Changed: add lua function

ryzom/ui/improvements
Riasan 4 years ago
parent 323be1612e
commit cbbbc74a60

@ -565,6 +565,8 @@ void CLuaIHMRyzom::RegisterRyzomFunctions(NLGUI::CLuaState &ls)
LUABIND_FUNC(isDynStringAvailable), LUABIND_FUNC(isDynStringAvailable),
LUABIND_FUNC(isFullyPatched), LUABIND_FUNC(isFullyPatched),
LUABIND_FUNC(getSheetType), LUABIND_FUNC(getSheetType),
LUABIND_FUNC(getSheetShape),
LUABIND_FUNC(getCharacterSheetScale),
LUABIND_FUNC(getSheetFamily), LUABIND_FUNC(getSheetFamily),
LUABIND_FUNC(getSheetName), LUABIND_FUNC(getSheetName),
LUABIND_FUNC(getFameIndex), LUABIND_FUNC(getFameIndex),
@ -3469,6 +3471,38 @@ std::string CLuaIHMRyzom::getSheetType(const std::string &sheet)
return CEntitySheet::typeToString(sheetPtr->Type); return CEntitySheet::typeToString(sheetPtr->Type);
} }
// ***************************************************************************
std::string CLuaIHMRyzom::getSheetShape(const std::string &sheet)
{
//H_AUTO(Lua_CLuaIHM_getSheetType)
const CEntitySheet *sheetPtr = SheetMngr.get(CSheetId(sheet));
if (!sheetPtr)
return "";
if (sheetPtr->type() == CEntitySheet::ITEM)
{
CItemSheet *sheet = (CItemSheet*)sheetPtr;
return sheet->getShape();
}
else if (sheetPtr->type() == CEntitySheet::FAUNA)
{
CCharacterSheet *sheet = (CCharacterSheet*)(sheetPtr);
return sheet->Body.getItem();
}
return "";
}
// ***************************************************************************
float CLuaIHMRyzom::getCharacterSheetScale(const std::string &sheet)
{
const CEntitySheet *sheetPtr = SheetMngr.get(CSheetId(sheet));
const CCharacterSheet *charSheet = dynamic_cast<const CCharacterSheet*>(sheetPtr);
if (charSheet) return charSheet->Scale;
return 1;
}
// *************************************************************************** // ***************************************************************************
std::string CLuaIHMRyzom::getSheetFamily(const std::string &sheet) std::string CLuaIHMRyzom::getSheetFamily(const std::string &sheet)

@ -204,6 +204,8 @@ private:
static bool isDynStringAvailable(sint32 dynStringId); static bool isDynStringAvailable(sint32 dynStringId);
static bool isFullyPatched(); static bool isFullyPatched();
static std::string getSheetType(const std::string &sheet); static std::string getSheetType(const std::string &sheet);
static std::string getSheetShape(const std::string &sheet);
static float getCharacterSheetScale(const std::string &sheet);
static std::string getSheetFamily(const std::string &sheet); static std::string getSheetFamily(const std::string &sheet);
static std::string getSheetName(uint32 sheetId); static std::string getSheetName(uint32 sheetId);
static sint32 getFameIndex(const std::string &factionName); static sint32 getFameIndex(const std::string &factionName);

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