Fixed: Bad function to set texture coordinates for EXTVertexShader

hg/feature/sound
kervala 14 years ago
parent aa2e1a4717
commit d84ce90489

@ -1493,7 +1493,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
case CVertexBuffer::TexCoord7: case CVertexBuffer::TexCoord7:
{ {
_DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0); _DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0);
nglArrayObjectATI(GL_TEXTURE_COORD_ARRAY, NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.VertexObjectId, (ptrdiff_t) vb.ValuePtr[value]); glTexCoordPointer(NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
} }
break; break;
default: default:

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