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@ -15,9 +15,9 @@ SaveConfig = 1;
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 0;
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FullScreen = 1;
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Width = 1024;
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Width = 0;
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Height = 768;
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Height = 0;
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PositionX = 0;
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PositionX = 0;
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PositionY = 0;
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PositionY = 0;
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Frequency = 60;
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Frequency = 60;
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@ -121,24 +121,24 @@ AutoEquipTool = 1;
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// *** LANDSCAPE
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// *** LANDSCAPE
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LandscapeTileNear = 50.000000;
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LandscapeTileNear = 150.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 100.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 40.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps2 = 50.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps3 = 80.0;
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LandscapeTileNear_ps3 = 200.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 1000.0;
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LandscapeThreshold = 2000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps3 = 2000.0;
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LandscapeThreshold_ps3 = 3000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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@ -211,7 +211,7 @@ FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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FXAA_ps3 = 1;
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Bloom = 0;
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Bloom = 1;
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Bloom_ps0 = 0;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps2 = 1;
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@ -271,7 +271,7 @@ DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 0;
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HDEntityTexture = 1;
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HDTextureInstalled = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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