Merge branch 'atys' into feature/hires-textures

feature/hires-textures
Nuno 4 years ago
commit c63b21150e

@ -2755,6 +2755,8 @@ CGroupMap::CLandMarkButton *CGroupMap::createArkPointButton(const CArkPoint &poi
lmb->setParamsOnLeftClick(point.LeftClickParam);
lmb->setActionOnRightClick(point.RightClickAction);
lmb->setParamsOnRightClick(point.RightClickParam);
lmb->setActionOnOver(point.OverClickAction);
lmb->setParamsOnOver(point.OverClickParam);
lmb->setColor(point.Color);
lmb->setColorOver(point.Color);
lmb->setColorPushed(point.Color);

@ -95,6 +95,8 @@ public:
std::string LeftClickParam;
std::string RightClickAction;
std::string RightClickParam;
std::string OverClickAction;
std::string OverClickParam;
public:
CArkPoint()
@ -230,7 +232,7 @@ public:
void addUserLandMark(const NLMISC::CVector2f &pos, const ucstring &title, NLMISC::CRGBA color);
void addUserRespawnPoint(const NLMISC::CVector2f &pos);
void delArkPoints();
// set landmarks visibility based text query
void setLandmarkFilter(const std::string &s);
@ -602,7 +604,7 @@ private:
CLandMarkButton *createLandMarkButton(const CLandMarkOptions &options);
// Create a Ark landmark button, but do not add it to this group
CLandMarkButton *createArkPointButton(const CArkPoint &point);
// update a landmark button
void updateLandMarkButton(CLandMarkButton *lmb, const CLandMarkOptions &options);

@ -3904,40 +3904,40 @@ sint32 CLuaIHMRyzom::getPlayerLevel()
// ***************************************************************************
std::string CLuaIHMRyzom::getPlayerVpaHex()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
std::string CLuaIHMRyzom::getPlayerVpbHex()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
std::string CLuaIHMRyzom::getPlayerVpcHex()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getPlayerVpa()
uint64 CLuaIHMRyzom::getPlayerVpa()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return prop;
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getPlayerVpb()
uint64 CLuaIHMRyzom::getPlayerVpb()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return prop;
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getPlayerVpc()
uint64 CLuaIHMRyzom::getPlayerVpc()
{
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E0:P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return prop;
@ -3989,8 +3989,8 @@ std::string CLuaIHMRyzom::getTargetVpaHex()
CEntityCL *target = getTargetEntity();
if (!target) return 0;
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
@ -3999,8 +3999,8 @@ std::string CLuaIHMRyzom::getTargetVpbHex()
CEntityCL *target = getTargetEntity();
if (!target) return 0;
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
@ -4009,40 +4009,37 @@ std::string CLuaIHMRyzom::getTargetVpcHex()
CEntityCL *target = getTargetEntity();
if (!target) return 0;
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return NLMISC::toString("%X", prop);
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return NLMISC::toString("%" NL_I64 "X", prop);
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getTargetVpa()
uint64 CLuaIHMRyzom::getTargetVpa()
{
CEntityCL *target = getTargetEntity();
if (!target) return 0;
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPA))->getValue64();
return prop;
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getTargetVpb()
uint64 CLuaIHMRyzom::getTargetVpb()
{
CEntityCL *target = getTargetEntity();
if (!target) return 0;
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPB))->getValue64();
return prop;
}
// ***************************************************************************
sint64 CLuaIHMRyzom::getTargetVpc()
uint64 CLuaIHMRyzom::getTargetVpc()
{
CEntityCL *target = getTargetEntity();
if (!target) return 0;
sint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
uint64 prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E" + toString("%d", getTargetSlotNr()) + ":P" + toString("%d", CLFECOMMON::PROPERTY_VPC))->getValue64();
return prop;
}
@ -4178,7 +4175,7 @@ int CLuaIHMRyzom::addLandMark(CLuaState &ls)
{
const char* funcName = "addLandMark";
CLuaIHM::checkArgMin(ls, funcName, 4);
CLuaIHM::checkArgMax(ls, funcName, 9);
CLuaIHM::checkArgMax(ls, funcName, 11);
CLuaIHM::checkArgType(ls, funcName, 1, LUA_TNUMBER); // x
CLuaIHM::checkArgType(ls, funcName, 2, LUA_TNUMBER); // y
CLuaIHM::checkArgType(ls, funcName, 3, LUA_TSTRING); // title
@ -4187,6 +4184,9 @@ int CLuaIHMRyzom::addLandMark(CLuaState &ls)
CLuaIHM::checkArgType(ls, funcName, 6, LUA_TSTRING); // left click param
CLuaIHM::checkArgType(ls, funcName, 7, LUA_TSTRING); // right click action
CLuaIHM::checkArgType(ls, funcName, 8, LUA_TSTRING); // right click params
CLuaIHM::checkArgType(ls, funcName, 9, LUA_TSTRING); // over click action
CLuaIHM::checkArgType(ls, funcName, 10, LUA_TSTRING); // over click params
// 11 : Color
CArkPoint point;
point.x = (sint32)(ls.toNumber(1)*1000.f);
@ -4197,10 +4197,12 @@ int CLuaIHMRyzom::addLandMark(CLuaState &ls)
point.LeftClickParam = ls.toString(6);
point.RightClickAction = ls.toString(7);
point.RightClickParam = ls.toString(8);
point.OverClickAction = ls.toString(9);
point.OverClickParam = ls.toString(10);
point.Color = CRGBA(255,255,255,255);
if (ls.getTop() >= 9)
if (ls.getTop() >= 11)
CLuaIHM::pop(ls, point.Color);
CGroupMap *pMap = dynamic_cast<CGroupMap*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:actual_map"));

@ -15,7 +15,7 @@ private:
static int luaClientCfgIndex(CLuaState &ls);
static int luaClientCfgNewIndex(CLuaState &ls);
// CInterfaceElement management on stack, stored by a CRefPtr.
public:
@ -204,6 +204,7 @@ private:
static bool isDynStringAvailable(sint32 dynStringId);
static bool isFullyPatched();
static std::string getSheetType(const std::string &sheet);
static std::string getSheetShape(const std::string &sheet);
static std::string getSheetFamily(const std::string &sheet);
static std::string getSheetName(uint32 sheetId);
static sint32 getFameIndex(const std::string &factionName);
@ -251,7 +252,7 @@ private:
static int addRespawnPoint(CLuaState &ls);
static int delArkPoints(CLuaState &ls);
static int setArkPowoOptions(CLuaState &ls);
// open the window to do a tell to 'player', if 'msg' is not empty, then the message will be sent immediatly
// else, current command of the chat window will be replaced with tell 'player'
@ -260,7 +261,7 @@ private:
static void updateTooltipCoords();
// test if the ctrl key is down (NB nico : I didn't add other key,
// because it would be too easy to write a key recorder ...)
static bool isCtrlKeyDown();
static bool isCtrlKeyDown();
static std::string encodeURLUnicodeParam(const ucstring &text);
static std::string encodeURLParam(const std::string &text);
@ -271,9 +272,9 @@ private:
static std::string getPlayerVpaHex();
static std::string getPlayerVpbHex();
static std::string getPlayerVpcHex();
static sint64 getPlayerVpa();
static sint64 getPlayerVpb();
static sint64 getPlayerVpc();
static uint64 getPlayerVpa();
static uint64 getPlayerVpb();
static uint64 getPlayerVpc();
static sint32 getTargetLevel(); // get current, precise level of the selected target, or -1 if there's no such selected target
static sint32 getTargetForceRegion(); // get 'force region' for current target, or -1 if there's no selected target
static sint32 getTargetLevelForce(); // get 'level force' for current target, or -1 if there's no selected target
@ -281,9 +282,9 @@ private:
static std::string getTargetVpaHex();
static std::string getTargetVpbHex();
static std::string getTargetVpcHex();
static sint64 getTargetVpa();
static sint64 getTargetVpb();
static sint64 getTargetVpc();
static uint64 getTargetVpa();
static uint64 getTargetVpb();
static uint64 getTargetVpc();
static bool isTargetNPC(); // return 'true' if the target is an npc
static bool isTargetPlayer(); // return 'true' if the target is a player
static bool isTargetUser(); // return 'true' if the target is the user

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