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@ -177,6 +177,8 @@ public:
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/// Stop Free Look (can be called multiple times if needed). Additionaly, the mouse/pointer is restored
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/// Stop Free Look (can be called multiple times if needed). Additionaly, the mouse/pointer is restored
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void stopFreeLook();
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void stopFreeLook();
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bool getFreeLook() const { return _FreeLook; }
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/// Is the camera inside the character.
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/// Is the camera inside the character.
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bool isInternalView() {return _InternalView;}
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bool isInternalView() {return _InternalView;}
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