the Free Software Foundation, either version 3 of the
* NL3D is distributed in the hope that it will be useful, but WITHOUT // License, or (at your option) any later version.
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY //
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // This program is distributed in the hope that it will be useful,
* Public License for more details. // but WITHOUT ANY WARRANTY; without even the implied warranty of
* // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* You should have received a copy of the GNU Affero General Public // GNU Affero General Public License for more details.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h" #include "std3d.h"
#include "nel/3d/stereo_display.h" #include "nel/3d/stereo_display.h"

@ -6,24 +6,21 @@
* IStereoHMD * IStereoHMD
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "std3d.h" #include "std3d.h"
#include "nel/3d/stereo_hmd.h" #include "nel/3d/stereo_hmd.h"

@ -6,24 +6,24 @@
* CStereoLibVR * CStereoLibVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
* //
* This file is part of NL3D. // This source file has been modified by the following contributors:
* NL3D is free software: you can redistribute it and/or modify it // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* under the terms of the GNU Affero General Public License as //
* published by the Free Software Foundation, either version 3 of the // This program is free software: you can redistribute it and/or modify
* License, or (at your option) any later version. // it under the terms of the GNU Affero General Public License as
* // published by the Free Software Foundation, either version 3 of the
* NL3D is distributed in the hope that it will be useful, but WITHOUT // License, or (at your option) any later version.
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY //
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // This program is distributed in the hope that it will be useful,
* Public License for more details. // but WITHOUT ANY WARRANTY; without even the implied warranty of
* // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* You should have received a copy of the GNU Affero General Public // GNU Affero General Public License for more details.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef HAVE_LIBVR #ifdef HAVE_LIBVR

@ -6,40 +6,37 @@
* CStereoOVR * CStereoOVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // Linking this library statically or dynamically with other modules
* // is making a combined work based on this library. Thus, the terms
* Linking this library statically or dynamically with other modules // and conditions of the GNU General Public License cover the whole
* is making a combined work based on this library. Thus, the terms // combination.
* and conditions of the GNU General Public License cover the whole //
* combination. // As a special exception, the copyright holders of this library give
* // you permission to link this library with the Oculus SDK to produce
* As a special exception, the copyright holders of this library give // an executable, regardless of the license terms of the Oculus SDK,
* you permission to link this library with the Oculus SDK to produce // and distribute linked combinations including the two, provided that
* an executable, regardless of the license terms of the Oculus SDK, // you also meet the terms and conditions of the license of the Oculus
* and distribute linked combinations including the two, provided that // SDK. You must obey the GNU General Public License in all respects
* you also meet the terms and conditions of the license of the Oculus // for all of the code used other than the Oculus SDK. If you modify
* SDK. You must obey the GNU General Public License in all respects // this file, you may extend this exception to your version of the
* for all of the code used other than the Oculus SDK. If you modify // file, but you are not obligated to do so. If you do not wish to do
* this file, you may extend this exception to your version of the // so, delete this exception statement from your version.
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifdef HAVE_LIBOVR_02 #ifdef HAVE_LIBOVR_02

@ -6,40 +6,37 @@
* CStereoOVR * CStereoOVR
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see //
* <http://www.gnu.org/licenses/>. // Linking this library statically or dynamically with other modules
* // is making a combined work based on this library. Thus, the terms
* Linking this library statically or dynamically with other modules // and conditions of the GNU General Public License cover the whole
* is making a combined work based on this library. Thus, the terms // combination.
* and conditions of the GNU General Public License cover the whole //
* combination. // As a special exception, the copyright holders of this library give
* // you permission to link this library with the Oculus SDK to produce
* As a special exception, the copyright holders of this library give // an executable, regardless of the license terms of the Oculus SDK,
* you permission to link this library with the Oculus SDK to produce // and distribute linked combinations including the two, provided that
* an executable, regardless of the license terms of the Oculus SDK, // you also meet the terms and conditions of the license of the Oculus
* and distribute linked combinations including the two, provided that // SDK. You must obey the GNU General Public License in all respects
* you also meet the terms and conditions of the license of the Oculus // for all of the code used other than the Oculus SDK. If you modify
* SDK. You must obey the GNU General Public License in all respects // this file, you may extend this exception to your version of the
* for all of the code used other than the Oculus SDK. If you modify // file, but you are not obligated to do so. If you do not wish to do
* this file, you may extend this exception to your version of the // so, delete this exception statement from your version.
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifdef HAVE_LIBOVR #ifdef HAVE_LIBOVR

@ -1,3 +1,6 @@
// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -6,24 +6,21 @@
* IAudioDecoder * IAudioDecoder
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2008-2012 by authors // Copyright (C) 2008-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/audio_decoder.h> #include <nel/sound/audio_decoder.h>

@ -6,24 +6,21 @@
* CAudioDecoderVorbis * CAudioDecoderVorbis
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2008-2012 by authors // Copyright (C) 2008-2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/audio_decoder_vorbis.h> #include <nel/sound/audio_decoder_vorbis.h>

@ -6,24 +6,21 @@
* CGroupController * CGroupController
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/group_controller.h> #include <nel/sound/group_controller.h>

@ -6,24 +6,21 @@
* CGroupControllerRoot * CGroupControllerRoot
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/group_controller_root.h> #include <nel/sound/group_controller_root.h>

@ -6,24 +6,21 @@
* CSourceMusicChannel * CSourceMusicChannel
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/source_music_channel.h> #include <nel/sound/source_music_channel.h>

@ -6,24 +6,21 @@
* CStreamFileSound * CStreamFileSound
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/stream_file_sound.h> #include <nel/sound/stream_file_sound.h>

@ -6,24 +6,21 @@
* CStreamFileSource * CStreamFileSource
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2012 by authors // Copyright (C) 2012 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of RYZOM CORE. // This program is free software: you can redistribute it and/or modify
* RYZOM CORE is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* RYZOM CORE is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* Affero General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with RYZOM CORE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "stdsound.h" #include "stdsound.h"
#include <nel/sound/stream_file_source.h> #include <nel/sound/stream_file_source.h>

@ -6,24 +6,21 @@
* Unbuild Interface * Unbuild Interface
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2009 by authors // Copyright (C) 2009-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NEVRAX NEL. // This program is free software: you can redistribute it and/or modify
* NEVRAX NEL is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as
* it under the terms of the GNU General Public License as published // published by the Free Software Foundation, either version 3 of the
* by the Free Software Foundation, either version 2 of the License, // License, or (at your option) any later version.
* or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NEVRAX NEL is distributed in the hope that it will be useful, but // but WITHOUT ANY WARRANTY; without even the implied warranty of
* WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // GNU Affero General Public License for more details.
* General Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>.
* along with NEVRAX NEL; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h> #include <nel/misc/types_nl.h>

@ -50,19 +50,22 @@ repo = Repo("../../..")
# Mapping for author short name to full display name # Mapping for author short name to full display name
authors = { } authors = { }
authors["winch_gate"] = "Winch Gate Property Limited" authors["winch_gate"] = "Winch Gate Property Limited"
authors["sfb"] = "Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>" authors["nevrax"] = "Nevrax Ltd."
authors["ace"] = "Vianney LECROART (ace) <vl@ryzom.com>" authors["sfb"] = "Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>" # OpenNeL
authors["rti"] = "Robert TIMM (rti) <mail@rtti.de>" authors["ace"] = "Vianney LECROART (ace) <vl@ryzom.com>" # Nevrax, Winch Gate
authors["botanic"] = "Matthew LAGOE (Botanic) <cyberempires@gmail.com>" authors["rti"] = "Robert TIMM (rti) <mail@rtti.de>" # OpenNeL
authors["rtsan"] = "Henri KUUSTE <al-rtsan@totl.net>" authors["botanic"] = "Matthew LAGOE (Botanic) <cyberempires@gmail.com>" # OpenNeL
authors["rtsan"] = "Henri KUUSTE <al-rtsan@totl.net>" # OpenNeL
authors["kaetemi"] = "Jan BOON (Kaetemi) <jan.boon@kaetemi.be>" authors["kaetemi"] = "Jan BOON (Kaetemi) <jan.boon@kaetemi.be>"
authors["kervala"] = "Cédric OCHS (kervala) <kervala@gmail.com>" authors["kervala"] = "Cédric OCHS (kervala) <kervala@gmail.com>"
authors["glorf"] = "Guillaume DUPUY (glorf) <glorf@glorf.fr>" authors["glorf"] = "Guillaume DUPUY (glorf) <glorf@glorf.fr>"
authors["ulukyn"] = "Nuno GONCALVES (Ulukyn) <ulukyn@ryzom.com>" authors["ulukyn"] = "Nuno GONCALVES (Ulukyn) <ulukyn@ryzom.com>"
authors["nimetu"] = "Meelis MAGI (Nimetu) <nimetu@gmail.com>" authors["nimetu"] = "Meelis MAGI (Nimetu) <nimetu@gmail.com>"
authors["dfighter"] = "Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>" authors["dfighter"] = "Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>" # GSoC
authors["dnk-88"] = "Dzmitry KAMIAHIN (dnk-88) <dnk-88@tut.by>" authors["dnk-88"] = "Dzmitry KAMIAHIN (dnk-88) <dnk-88@tut.by>" # GSoC
authors["fhenon"] = "Fabien HENON" authors["fhenon"] = "Fabien HENON" # GSoC
authors["adrianj"] = "Adrian JAEKEL <aj@elane2k.com>" # GSoC
authors["cemycc"] = "Emanuel COSTEA <cemycc@gmail.com>" # GSoC
authors["inky"] = "Inky <jnk@mailoo.org>" authors["inky"] = "Inky <jnk@mailoo.org>"
authors["riasan"] = "Riasan <riasan@ryzom.com>" authors["riasan"] = "Riasan <riasan@ryzom.com>"
authors["karu"] = "karu" authors["karu"] = "karu"
@ -79,8 +82,7 @@ authors["liria"] = "liria <liria@gmx.fr>"
authors["etrange"] = "StudioEtrange <nomorgan@gmail.com>" authors["etrange"] = "StudioEtrange <nomorgan@gmail.com>"
authors["sircotare"] = "SirCotare" authors["sircotare"] = "SirCotare"
authors["rolandw"] = "Roland WINKLMEIER <roland.m.winklmeier@gmail.com>" authors["rolandw"] = "Roland WINKLMEIER <roland.m.winklmeier@gmail.com>"
authors["adrianj"] = "Adrian JAEKEL <aj@elane2k.com>" authors["thibg"] = "Thibaut GIRKA (ThibG) <thib@sitedethib.com>" # LibVR support
authors["cemycc"] = "Emanuel COSTEA <cemycc@gmail.com>"
# Mapping from git author name to short name, dash to ignore author # Mapping from git author name to short name, dash to ignore author
short_authors = { } short_authors = { }
@ -160,6 +162,8 @@ short_authors["Adrian Jaekel <aj at elane2k dot com>"] = "adrianj"
short_authors["Emanuel Costea <cemycc@gmail.com>"] = "cemycc" short_authors["Emanuel Costea <cemycc@gmail.com>"] = "cemycc"
short_authors["cemycc <cemycc@gmail.com>"] = "cemycc" short_authors["cemycc <cemycc@gmail.com>"] = "cemycc"
short_authors["cemycc"] = "cemycc" short_authors["cemycc"] = "cemycc"
short_authors["Thibaut Girka <thib@sitedethib.com>"] = "thibg"
short_authors["Thibaut Girka (ThibG)"] = "thibg"
# short_authors["\"picomancer ext:(%22) <pico-bitbucketpub-4mcdxm39-onlyham@picomancer.com>"] = "-" # short_authors["\"picomancer ext:(%22) <pico-bitbucketpub-4mcdxm39-onlyham@picomancer.com>"] = "-"
# short_authors["Quitta"] = "-" # short_authors["Quitta"] = "-"
# short_authors["Krolock"] = "-" # short_authors["Krolock"] = "-"
@ -167,7 +171,6 @@ short_authors["cemycc"] = "cemycc"
# short_authors["Piotr Kaczmarek <kaczorek@gmail.com>"] = "-" # short_authors["Piotr Kaczmarek <kaczorek@gmail.com>"] = "-"
# short_authors["kerozcak"] = "-" # short_authors["kerozcak"] = "-"
# short_authors["thorbjorn"] = "-" # short_authors["thorbjorn"] = "-"
# short_authors["Thibaut Girka <thib@sitedethib.com>"] = "-"
# short_authors["DJanssens <daan.codes@gmail.com>"] = "-" # short_authors["DJanssens <daan.codes@gmail.com>"] = "-"
# short_authors["Michael Witrant <mike@lepton.fr>"] = "-" # short_authors["Michael Witrant <mike@lepton.fr>"] = "-"
@ -204,6 +207,9 @@ override_author["c8e562f37781d62ebc54b68ef74f7693de79a907"] = "-" # Header clean
exclude_paths = { } exclude_paths = { }
exclude_paths["code/nel/3rdparty"] = True exclude_paths["code/nel/3rdparty"] = True
exclude_paths["code/nel/src/3d/driver/opengl/GL"] = True exclude_paths["code/nel/src/3d/driver/opengl/GL"] = True
exclude_paths["code/nel/src/3d/driver/opengl/EGL"] = True
exclude_paths["code/nel/src/3d/driver/opengl/GLES"] = True
exclude_paths["code/nel/src/3d/driver/opengl/KHR"] = True
exclude_paths["code/studio/src/3rdparty"] = True exclude_paths["code/studio/src/3rdparty"] = True
# Programmatical remappings # Programmatical remappings
@ -281,7 +287,7 @@ def list_unknown_authors():
# print(commit.hexsha + ": " + str(count_tree_size(commit.tree))) # print(commit.hexsha + ": " + str(count_tree_size(commit.tree)))
assert not repo.bare assert not repo.bare
assert not repo.is_dirty() #assert not repo.is_dirty()
# repo.untracked_files # repo.untracked_files
# assert repo.head.ref == repo.heads.develop # assert repo.head.ref == repo.heads.develop

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