Changed: #878 Fix typos in comments/code

hg/feature/sound
kervala 14 years ago
parent 0f5605e537
commit cb73ccd99a

@ -14,8 +14,6 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_PEOPLE_H #ifndef RY_PEOPLE_H
#define RY_PEOPLE_H #define RY_PEOPLE_H

@ -14,7 +14,6 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h" #include "stdpch.h"
#include "people_pd.h" #include "people_pd.h"

@ -14,7 +14,6 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PEOPLE_PD_H #ifndef PEOPLE_PD_H
#define PEOPLE_PD_H #define PEOPLE_PD_H

@ -14,6 +14,13 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/**
* This file contains an extension of the 'persistent data record' system
* It represents the contents of arbitrary CPersistentDataRecord records in a tree structure
* that can be interrogated or written to / read from easy to read text files
*
**/
#ifndef PERSISTENT_DATA_TREE_H #ifndef PERSISTENT_DATA_TREE_H
#define PERSISTENT_DATA_TREE_H #define PERSISTENT_DATA_TREE_H

@ -208,7 +208,7 @@ namespace R2
void fromSkillName(const std::string &skillName) void fromSkillName(const std::string &skillName)
{ {
// we considere the lenght of the skill name to be proportional to the level // we considere the length of the skill name to be proportional to the level
if (skillName.size() < 2) if (skillName.size() < 2)
{ {
// skill name too short // skill name too short

@ -26,11 +26,11 @@
//======================================================================= //=======================================================================
CWeatherFunctionParamsSheetBase::CWeatherFunctionParamsSheetBase() CWeatherFunctionParamsSheetBase::CWeatherFunctionParamsSheetBase():
: DayLenght(24), DayLength(24),
CycleLenght(25), CycleLength(25),
MinThunderPeriod(1.f), MinThunderPeriod(1.f),
ThunderLenght(0.5f), ThunderLength(0.5f),
CloudWindSpeedFactor(1.f), CloudWindSpeedFactor(1.f),
CloudMinSpeed(0.f) CloudMinSpeed(0.f)
{ {
@ -46,10 +46,10 @@ void CWeatherFunctionParamsSheetBase::readGeorges(const NLGEORGES::UForm *form,
//======================================================================= //=======================================================================
void CWeatherFunctionParamsSheetBase::build(const NLGEORGES::UFormElm &item) void CWeatherFunctionParamsSheetBase::build(const NLGEORGES::UFormElm &item)
{ {
item.getValueByName(DayLenght, "DayNumHours"); item.getValueByName(DayLength, "DayNumHours");
item.getValueByName(CycleLenght, "CycleLenght"); item.getValueByName(CycleLength, "CycleLenght");
item.getValueByName(MinThunderPeriod, "MinThunderPeriod"); item.getValueByName(MinThunderPeriod, "MinThunderPeriod");
item.getValueByName(ThunderLenght, "ThunderLenght"); item.getValueByName(ThunderLength, "ThunderLenght");
item.getValueByName(CloudWindSpeedFactor, "CloudWindSpeedFactor"); item.getValueByName(CloudWindSpeedFactor, "CloudWindSpeedFactor");
item.getValueByName(CloudMinSpeed, "CloudMinSpeed"); item.getValueByName(CloudMinSpeed, "CloudMinSpeed");
} }
@ -57,10 +57,10 @@ void CWeatherFunctionParamsSheetBase::build(const NLGEORGES::UFormElm &item)
//======================================================================= //=======================================================================
void CWeatherFunctionParamsSheetBase::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CWeatherFunctionParamsSheetBase::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(DayLenght); f.serial(DayLength);
f.serial(CycleLenght); f.serial(CycleLength);
f.serial(MinThunderPeriod); f.serial(MinThunderPeriod);
f.serial(ThunderLenght); f.serial(ThunderLength);
f.serial(CloudWindSpeedFactor); f.serial(CloudWindSpeedFactor);
f.serial(CloudMinSpeed); f.serial(CloudMinSpeed);
} }

@ -37,11 +37,11 @@ namespace NLMISC
class CWeatherFunctionParamsSheetBase class CWeatherFunctionParamsSheetBase
{ {
public: public:
uint32 DayLenght; // lenght of day, in hours uint32 DayLength; // length of day, in hours
uint32 CycleLenght; // lenght of a cycle, in hours uint32 CycleLength; // length of a cycle, in hours
// //
float MinThunderPeriod; // Min thunder period, in s. float MinThunderPeriod; // Min thunder period, in s.
float ThunderLenght; // Lenght of a thunder strike, in s. float ThunderLength; // Length of a thunder strike, in s.
// //
float CloudWindSpeedFactor; float CloudWindSpeedFactor;
float CloudMinSpeed; float CloudMinSpeed;

@ -64,18 +64,18 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
{ {
return 1.f; return 1.f;
} }
if (wfp.DayLenght <= 0.f || wfp.CycleLenght == 0) return 0.f; if (wfp.DayLength <= 0.f || wfp.CycleLength == 0) return 0.f;
nlassert(hour >= 0); nlassert(hour >= 0);
day += (uint64) (hour / (float) wfp.DayLenght); day += (uint64) (hour / (float) wfp.DayLength);
hour = fmodf(hour, (float) wfp.DayLenght); hour = fmodf(hour, (float) wfp.DayLength);
// test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour // test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour
nlassert(wfp.CycleLenght != 0.f); nlassert(wfp.CycleLength != 0.f);
float weatherValue; float weatherValue;
uint64 currHour = (day * wfp.DayLenght) + (uint) hour; uint64 currHour = (day * wfp.DayLength) + (uint) hour;
uint64 cycle = currHour / wfp.CycleLenght; uint64 cycle = currHour / wfp.CycleLength;
uint64 cycleStartHour = cycle * wfp.CycleLenght; // global start hour of the cycle uint64 cycleStartHour = cycle * wfp.CycleLength; // global start hour of the cycle
// the last hour of each cycle does a transition // the last hour of each cycle does a transition
if (currHour - cycleStartHour < wfp.CycleLenght - 1) if (currHour - cycleStartHour < wfp.CycleLength - 1)
{ {
// not a transition // not a transition
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day); EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day);
@ -85,7 +85,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
{ {
// this is a transition // this is a transition
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day); EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32) day);
EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32) ((cycleStartHour + wfp.CycleLenght) & 0xFFFFFFFF) / wfp.DayLenght); EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32) ((cycleStartHour + wfp.CycleLength) & 0xFFFFFFFF) / wfp.DayLength);
float blendFactor = (float) fmod(hour, 1); float blendFactor = (float) fmod(hour, 1);
weatherValue = blendFactor * getCycleWeatherValue(cycle + 1, wf[nextSeason]) + (1.f - blendFactor) * getCycleWeatherValue(cycle, wf[season]); weatherValue = blendFactor * getCycleWeatherValue(cycle + 1, wf[nextSeason]) + (1.f - blendFactor) * getCycleWeatherValue(cycle, wf[season]);
} }
@ -104,9 +104,9 @@ using namespace std;
inline bool operator == (const CWeatherFunctionParamsSheetBase &lhs, const CWeatherFunctionParamsSheetBase &rhs) inline bool operator == (const CWeatherFunctionParamsSheetBase &lhs, const CWeatherFunctionParamsSheetBase &rhs)
{ {
return lhs.CycleLenght == rhs.CycleLenght && return lhs.CycleLength == rhs.CycleLength &&
lhs.MaximaRatio == rhs.MaximaRatio && lhs.MaximaRatio == rhs.MaximaRatio &&
lhs.DayLenght == rhs.DayLenght && lhs.DayLength == rhs.DayLength &&
lhs.MaxARatio == rhs.MaxARatio && lhs.MaxARatio == rhs.MaxARatio &&
lhs.MaxDRatio == rhs.MaxDRatio && lhs.MaxDRatio == rhs.MaxDRatio &&
lhs.MinDRatio == rhs.MinDRatio; lhs.MinDRatio == rhs.MinDRatio;
@ -190,15 +190,15 @@ static float getFairWeatherValue(EGSPD::CSeason::TSeason season, const CWeatherF
/* /*
static float getCycleStartValue(uint64 day, uint64 totalHour, const CWeatherFunctionParamsSheetBase &wfp, const CWeatherFunction wf[EGSPD::CSeason::Invalid]) static float getCycleStartValue(uint64 day, uint64 totalHour, const CWeatherFunctionParamsSheetBase &wfp, const CWeatherFunction wf[EGSPD::CSeason::Invalid])
{ {
uint64 cycle = totalHour / wfp.CycleLenght; uint64 cycle = totalHour / wfp.CycleLength;
uint64 cycleStartHour = cycle * wfp.CycleLenght; uint64 cycleStartHour = cycle * wfp.CycleLength;
uint64 dayStartHour = day * wfp.DayLenght; // the global hour at which the day starts uint64 dayStartHour = day * wfp.DayLength; // the global hour at which the day starts
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day); EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
// When a weather cycle starts at a season, and end at another one, this is a special case where Weather value must be set to "fair weather" // When a weather cycle starts at a season, and end at another one, this is a special case where Weather value must be set to "fair weather"
uint64 dayForEndCycle = (cycleStartHour + wfp.CycleLenght) / wfp.DayLenght; uint64 dayForEndCycle = (cycleStartHour + wfp.CycleLength) / wfp.DayLength;
if (CRyzomTime::getSeasonByDay((uint32)day) != season) if (CRyzomTime::getSeasonByDay((uint32)day) != season)
{ {
// yes this is a transition cycle, so return the fair weather value for the previous season // yes this is a transition cycle, so return the fair weather value for the previous season
@ -255,15 +255,15 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
{ {
return 1.f; return 1.f;
} }
if (wfp.DayLenght <= 0.f || wfp.CycleLenght == 0) return 0.f; if (wfp.DayLength <= 0.f || wfp.CycleLength == 0) return 0.f;
nlassert(hour >= 0); nlassert(hour >= 0);
day += (uint64) (hour / (float) wfp.DayLenght); day += (uint64) (hour / (float) wfp.DayLength);
hour = fmodf(hour, (float) wfp.DayLenght); hour = fmodf(hour, (float) wfp.DayLength);
// test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour // test in which cycle we are, we use this as a seed to a random fct to get reproductible behaviour
nlassert(wfp.CycleLenght != 0.f); nlassert(wfp.CycleLength != 0.f);
uint64 currHour = (day * wfp.DayLenght) + (uint) hour; uint64 currHour = (day * wfp.DayLength) + (uint) hour;
uint64 cycle = currHour / wfp.CycleLenght; uint64 cycle = currHour / wfp.CycleLength;
uint64 cycleStartHour = cycle * wfp.CycleLenght; // global start hour of the cycle uint64 cycleStartHour = cycle * wfp.CycleLength; // global start hour of the cycle
// cache previous results, this avoid to recompute the weather function // cache previous results, this avoid to recompute the weather function
static const CFctCtrlPoint *lastFct; static const CFctCtrlPoint *lastFct;
static uint lastNumPoints; static uint lastNumPoints;
@ -282,7 +282,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
lastWf = wf; lastWf = wf;
// special case : see if the weather is at a transition of season // special case : see if the weather is at a transition of season
uint64 endCycleDay = (cycleStartHour + wfp.CycleLenght) / wfp.DayLenght; // which day is it at the end of the cycle uint64 endCycleDay = (cycleStartHour + wfp.CycleLength) / wfp.DayLength; // which day is it at the end of the cycle
EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32)endCycleDay); EGSPD::CSeason::TSeason nextSeason = CRyzomTime::getSeasonByDay((uint32)endCycleDay);
if (nextSeason != season) if (nextSeason != season)
{ {
@ -291,19 +291,19 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
static CFctCtrlPoint transitionFct[4]; static CFctCtrlPoint transitionFct[4];
transitionFct[0].X = 0.f; transitionFct[0].X = 0.f;
transitionFct[0].Y = getFairWeatherValue(season, wf); transitionFct[0].Y = getFairWeatherValue(season, wf);
transitionFct[1].X = (float) (endCycleDay * wfp.DayLenght - cycleStartHour); transitionFct[1].X = (float) (endCycleDay * wfp.DayLength - cycleStartHour);
transitionFct[1].Y = getFairWeatherValue(season, wf);; transitionFct[1].Y = getFairWeatherValue(season, wf);;
transitionFct[2].X = transitionFct[1].X; transitionFct[2].X = transitionFct[1].X;
transitionFct[2].Y = getFairWeatherValue(nextSeason, wf);; transitionFct[2].Y = getFairWeatherValue(nextSeason, wf);;
transitionFct[3].X = (float) wfp.CycleLenght; transitionFct[3].X = (float) wfp.CycleLength;
transitionFct[3].Y = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf); // start value for the next cycle transitionFct[3].Y = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf); // start value for the next cycle
lastFct = transitionFct; lastFct = transitionFct;
lastNumPoints = sizeof(transitionFct) / sizeof(transitionFct[0]); lastNumPoints = sizeof(transitionFct) / sizeof(transitionFct[0]);
weatherCycle = SeasonTransition; weatherCycle = SeasonTransition;
} }
else else
{ {
uint64 dayStartHour = day * wfp.DayLenght; // the global hour at which the day starts uint64 dayStartHour = day * wfp.DayLength; // the global hour at which the day starts
NLMISC::CRandom randomGenerator; NLMISC::CRandom randomGenerator;
// set seed // set seed
@ -328,7 +328,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
// For each hour, we see if there is mist, and set the function accordingly // For each hour, we see if there is mist, and set the function accordingly
static std::vector<CFctCtrlPoint> lpFct; static std::vector<CFctCtrlPoint> lpFct;
lpFct.resize(wfp.CycleLenght); lpFct.resize(wfp.CycleLength);
float fairWeatherValue = getFairWeatherValue(season, wf); float fairWeatherValue = getFairWeatherValue(season, wf);
float A; float A;
@ -352,14 +352,14 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
// starts with fair weather // starts with fair weather
lpFct[0] = CFctCtrlPoint(0.f, fairWeatherValue); lpFct[0] = CFctCtrlPoint(0.f, fairWeatherValue);
// //
uint currHour = (uint) (cycleStartHour - day * wfp.DayLenght); uint currHour = (uint) (cycleStartHour - day * wfp.DayLength);
// for each hour, see if mist is needed // for each hour, see if mist is needed
for(uint k = 1; k < wfp.CycleLenght - 1; ++k) for(uint k = 1; k < wfp.CycleLength - 1; ++k)
{ {
++currHour; ++currHour;
if (currHour == wfp.DayLenght) currHour = 0; if (currHour == wfp.DayLength) currHour = 0;
if (k == 0 || k == (wfp.CycleLenght - 1)) if (k == 0 || k == (wfp.CycleLength - 1))
{ {
lpFct[k] = CFctCtrlPoint((float) k, fairWeatherValue); lpFct[k] = CFctCtrlPoint((float) k, fairWeatherValue);
} }
@ -382,8 +382,8 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
} }
// ends with start value of next cycle // ends with start value of next cycle
float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf); float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf);
lpFct[wfp.CycleLenght - 1] = CFctCtrlPoint((float) wfp.CycleLenght - 1, endValue); lpFct[wfp.CycleLength - 1] = CFctCtrlPoint((float) wfp.CycleLength - 1, endValue);
lastFct = &lpFct[0]; lastFct = &lpFct[0];
lastNumPoints = lpFct.size(); lastNumPoints = lpFct.size();
@ -417,18 +417,18 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
// //
// //
float A = randomGenerator.frand(wfp.MaxARatio) * wfp.CycleLenght; float A = randomGenerator.frand(wfp.MaxARatio) * wfp.CycleLength;
float C = randomGenerator.frand(1.f); float C = randomGenerator.frand(1.f);
if (wf) if (wf)
{ {
C *= wf[season].LowPressureValueFactor; C *= wf[season].LowPressureValueFactor;
} }
float D = 2.f * (wfp.CycleLenght - A) / 3.f; float D = 2.f * (wfp.CycleLength - A) / 3.f;
float E = C * wfp.MaximaRatio; float E = C * wfp.MaximaRatio;
float F = wfp.MinDRatio + randomGenerator.frand(wfp.MaxDRatio - wfp.MinDRatio); float F = wfp.MinDRatio + randomGenerator.frand(wfp.MaxDRatio - wfp.MinDRatio);
float startValue = getCycleStartValue(day, cycleStartHour, wfp, wf); float startValue = getCycleStartValue(day, cycleStartHour, wfp, wf);
float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLenght, wfp, wf); float endValue = getCycleStartValue(day, cycleStartHour + wfp.CycleLength, wfp, wf);
static CFctCtrlPoint hpFct[6]; static CFctCtrlPoint hpFct[6];
hpFct[0].X = 0.f; hpFct[0].X = 0.f;
@ -441,7 +441,7 @@ float CPredictWeather::predictWeather(uint64 day, float hour, const CWeatherFunc
hpFct[3].Y = startValue; hpFct[3].Y = startValue;
hpFct[4].X = 1.25f * D + A; hpFct[4].X = 1.25f * D + A;
hpFct[4].Y = startValue + C; hpFct[4].Y = startValue + C;
hpFct[5].X = (float) wfp.CycleLenght; hpFct[5].X = (float) wfp.CycleLength;
hpFct[5].Y = endValue; hpFct[5].Y = endValue;
lastFct = hpFct; lastFct = hpFct;
@ -504,7 +504,7 @@ void CPredictWeather::generateWeatherStats(const std::string &fileName, const CW
// Take 2000 sample of weather state along the day // Take 2000 sample of weather state along the day
for(k = 0; k < numSamples; ++k) for(k = 0; k < numSamples; ++k)
{ {
float hour = wfp.DayLenght / (float) numSamples; float hour = wfp.DayLength / (float) numSamples;
float weatherValue = predictWeather(day, hour, wfp, wf); float weatherValue = predictWeather(day, hour, wfp, wf);
if (wf[season].getNumWeatherSetups() == 0.f) continue; if (wf[season].getNumWeatherSetups() == 0.f) continue;
if (wf[season].getNumWeatherSetups() == 1.f) if (wf[season].getNumWeatherSetups() == 1.f)

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