@ -3134,7 +3134,7 @@ class CHandlerGameConfigFullscreen : public IActionHandler
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
bool bFullscreen;
bool bFullscreen = false;
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON ));
if (pBut) bFullscreen = pBut->getPushed();