hg/feature/sound
rti 14 years ago
commit c8d17f1cf4

@ -905,5 +905,118 @@
</customwidget> </customwidget>
</customwidgets> </customwidgets>
<resources/> <resources/>
<connections/> <connections>
<connection>
<sender>autoLODCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>settingsPushButton</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>167</x>
<y>166</y>
</hint>
<hint type="destinationlabel">
<x>283</x>
<y>168</y>
</hint>
</hints>
</connection>
<connection>
<sender>enablePBBCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>bboxGroupBox</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>99</x>
<y>30</y>
</hint>
<hint type="destinationlabel">
<x>97</x>
<y>52</y>
</hint>
</hints>
</connection>
<connection>
<sender>autoCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>xDoubleSpinBox</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>55</x>
<y>62</y>
</hint>
<hint type="destinationlabel">
<x>66</x>
<y>88</y>
</hint>
</hints>
</connection>
<connection>
<sender>autoCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>yDoubleSpinBox</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>60</x>
<y>59</y>
</hint>
<hint type="destinationlabel">
<x>162</x>
<y>90</y>
</hint>
</hints>
</connection>
<connection>
<sender>autoCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>zDoubleSpinBox</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>57</x>
<y>65</y>
</hint>
<hint type="destinationlabel">
<x>254</x>
<y>90</y>
</hint>
</hints>
</connection>
<connection>
<sender>autoCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>incBboxPushButton</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>75</x>
<y>72</y>
</hint>
<hint type="destinationlabel">
<x>65</x>
<y>123</y>
</hint>
</hints>
</connection>
<connection>
<sender>autoCheckBox</sender>
<signal>toggled(bool)</signal>
<receiver>decBboxPushButton</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>58</x>
<y>63</y>
</hint>
<hint type="destinationlabel">
<x>108</x>
<y>120</y>
</hint>
</hints>
</connection>
</connections>
</ui> </ui>

@ -40,78 +40,6 @@ using namespace NLMISC;
namespace NLQT { namespace NLQT {
// WRAPPERS IMPLEMENTATION
float CTimeThresholdWrapper::get(void) const
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
PS->getAccurateIntegrationParams(t, max, csd, klt);
return t;
}
void CTimeThresholdWrapper::set(const float &tt)
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
PS->getAccurateIntegrationParams(t, max, csd, klt);
PS->setAccurateIntegrationParams(tt, max, csd, klt);
}
uint32 CMaxNbIntegrationWrapper::get(void) const
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
PS->getAccurateIntegrationParams(t, max, csd, klt);
return max;
}
void CMaxNbIntegrationWrapper::set(const uint32 &nmax)
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
PS->getAccurateIntegrationParams(t, max, csd, klt);
PS->setAccurateIntegrationParams(t, nmax, csd, klt);
}
float CUserParamWrapper::get(void) const
{
return PS->getUserParam(Index);
}
void CUserParamWrapper::set(const float &v)
{
PS->setUserParam(Index, v);
}
float CMaxViewDistWrapper::get(void) const
{
return PS->getMaxViewDist();
}
void CMaxViewDistWrapper::set(const float &d)
{
PS->setMaxViewDist(d);
}
float CLODRatioWrapper::get(void) const
{
return PS->getLODRatio();
}
void CLODRatioWrapper::set(const float &v)
{
PS->setLODRatio(v);
}
static void chooseGlobalUserParam(uint userParam, NL3D::CParticleSystem *ps, QWidget *parent) static void chooseGlobalUserParam(uint userParam, NL3D::CParticleSystem *ps, QWidget *parent)
{ {
nlassert(ps); nlassert(ps);
@ -131,40 +59,32 @@ CParticleSystemPage::CParticleSystemPage(QWidget *parent)
_ui.timeThresholdWidget->setRange(0.005f, 0.3f); _ui.timeThresholdWidget->setRange(0.005f, 0.3f);
_ui.timeThresholdWidget->enableLowerBound(0, true); _ui.timeThresholdWidget->enableLowerBound(0, true);
_ui.timeThresholdWidget->setWrapper(&_TimeThresholdWrapper);
_ui.maxStepsWidget->setRange(0, 4); _ui.maxStepsWidget->setRange(0, 4);
_ui.maxStepsWidget->enableLowerBound(0, true); _ui.maxStepsWidget->enableLowerBound(0, true);
_ui.maxStepsWidget->setWrapper(&_MaxNbIntegrationWrapper);
_ui.userParamWidget_1->setRange(0, 1.0f); _ui.userParamWidget_1->setRange(0, 1.0f);
_ui.userParamWidget_1->enableLowerBound(0, false); _ui.userParamWidget_1->enableLowerBound(0, false);
_ui.userParamWidget_1->enableUpperBound(1, false); _ui.userParamWidget_1->enableUpperBound(1, false);
_ui.userParamWidget_1->setWrapper(&_UserParamWrapper[0]);
_ui.userParamWidget_2->setRange(0, 1.0f); _ui.userParamWidget_2->setRange(0, 1.0f);
_ui.userParamWidget_2->enableLowerBound(0, false); _ui.userParamWidget_2->enableLowerBound(0, false);
_ui.userParamWidget_2->enableUpperBound(1, false); _ui.userParamWidget_2->enableUpperBound(1, false);
_ui.userParamWidget_2->setWrapper(&_UserParamWrapper[1]);
_ui.userParamWidget_3->setRange(0, 1.0f); _ui.userParamWidget_3->setRange(0, 1.0f);
_ui.userParamWidget_3->enableLowerBound(0, false); _ui.userParamWidget_3->enableLowerBound(0, false);
_ui.userParamWidget_3->enableUpperBound(1, false); _ui.userParamWidget_3->enableUpperBound(1, false);
_ui.userParamWidget_3->setWrapper(&_UserParamWrapper[2]);
_ui.userParamWidget_4->setRange(0, 1.0f); _ui.userParamWidget_4->setRange(0, 1.0f);
_ui.userParamWidget_4->enableLowerBound(0, false); _ui.userParamWidget_4->enableLowerBound(0, false);
_ui.userParamWidget_4->enableUpperBound(1, false); _ui.userParamWidget_4->enableUpperBound(1, false);
_ui.userParamWidget_4->setWrapper(&_UserParamWrapper[3]);
_ui.maxViewDistWidget->setRange(0, 400.f); _ui.maxViewDistWidget->setRange(0, 400.f);
_ui.maxViewDistWidget->enableLowerBound(0, true); _ui.maxViewDistWidget->enableLowerBound(0, true);
_ui.maxViewDistWidget->setWrapper(&_MaxViewDistWrapper);
_ui.lodRatioWidget->setRange(0, 1.f); _ui.lodRatioWidget->setRange(0, 1.f);
_ui.lodRatioWidget->enableLowerBound(0, true); _ui.lodRatioWidget->enableLowerBound(0, true);
_ui.lodRatioWidget->enableUpperBound(1, true); _ui.lodRatioWidget->enableUpperBound(1, true);
_ui.lodRatioWidget->setWrapper(&_LODRatioWrapper);
_ui.colorWidget->setSchemeWrapper(&_GlobalColorWrapper); _ui.colorWidget->setSchemeWrapper(&_GlobalColorWrapper);
_ui.colorWidget->enableMemoryScheme(false); _ui.colorWidget->enableMemoryScheme(false);
@ -173,19 +93,28 @@ CParticleSystemPage::CParticleSystemPage(QWidget *parent)
_ui.colorWidget->setEnabledConstantValue(false); _ui.colorWidget->setEnabledConstantValue(false);
_ui.colorWidget->init(); _ui.colorWidget->init();
_ui.colorWidget->hide(); _ui.colorWidget->hide();
for (uint k = 0; k < NL3D::MaxPSUserParam; ++k)
_UserParamWrapper[k].Index = k;
connect(_ui.globalLightCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setGlobalLight(bool))); // Integration tab
connect(_ui.loadBalancingCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setLoadBalancing(bool))); connect(_ui.loadBalancingCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setLoadBalancing(bool)));
connect(_ui.integrationCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setIntegration(bool))); connect(_ui.integrationCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setIntegration(bool)));
connect(_ui.motionSlowDownCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setMotionSlowDown(bool))); connect(_ui.motionSlowDownCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setMotionSlowDown(bool)));
connect(_ui.lockPushButton ,SIGNAL(toggled(bool)), this, SLOT(setLock(bool))); connect(_ui.lockPushButton ,SIGNAL(toggled(bool)), this, SLOT(setLock(bool)));
connect(_ui.timeThresholdWidget ,SIGNAL(valueChanged(float)), this, SLOT(setTimeThreshold(float)));
connect(_ui.maxStepsWidget ,SIGNAL(valueChanged(uint32)), this, SLOT(setMaxSteps(uint32)));
// User param tab
connect(_ui.globalPushButton_1 ,SIGNAL(clicked()), this, SLOT(setGloabal1())); connect(_ui.globalPushButton_1 ,SIGNAL(clicked()), this, SLOT(setGloabal1()));
connect(_ui.globalPushButton_2 ,SIGNAL(clicked()), this, SLOT(setGloabal2())); connect(_ui.globalPushButton_2 ,SIGNAL(clicked()), this, SLOT(setGloabal2()));
connect(_ui.globalPushButton_3 ,SIGNAL(clicked()), this, SLOT(setGloabal3())); connect(_ui.globalPushButton_3 ,SIGNAL(clicked()), this, SLOT(setGloabal3()));
connect(_ui.globalPushButton_4 ,SIGNAL(clicked()), this, SLOT(setGloabal4())); connect(_ui.globalPushButton_4 ,SIGNAL(clicked()), this, SLOT(setGloabal4()));
connect(_ui.userParamWidget_1 ,SIGNAL(valueChanged(float)), this, SLOT(setUserParam1(float)));
connect(_ui.userParamWidget_2 ,SIGNAL(valueChanged(float)), this, SLOT(setUserParam2(float)));
connect(_ui.userParamWidget_3 ,SIGNAL(valueChanged(float)), this, SLOT(setUserParam3(float)));
connect(_ui.userParamWidget_4 ,SIGNAL(valueChanged(float)), this, SLOT(setUserParam4(float)));
// BBox tab
connect(_ui.enablePBBCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setEnableBbox(bool))); connect(_ui.enablePBBCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setEnableBbox(bool)));
connect(_ui.autoCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setAutoBbox(bool))); connect(_ui.autoCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setAutoBbox(bool)));
connect(_ui.resetPushButton ,SIGNAL(clicked()), this, SLOT(resetBbox())); connect(_ui.resetPushButton ,SIGNAL(clicked()), this, SLOT(resetBbox()));
@ -194,11 +123,21 @@ CParticleSystemPage::CParticleSystemPage(QWidget *parent)
connect(_ui.xDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setXBbox(double))); connect(_ui.xDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setXBbox(double)));
connect(_ui.yDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setYBbox(double))); connect(_ui.yDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setYBbox(double)));
connect(_ui.zDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setZBbox(double))); connect(_ui.zDoubleSpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setZBbox(double)));
connect(_ui.editGlobalColorCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setEditGlobalColor(bool)));
connect(_ui.presetBehaviourComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setPresetBehaviour(int))); // LOD param tab
connect(_ui.sharableCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setSharable(bool))); connect(_ui.sharableCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setSharable(bool)));
connect(_ui.autoLODCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setAutoLOD(bool))); connect(_ui.autoLODCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setAutoLOD(bool)));
connect(_ui.settingsPushButton ,SIGNAL(clicked()), this, SLOT(settings())); connect(_ui.settingsPushButton ,SIGNAL(clicked()), this, SLOT(settings()));
connect(_ui.maxViewDistWidget ,SIGNAL(valueChanged(float)), this, SLOT(setMaxViewDist(float)));
connect(_ui.lodRatioWidget ,SIGNAL(valueChanged(float)), this, SLOT(setLodRatio(float)));
// Global color tab
connect(_ui.editGlobalColorCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setEditGlobalColor(bool)));
connect(_ui.globalLightCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setGlobalLight(bool)));
// Life mgt param tab
connect(_ui.presetBehaviourComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setPresetBehaviour(int)));
connect(_ui.modelRemovedCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setModelRemoved(bool))); connect(_ui.modelRemovedCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setModelRemoved(bool)));
connect(_ui.psResourceCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setPSResource(bool))); connect(_ui.psResourceCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setPSResource(bool)));
connect(_ui.lifeTimeUpdateCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setLifeTimeUpdate(bool))); connect(_ui.lifeTimeUpdateCheckBox ,SIGNAL(toggled(bool)), this, SLOT(setLifeTimeUpdate(bool)));
@ -207,6 +146,8 @@ CParticleSystemPage::CParticleSystemPage(QWidget *parent)
connect(_ui.animTypeComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setAnimType(int))); connect(_ui.animTypeComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setAnimType(int)));
connect(_ui.dieComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setDie(int))); connect(_ui.dieComboBox ,SIGNAL(currentIndexChanged(int)), this, SLOT(setDie(int)));
connect(_ui.afterDelaySpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setAfterDelay(double))); connect(_ui.afterDelaySpinBox ,SIGNAL(valueChanged(double)), this, SLOT(setAfterDelay(double)));
enabledModifiedFlag = true;
} }
CParticleSystemPage::~CParticleSystemPage() CParticleSystemPage::~CParticleSystemPage()
@ -216,54 +157,43 @@ CParticleSystemPage::~CParticleSystemPage()
void CParticleSystemPage::setEditedParticleSystem(CWorkspaceNode *node) void CParticleSystemPage::setEditedParticleSystem(CWorkspaceNode *node)
{ {
_Node = node; _Node = node;
// load settings Time threshold. enabledModifiedFlag = false;
_TimeThresholdWrapper.OwnerNode = _Node;
_TimeThresholdWrapper.PS = _Node->getPSPointer(); NL3D::TAnimationTime t;
_ui.timeThresholdWidget->updateUi(); uint32 max;
bool csd;
// load settings Max steps. bool klt;
_MaxNbIntegrationWrapper.OwnerNode = _Node; _Node->getPSPointer()->getAccurateIntegrationParams(t, max, csd, klt);
_MaxNbIntegrationWrapper.PS = _Node->getPSPointer();
_ui.maxStepsWidget->updateUi();
// load settings User Param
for (uint k = 0; k < NL3D::MaxPSUserParam; ++k)
{
_UserParamWrapper[k].OwnerNode = _Node;
_UserParamWrapper[k].PS = _Node->getPSPointer();
}
_ui.userParamWidget_1->updateUi();
_ui.userParamWidget_2->updateUi();
_ui.userParamWidget_3->updateUi();
_ui.userParamWidget_4->updateUi();
// load settings Max view dist. // Update param Time threshold.
_MaxViewDistWrapper.OwnerNode = _Node; _ui.timeThresholdWidget->setValue(t, false);
_MaxViewDistWrapper.PS = _Node->getPSPointer();
_ui.maxViewDistWidget->updateUi(); // Update param Max steps.
_ui.maxStepsWidget->setValue(max, false);
// Update param User Param
_ui.userParamWidget_1->setValue(_Node->getPSPointer()->getUserParam(0) , false);
_ui.userParamWidget_2->setValue(_Node->getPSPointer()->getUserParam(1) , false);
_ui.userParamWidget_3->setValue(_Node->getPSPointer()->getUserParam(2) , false);
_ui.userParamWidget_4->setValue(_Node->getPSPointer()->getUserParam(3) , false);
// Update param Max view dist.
_ui.maxViewDistWidget->setValue(_Node->getPSPointer()->getMaxViewDist(), false);
// load settings LOD Ratio. // Update param LOD Ratio.
_LODRatioWrapper.OwnerNode = _Node; _ui.lodRatioWidget->setValue(_Node->getPSPointer()->getLODRatio(), false);
_LODRatioWrapper.PS = _Node->getPSPointer();
_ui.lodRatioWidget->updateUi();
// Integration // Integration
_ui.integrationCheckBox->setChecked(_Node->getPSPointer()->isAccurateIntegrationEnabled()); _ui.integrationCheckBox->setChecked(_Node->getPSPointer()->isAccurateIntegrationEnabled());
_ui.loadBalancingCheckBox->setChecked(_Node->getPSPointer()->isLoadBalancingEnabled()); _ui.loadBalancingCheckBox->setChecked(_Node->getPSPointer()->isLoadBalancingEnabled());
_ui.globalLightCheckBox->setChecked(_Node->getPSPointer()->getForceGlobalColorLightingFlag());
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
_Node->getPSPointer()->getAccurateIntegrationParams(t, max, csd, klt);
_ui.motionSlowDownCheckBox->setChecked(csd); _ui.motionSlowDownCheckBox->setChecked(csd);
// Precomputed Bbox // Precomputed Bbox
_ui.enablePBBCheckBox->setChecked(!_Node->getPSPointer()->getAutoComputeBBox()); _ui.enablePBBCheckBox->setChecked(!_Node->getPSPointer()->getAutoComputeBBox());
// global color // global color
_ui.globalLightCheckBox->setChecked(_Node->getPSPointer()->getForceGlobalColorLightingFlag());
_GlobalColorWrapper.PS = _Node->getPSPointer(); _GlobalColorWrapper.PS = _Node->getPSPointer();
_ui.colorWidget->setWorkspaceNode(_Node); _ui.colorWidget->setWorkspaceNode(_Node);
int bGlobalColor = _Node->getPSPointer()->getColorAttenuationScheme() != NULL ? 1 : 0; int bGlobalColor = _Node->getPSPointer()->getColorAttenuationScheme() != NULL ? 1 : 0;
@ -284,6 +214,8 @@ void CParticleSystemPage::setEditedParticleSystem(CWorkspaceNode *node)
_ui.dieComboBox->setCurrentIndex(_Node->getPSPointer()->getDestroyCondition()); _ui.dieComboBox->setCurrentIndex(_Node->getPSPointer()->getDestroyCondition());
_ui.animTypeComboBox->setCurrentIndex(_Node->getPSPointer()->getAnimType()); _ui.animTypeComboBox->setCurrentIndex(_Node->getPSPointer()->getAnimType());
_ui.autoDelayCheckBox->setChecked(_Node->getPSPointer()->getAutoComputeDelayBeforeDeathConditionTest()); _ui.autoDelayCheckBox->setChecked(_Node->getPSPointer()->getAutoComputeDelayBeforeDeathConditionTest());
enabledModifiedFlag = true;
} }
void CParticleSystemPage::updatePrecomputedBBoxParams() void CParticleSystemPage::updatePrecomputedBBoxParams()
@ -418,17 +350,11 @@ void CParticleSystemPage::setEnableBbox(bool state)
updatePrecomputedBBoxParams(); updatePrecomputedBBoxParams();
else else
Modules::psEdit().setAutoBBox(false); Modules::psEdit().setAutoBBox(false);
_ui.bboxGroupBox->setEnabled(state);
} }
void CParticleSystemPage::setAutoBbox(bool state) void CParticleSystemPage::setAutoBbox(bool state)
{ {
Modules::psEdit().setAutoBBox(state); Modules::psEdit().setAutoBBox(state);
_ui.xDoubleSpinBox->setEnabled(!state);
_ui.yDoubleSpinBox->setEnabled(!state);
_ui.zDoubleSpinBox->setEnabled(!state);
_ui.incBboxPushButton->setEnabled(!state);
_ui.decBboxPushButton->setEnabled(!state);
updateModifiedFlag(); updateModifiedFlag();
} }
@ -556,7 +482,6 @@ void CParticleSystemPage::setSharable(bool state)
void CParticleSystemPage::setAutoLOD(bool state) void CParticleSystemPage::setAutoLOD(bool state)
{ {
_ui.settingsPushButton->setEnabled(state);
// performance warning // performance warning
if (state == _Node->getPSPointer()->isAutoLODEnabled()) return; if (state == _Node->getPSPointer()->isAutoLODEnabled()) return;
_Node->getPSPointer()->enableAutoLOD(state); _Node->getPSPointer()->enableAutoLOD(state);
@ -653,6 +578,65 @@ void CParticleSystemPage::setAfterDelay(double value)
} }
} }
void CParticleSystemPage::setTimeThreshold(float value)
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
_Node->getPSPointer()->getAccurateIntegrationParams(t, max, csd, klt);
_Node->getPSPointer()->setAccurateIntegrationParams(value, max, csd, klt);
updateModifiedFlag();
}
void CParticleSystemPage::setMaxSteps(uint32 value)
{
NL3D::TAnimationTime t;
uint32 max;
bool csd;
bool klt;
_Node->getPSPointer()->getAccurateIntegrationParams(t, max, csd, klt);
_Node->getPSPointer()->setAccurateIntegrationParams(t, value, csd, klt);
updateModifiedFlag();
}
void CParticleSystemPage::setUserParam1(float value)
{
_Node->getPSPointer()->setUserParam(0, value);
updateModifiedFlag();
}
void CParticleSystemPage::setUserParam2(float value)
{
_Node->getPSPointer()->setUserParam(1, value);
updateModifiedFlag();
}
void CParticleSystemPage::setUserParam3(float value)
{
_Node->getPSPointer()->setUserParam(2, value);
updateModifiedFlag();
}
void CParticleSystemPage::setUserParam4(float value)
{
_Node->getPSPointer()->setUserParam(3, value);
updateModifiedFlag();
}
void CParticleSystemPage::setMaxViewDist(float value)
{
_Node->getPSPointer()->setMaxViewDist(value);
updateModifiedFlag();
}
void CParticleSystemPage::setLodRatio(float value)
{
_Node->getPSPointer()->setLODRatio(value);
updateModifiedFlag();
}
CParticleSystemPage::CGlobalColorWrapper::scheme_type *CParticleSystemPage::CGlobalColorWrapper::getScheme(void) const CParticleSystemPage::CGlobalColorWrapper::scheme_type *CParticleSystemPage::CGlobalColorWrapper::getScheme(void) const
{ {
nlassert(PS); nlassert(PS);
@ -661,6 +645,7 @@ CParticleSystemPage::CGlobalColorWrapper::scheme_type *CParticleSystemPage::CGlo
void CParticleSystemPage::CGlobalColorWrapper::setScheme(CParticleSystemPage::CGlobalColorWrapper::scheme_type *s) void CParticleSystemPage::CGlobalColorWrapper::setScheme(CParticleSystemPage::CGlobalColorWrapper::scheme_type *s)
{ {
nlassert(PS);
PS->setColorAttenuationScheme(s); PS->setColorAttenuationScheme(s);
} }

@ -34,48 +34,6 @@
#include "edit_range_widget.h" #include "edit_range_widget.h"
namespace NLQT { namespace NLQT {
class CUserParamWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
uint32 Index;
float get(void) const;
void set(const float &v);
};
class CTimeThresholdWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
class CMaxNbIntegrationWrapper : public IPSWrapperUInt
{
public:
NL3D::CParticleSystem *PS;
uint32 get(void) const;
void set(const uint32 &);
};
class CMaxViewDistWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
class CLODRatioWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
/** /**
@class CParticleSystemPage @class CParticleSystemPage
@brief Page for QStackWidget, to edit workspace node in a particle system @brief Page for QStackWidget, to edit workspace node in a particle system
@ -92,15 +50,27 @@ public:
void setEditedParticleSystem(CWorkspaceNode *node); void setEditedParticleSystem(CWorkspaceNode *node);
private Q_SLOTS: private Q_SLOTS:
void setGlobalLight(bool state); // Integration tab
void setLoadBalancing(bool state); void setLoadBalancing(bool state);
void setIntegration(bool state); void setIntegration(bool state);
void setMotionSlowDown(bool state); void setMotionSlowDown(bool state);
void setLock(bool checked); void setLock(bool checked);
void setTimeThreshold(float value);
void setMaxSteps(uint32 value);
// User param tab
void setGloabal1(); void setGloabal1();
void setGloabal2(); void setGloabal2();
void setGloabal3(); void setGloabal3();
void setGloabal4(); void setGloabal4();
void setUserParam1(float value);
void setUserParam2(float value);
void setUserParam3(float value);
void setUserParam4(float value);
// BBox tab
void setEnableBbox(bool state); void setEnableBbox(bool state);
void setAutoBbox(bool state); void setAutoBbox(bool state);
void resetBbox(); void resetBbox();
@ -109,11 +79,21 @@ private Q_SLOTS:
void setXBbox(double value); void setXBbox(double value);
void setYBbox(double value); void setYBbox(double value);
void setZBbox(double value); void setZBbox(double value);
void setEditGlobalColor(bool state);
void setPresetBehaviour(int index); // LOD Param
void setSharable(bool state); void setSharable(bool state);
void setAutoLOD(bool state); void setAutoLOD(bool state);
void settings(); void settings();
void setMaxViewDist(float value);
void setLodRatio(float value);
// Global color tab
void setGlobalLight(bool state);
void setEditGlobalColor(bool state);
// Life mgt param
void setPresetBehaviour(int index);
void setModelRemoved(bool state); void setModelRemoved(bool state);
void setPSResource(bool state); void setPSResource(bool state);
void setLifeTimeUpdate(bool state); void setLifeTimeUpdate(bool state);
@ -128,17 +108,12 @@ private:
void updateDieOnEventParams(); void updateDieOnEventParams();
void updateLifeMgtPresets(); void updateLifeMgtPresets();
void updateModifiedFlag() { if (_Node) _Node->setModified(true); } bool enabledModifiedFlag;
void updateModifiedFlag() { if ((_Node) && (enabledModifiedFlag)) _Node->setModified(true); }
CWorkspaceNode *_Node; CWorkspaceNode *_Node;
CTimeThresholdWrapper _TimeThresholdWrapper;
CMaxViewDistWrapper _MaxViewDistWrapper;
CMaxNbIntegrationWrapper _MaxNbIntegrationWrapper;
CLODRatioWrapper _LODRatioWrapper;
/// wrapper to tune user parameters
CUserParamWrapper _UserParamWrapper[NL3D::MaxPSUserParam];
struct CGlobalColorWrapper : public IPSSchemeWrapperRGBA struct CGlobalColorWrapper : public IPSSchemeWrapperRGBA
{ {
NL3D::CParticleSystem *PS; NL3D::CParticleSystem *PS;

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