--HG-- branch : opengl3
@ -613,6 +613,7 @@ namespace NL3D
{
generateBuiltinVertexProgram();
nlassert(m_VPBuiltinCurrent.VertexProgram);
m_VPBuiltinTouched = false;
}
if (!activeVertexProgram(m_VPBuiltinCurrent.VertexProgram, true))