Placeholder projects

--HG--
branch : feature-export-assimp
hg/feature/material-editor
kaetemi 9 years ago
parent 8179ee3836
commit d55124a6a9

@ -1,6 +1,11 @@
IF(WITH_NEL_TOOLS)
IF(WITH_3D)
IF(WITH_ASSIMP)
SUBDIRS(
mesh_utils
mesh_export)
ENDIF()
SUBDIRS(
anim_builder
animation_set_builder
@ -27,7 +32,6 @@ IF(WITH_NEL_TOOLS)
zone_dump
zviewer)
ENDIF()
SUBDIRS(
build_interface
get_neighbors

@ -0,0 +1,12 @@
FILE(GLOB SRCS *.cpp)
FILE(GLOB HDRS *.h)
SOURCE_GROUP("" FILES ${SRCS} ${HDRS})
ADD_EXECUTABLE(mesh_export ${SRCS} ${HDRS})
TARGET_LINK_LIBRARIES(mesh_export mesh_utils nel3d nelmisc)
NL_DEFAULT_PROPS(mesh_export "NeL, Tools, 3D: Mesh Export")
NL_ADD_RUNTIME_FLAGS(mesh_export)
INSTALL(TARGETS mesh_export RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d)

@ -0,0 +1,26 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../mesh_utils/mesh_utils.h"
int main(int argc, char *argv[])
{
mesh_utils_placeholder();
return 0;
}
/* end of file */

@ -0,0 +1,16 @@
FILE(GLOB SRCS *.cpp)
FILE(GLOB HDRS *.h)
SOURCE_GROUP("" FILES ${SRCS} ${HDRS})
INCLUDE_DIRECTORIES(${assimp_INCLUDE_DIRS})
NL_TARGET_LIB(mesh_utils ${SRCS} ${HDRS})
TARGET_LINK_LIBRARIES(mesh_utils ${assimp_LIBRARIES} nelmisc nel3d)
NL_DEFAULT_PROPS(mesh_utils "NeL, Tools, 3D: Mesh Utils")
NL_ADD_RUNTIME_FLAGS(mesh_utils)
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
INSTALL(TARGETS mesh_utils LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT tools3d)
ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)

@ -0,0 +1,23 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
void mesh_utils_placeholder()
{
}
/* end of file */

@ -0,0 +1,20 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
void mesh_utils_placeholder();
/* end of file */
Loading…
Cancel
Save