Implemented tileset move up and move down.

--HG--
branch : gsoc2014-dfighter
hg/feature/cdb-packed
dfighter1985 10 years ago
parent 9d1fec6ce1
commit c7ca20c748

@ -87,9 +87,13 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
// Set up the tile set list view. // Set up the tile set list view.
m_ui->tileSetLV->setModel(m_model); m_ui->tileSetLV->setModel(m_model);
//m_ui->tileSetLV->setRootIndex(m_model->index(0,0)); //m_ui->tileSetLV->setRootIndex(m_model->index(0,0));
connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd())); connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd()));
connect(m_ui->tileSetDeleteTB, SIGNAL(clicked()), this, SLOT(onTileSetDelete())); connect(m_ui->tileSetDeleteTB, SIGNAL(clicked()), this, SLOT(onTileSetDelete()));
connect(m_ui->tileSetEditTB, SIGNAL(clicked()), this, SLOT(onTileSetEdit())); connect(m_ui->tileSetEditTB, SIGNAL(clicked()), this, SLOT(onTileSetEdit()));
connect(m_ui->tileSetUpTB, SIGNAL(clicked()), this, SLOT(onTileSetUp()));
connect(m_ui->tileSetDownTB, SIGNAL(clicked()), this, SLOT(onTileSetDown()));
connect(m_ui->tileSetLV->selectionModel(), connect(m_ui->tileSetLV->selectionModel(),
SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &))); this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
@ -236,23 +240,6 @@ void TileEditorMainWindow::onTileSetAdd()
return; return;
} }
//if(index.isValid())
//{
// if(!model->insertRow(index.row()+1, index.parent()))
// return;
// //updateActions()
// for(int column=0; column<model->columnCount(index.parent()); column++)
// {
// QModelIndex child = model->index(index.row()+1, column, index.parent());
// model->setData(child, QVariant(text), Qt::EditRole);
// }
//}
//else
//{
// Create and append the new tile set to the model. // Create and append the new tile set to the model.
TileSetNode *tileSet = model->createTileSetNode(text); TileSetNode *tileSet = model->createTileSetNode(text);
@ -271,8 +258,6 @@ void TileEditorMainWindow::onTileSetDelete()
TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model()); TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
bool ok = model->removeRow( idx.row() ); bool ok = model->removeRow( idx.row() );
//m_ui->tileSetLV->reset();
} }
void TileEditorMainWindow::onTileSetEdit() void TileEditorMainWindow::onTileSetEdit()
@ -309,6 +294,45 @@ void TileEditorMainWindow::onTileSetEdit()
m_ui->tileSetLV->reset(); m_ui->tileSetLV->reset();
} }
void TileEditorMainWindow::onTileSetUp()
{
QModelIndex idx = m_ui->tileSetLV->currentIndex();
if( !idx.isValid() )
return;
if( idx.row() == 0 )
return;
TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
if( model->rowCount() < 2 )
return;
int r = idx.row();
model->swapRows( r, r - 1 );
m_ui->tileSetLV->reset();
m_ui->tileSetLV->setCurrentIndex( model->index( r - 1, 0 ) );
}
void TileEditorMainWindow::onTileSetDown()
{
QModelIndex idx = m_ui->tileSetLV->currentIndex();
if( !idx.isValid() )
return;
TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
if( model->rowCount() < idx.row() )
return;
if( model->rowCount() < 2 )
return;
int r = idx.row();
model->swapRows( r, r + 1 );
m_ui->tileSetLV->reset();
m_ui->tileSetLV->setCurrentIndex( model->index( r + 1, 0 ) );
}
void TileEditorMainWindow::onActionAddTile(int tabId) void TileEditorMainWindow::onActionAddTile(int tabId)
{ {
QFileDialog::Options options; QFileDialog::Options options;

@ -50,6 +50,8 @@ public Q_SLOTS:
void onTileSetAdd(); void onTileSetAdd();
void onTileSetDelete(); void onTileSetDelete();
void onTileSetEdit(); void onTileSetEdit();
void onTileSetUp();
void onTileSetDown();
void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex); void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
void onZoomFactor(int level); void onZoomFactor(int level);

@ -442,7 +442,7 @@
</spacer> </spacer>
</item> </item>
<item> <item>
<widget class="QToolButton" name="toolButton_5"> <widget class="QToolButton" name="tileSetUpTB">
<property name="text"> <property name="text">
<string>...</string> <string>...</string>
</property> </property>
@ -453,7 +453,7 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QToolButton" name="toolButton_4"> <widget class="QToolButton" name="tileSetDownTB">
<property name="text"> <property name="text">
<string>...</string> <string>...</string>
</property> </property>

@ -155,6 +155,13 @@ void Node::appendRow(Node *item)
m_childItems.append(item); m_childItems.append(item);
} }
void Node::swapRows( int a, int b )
{
Node *temp = m_childItems[ a ];
m_childItems[ a ] = m_childItems[ b ];
m_childItems[ b ] = temp;
}
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName) TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName)

@ -53,6 +53,8 @@ public:
void appendRow(const QList<Node*> &items); void appendRow(const QList<Node*> &items);
void appendRow(Node *item); void appendRow(Node *item);
void swapRows( int a, int b );
protected: protected:
QList<Node*> m_childItems; QList<Node*> m_childItems;
QVector<QVariant> m_itemData; QVector<QVariant> m_itemData;

@ -155,6 +155,11 @@ bool TileModel::removeRows( int row, int count, const QModelIndex &parent )
return ok; return ok;
} }
void TileModel::swapRows( int a, int b )
{
rootItem->swapRows( a, b );
}
TileSetNode *TileModel::createTileSetNode(QString tileSetName) TileSetNode *TileModel::createTileSetNode(QString tileSetName)
{ {
// Create the new tile set. // Create the new tile set.

@ -82,6 +82,8 @@ public:
bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() ); bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() );
void swapRows( int a, int b );
TileSetNode *createTileSetNode(QString tileSetName); TileSetNode *createTileSetNode(QString tileSetName);
static const char *getTileTypeName(TNodeTileType type); static const char *getTileTypeName(TNodeTileType type);

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