Changed: #1023 Use a standard application path for writing files

hg/feature/sound
kervala 15 years ago
parent aa88a7fb49
commit c426347080

@ -700,6 +700,11 @@ struct CFile
* Call this method to get a temporary output filename. If you have successfully saved your data, delete the old filename and move the new one.
*/
static void getTemporaryOutputFilename (const std::string &originalFilename, std::string &tempFilename);
/** Get application directory.
* \return directory where applications should write files.
*/
static std::string getApplicationDirectory(const std::string &appName = "");
};
} // NLMISC

@ -2435,4 +2435,30 @@ void CFile::getTemporaryOutputFilename (const std::string &originalFilename, std
while (CFile::isExists(tempFilename));
}
std::string CFile::getApplicationDirectory(const std::string &appName)
{
static std::string appPath;
if (appPath.empty())
{
#ifdef NL_OS_WINDOWS
wchar_t buffer[MAX_PATH];
SHGetSpecialFolderPathW(NULL, buffer, CSIDL_APPDATA, TRUE);
appPath = CPath::standardizePath(ucstring((ucchar*)buffer).toUtf8());
#else
appPath = CPath::standardizePath(getenv("HOME"));
#endif
}
std::string path = appPath;
#ifdef NL_OS_WINDOWS
if (!appName.empty())
path = CPath::standardizePath(path + appName);
#else
if (!appName.empty))
path = CPath::standardizePath(path + "." + toLower(appName));
#endif
return path;
}
} // NLMISC

@ -345,6 +345,14 @@ int main(int argc, char **argv)
// init the Nel context
CApplicationContext *appContext = new CApplicationContext;
#ifdef CHANGE_CURRENT_PATH
std::string currentPath = CFile::getApplicationDirectory("Ryzom");
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
CPath::setCurrentPath(currentPath);
#endif // CHANGE_CURRENT_PATH
// temporary buffer to store Ryzom full path
char filename[1024];
@ -437,31 +445,6 @@ int main(int argc, char **argv)
GetModuleFileName(GetModuleHandle(NULL), filename, 1024);
#else
// TODO for Linux : splashscreen
if (argc >= 3)
{
LoginLogin = argv[1];
LoginPassword = argv[2];
if (!fromString(argv[3], LoginShardId)) LoginShardId = -1;
}
else if (argc >= 2)
{
LoginLogin = argv[1];
LoginPassword = argv[2];
LoginShardId = -1;
}
strcpy(filename, argv[0]);
#endif
// initialize patch manager and set the ryzom full path, before it's used
CPatchManager *pPM = CPatchManager::getInstance();
pPM->setRyzomFilename(NLMISC::CFile::getFilename(filename));
// Delete the .bat file because it s not useful anymore
if (NLMISC::CFile::fileExists("updt_nl.bat"))
NLMISC::CFile::deleteFile("updt_nl.bat");
@ -488,6 +471,31 @@ int main(int argc, char **argv)
}
}
#else
// TODO for Linux : splashscreen
if (argc >= 3)
{
LoginLogin = argv[1];
LoginPassword = argv[2];
if (!fromString(argv[3], LoginShardId)) LoginShardId = -1;
}
else if (argc >= 2)
{
LoginLogin = argv[1];
LoginPassword = argv[2];
LoginShardId = -1;
}
strcpy(filename, argv[0]);
#endif
// initialize patch manager and set the ryzom full path, before it's used
CPatchManager *pPM = CPatchManager::getInstance();
pPM->setRyzomFilename(NLMISC::CFile::getFilename(filename));
/////////////////////////////////
// Initialize the application. //
#ifndef TEST_CRASH_COUNTER

@ -728,7 +728,10 @@ void prelogInit()
setDefaultEmailParams ("smtp.nevrax.com", "", "ryzombug@nevrax.com");
// create the save dir.
CFile::createDirectory("save");
if (!CFile::isExists("data")) CFile::createDirectory("data");
// create the save dir.
if (!CFile::isExists("save")) CFile::createDirectory("save");
#if !FINAL_VERSION
// if we're not in final version then start the file access logger to keep track of the files that we read as we play

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