Fixed: Scrolling in small steps not working.

--HG--
branch : develop
hg/feature/material-editor
Nimetu 9 years ago
parent 7a23ff8fd6
commit cb94cb4f9f

@ -147,7 +147,7 @@ namespace NLGUI
sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
sint32 _TrackDispPos;
sint32 _TrackPos;
float _TrackPos;
sint32 _TrackSize;
sint32 _TrackSizeMin;

@ -653,8 +653,7 @@ namespace NLGUI
factor = -(float)_Target->getOfsY() / factor;
if (factor < 0.0f) factor = 0.0f;
if (factor > 1.0f) factor = 1.0f;
factor = factor * (getHReal()-_TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = factor * (getHReal()-_TrackSize);
}
else // TOP
{
@ -663,8 +662,7 @@ namespace NLGUI
if (factor < 0.0f) factor = 0.0f;
if (factor > 1.0f) factor = 1.0f;
sint32 hreal = getHReal();
factor = (1.0f-factor) * (hreal - _TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = (1.0f-factor) * (hreal - _TrackSize);
}
}
@ -712,8 +710,7 @@ namespace NLGUI
factor = -(float)_Target->getOfsX() / factor;
if (factor < 0.0f) factor = 0.0f;
if (factor > 1.0f) factor = 1.0f;
factor = factor * (getWReal()-_TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = factor * (getWReal()-_TrackSize);
}
else // RIGHT
{
@ -722,8 +719,7 @@ namespace NLGUI
if (factor < 0.0f) factor = 0.0f;
if (factor > 1.0f) factor = 1.0f;
sint32 hreal = getWReal();
factor = (1.0f-factor) * (hreal - _TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = (1.0f-factor) * (hreal - _TrackSize);
}
}
@ -930,8 +926,8 @@ namespace NLGUI
if ((getWReal()-_TrackSize) <= 0)
return 0;
sint32 newtpos;
sint32 tpos = _TrackPos;
float newtpos;
float tpos = _TrackPos;
sint32 tsize = _TrackSize;
// Limit the scroller to the defined area
@ -998,8 +994,8 @@ namespace NLGUI
if ((getHReal()-_TrackSize) <= 0)
return 0;
sint32 newtpos;
sint32 tpos = _TrackPos;
float newtpos;
float tpos = _TrackPos;
sint32 tsize = _TrackSize;
// Limit the scroller to the defined area
@ -1202,16 +1198,14 @@ namespace NLGUI
float factor = (float)(wReal-maxWReal);
factor = -(float)ofsX / factor;
clamp(factor, 0.f, 1.f);
factor = factor * (getWReal()-_TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = factor * (getWReal()-_TrackSize);
}
else // RIGHT
{
float factor = (float)(wReal-maxWReal);
factor = (float)ofsX / factor;
clamp(factor, 0.f, 1.f);
factor = (1.0f-factor) * (getWReal() - _TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = (1.0f-factor) * (getWReal() - _TrackSize);
}
// invalidate only position. 1 pass is sufficient
@ -1240,8 +1234,7 @@ namespace NLGUI
float factor = (float)(hReal-maxHReal);
factor = -(float)ofsY / factor;
clamp(factor, 0.f, 1.f);
factor = factor * (getHReal()-_TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = factor * (getHReal()-_TrackSize);
}
else // TOP
{
@ -1250,8 +1243,7 @@ namespace NLGUI
float factor = (float)(hReal-maxHReal);
factor = (float)ofsY / factor;
clamp(factor, 0.f, 1.f);
factor = (1.0f-factor) * (getHReal() - _TrackSize);
_TrackPos = (sint32)factor;
_TrackPos = (1.0f-factor) * (getHReal() - _TrackSize);
}
// invalidate only position. 1 pass is sufficient

Loading…
Cancel
Save