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@ -136,7 +136,7 @@ extern void selectTipsOfTheDay (uint tips);
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// ***************************************************************************
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// Saving ingame resolution when in windowed mode
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static void saveIngameResolution()
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void saveIngameResolution()
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{
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if (ClientCfg.Windowed)
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{
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@ -382,8 +382,6 @@ void releaseMainLoop(bool closeConnection)
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{
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ProgressBar.release();
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saveIngameResolution();
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// Release R2 editor if applicable
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R2::getEditor().autoConfigRelease(IsInRingSession);
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