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@ -2103,6 +2103,24 @@ void CDriverD3D::setAnisotropicFilter(sint filter)
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// ***************************************************************************
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// ***************************************************************************
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uint CDriverD3D::getAnisotropicFilter() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilter);
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return _AnisotropicFilter;
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}
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// ***************************************************************************
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uint CDriverD3D::getAnisotropicFilterMaximum() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilterMaximum);
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return _MaxAnisotropy;
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}
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// ***************************************************************************
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void CDriverD3D::forceTextureResize(uint divisor)
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void CDriverD3D::forceTextureResize(uint divisor)
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{
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{
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H_AUTO_D3D(CDriverD3D_forceTextureResize);
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H_AUTO_D3D(CDriverD3D_forceTextureResize);
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