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@ -66,10 +66,10 @@ public:
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if (!Process)
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{
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SettingsMutex.leave();
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nlSleep(100);
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nlSleep(10); // TODO: Should wait on an event signal...
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continue;
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}
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nldebug("Update color modifier");
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// nldebug("Update color modifier");
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m_ColorModifier.Hue = Hue;
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m_ColorModifier.Lightness = Lightness;
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m_ColorModifier.Saturation = Saturation;
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@ -88,7 +88,7 @@ public:
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{
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nldebug("Bitmaps not ready");
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BitmapMutex.leave();
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nlSleep(100);
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nlSleep(500);
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continue;
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}
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float retDeltaHue;
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@ -97,7 +97,7 @@ public:
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PanoplyPreview->displayBitmap(DestBitmap);
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nlSleep(100);
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nlSleep(10); // TODO: Should wait on an event signal...
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}
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}
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@ -168,7 +168,7 @@ void CPanoplyPreview::paintEvent(QPaintEvent* e)
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void CPanoplyPreview::displayBitmap(const CBitmap &bitmap) // Called from thread!
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{
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nldebug("received bitmap");
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// nldebug("received bitmap");
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m_ColorThread->BitmapMutex.enter();
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m_ImageMutex.enter();
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@ -206,7 +206,7 @@ void CPanoplyPreview::displayBitmap(const CBitmap &bitmap) // Called from thread
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void CPanoplyPreview::tSlotBitmap()
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{
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nldebug("display bitmap");
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// nldebug("display bitmap");
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m_ImageMutex.enter();
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@ -238,7 +238,7 @@ void CPanoplyPreview::maskEdited(const QString &text)
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void CPanoplyPreview::goPushed(bool)
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{
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nldebug("push bitmaps");
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// nldebug("push bitmaps");
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m_ColorThread->SettingsMutex.enter();
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m_ColorThread->BitmapMutex.enter();
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m_ColorThread->BitmapsOk = false;
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@ -278,7 +278,7 @@ void CPanoplyPreview::goPushed(bool)
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m_ColorThread->BitmapMutex.leave();
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m_ColorThread->SettingsMutex.leave();
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nldebug("done pushing butmaps");
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// nldebug("done pushing butmaps");
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}
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void CPanoplyPreview::hueChanged(int value)
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@ -391,6 +391,7 @@ void CPanoplyPreview::createDockWindows(CMainWindow *mainWindow)
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colorFile->setText("W:\\database\\stuff\\fyros\\agents\\_textures\\actors\\fy_hof_armor00_arm01_c1.png");
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groupLayout->addWidget(colorFile, 0, 1);
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m_ColorFile = colorFile->text();
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connect(colorFile, SIGNAL(textEdited(const QString &)), this, SLOT(colorEdited(const QString &)));
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QLabel *maskLabel = new QLabel(groupBox);
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@ -401,6 +402,7 @@ void CPanoplyPreview::createDockWindows(CMainWindow *mainWindow)
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maskFile->setText("W:\\database\\stuff\\fyros\\agents\\_textures\\actors\\mask\\fy_hof_armor00_arm01_c1_skin.png");
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groupLayout->addWidget(maskFile, 1, 1);
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m_MaskFile = maskFile->text();
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connect(maskFile, SIGNAL(textEdited(const QString &)), this, SLOT(maskEdited(const QString &)));
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QPushButton *go = new QPushButton(groupBox);
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