|
|
@ -131,6 +131,9 @@ Implementation of all mission instructions
|
|
|
|
-set_guild_cult : set cult of guild of characters made the mission
|
|
|
|
-set_guild_cult : set cult of guild of characters made the mission
|
|
|
|
-if_no_trial : jump to an instruction if character made the mission are not a trial account
|
|
|
|
-if_no_trial : jump to an instruction if character made the mission are not a trial account
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-sound_trigger : play a sound
|
|
|
|
|
|
|
|
-camera_animation : play a camera animation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
***************************************************************************************************/
|
|
|
|
***************************************************************************************************/
|
|
|
@ -5394,3 +5397,34 @@ class CMissionActionHandleRelease : public IMissionAction
|
|
|
|
};
|
|
|
|
};
|
|
|
|
MISSION_REGISTER_ACTION(CMissionActionHandleRelease, "handle_release");
|
|
|
|
MISSION_REGISTER_ACTION(CMissionActionHandleRelease, "handle_release");
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// user receive money
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class CMissionActionCameraAnimation : public IMissionAction
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
bool buildAction( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
bool ret = true;
|
|
|
|
|
|
|
|
_SourceLine = line;
|
|
|
|
|
|
|
|
if (script.size() != 2)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
MISLOGSYNTAXERROR("<animation_name>");
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_AnimationName = script[1];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void launch(CMission* instance, std::list< CMissionEvent * > & eventList)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
LOGMISSIONACTION("camera_animation");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// We tell the client to play the animation by sending him the animation steps
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
std::string _AnimationName;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MISSION_ACTION_GETNEWPTR(CMissionActionCameraAnimation)
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
MISSION_REGISTER_ACTION(CMissionActionCameraAnimation, "camera_animation");
|