Changed: Minor changes

--HG--
branch : develop
hg/compatibility-develop
kervala 9 years ago
parent 532f8c502f
commit d8102a8c67

@ -1340,10 +1340,10 @@ void initMainLoop()
// init CSessionBrowserImpl
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
// active/desactive welcome window
// enable/disable welcome window
initWelcomeWindow();
// active/desactive bloom config interface
// enable/disable bloom config interface
initBloomConfigUI();
// popup to offer hardware cursor activation
@ -1364,7 +1364,7 @@ void destroyLoadingBitmap ()
// Destroy the Loading Background.
Driver->deleteTextureFile(LoadingBitmap);
LoadingBitmap = NULL;
LoadingBitmapFilename = "";
LoadingBitmapFilename.clear();
LoadingMaterial.setTexture (0, NULL);
}
if (LoadingBitmapFull && Driver)

@ -3050,6 +3050,7 @@ public:
{
pBut->setPushed(ClientCfg.VREnable);
}
updateVRDevicesComboUI(ClientCfg.VREnable);
// init the mode in DB
@ -3060,6 +3061,7 @@ public:
texMode= HighTextureMode;
else
texMode= NormalTextureMode;
// -1 is important to indicate we set this value in edit mode
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);

@ -59,30 +59,9 @@ void displayDebugUIUnderMouse();
void inGamePatchUncompleteWarning();
// active/desactive bloom config interface
// enable/disable bloom config interface
void initBloomConfigUI();
#endif // CL_MAIN_LOOP_H
/* End of main_loop.h */

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