Add some comments, see #43

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent 91be2d64bd
commit d1bf069708

@ -99,18 +99,25 @@ public:
/// Gets the current camera matrix
virtual void getCurrentMatrix(NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool beginClear();
// virtual void *getRenderTarget() const;
virtual void endClear();
/// The 3D scene
virtual bool beginScene();
virtual void endScene();
/// Interface within the 3D scene
virtual bool beginInterface3D();
virtual void endInterface3D();
/// 2D Interface
virtual bool beginInterface2D();
virtual void endInterface2D();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;

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