Merge branch 'develop' into merge-into-atys

fix-media-player
Nimetu 5 years ago
commit c36faf2d61

1
.gitignore vendored

@ -142,7 +142,6 @@ moc_*.cpp
*.cache *.cache
*.patch *.patch
*.7z *.7z
3rdParty
.svn .svn
thumbs.db thumbs.db
Thumbs.db Thumbs.db

@ -1,28 +1,27 @@
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3e92c7104c20d6bc6c2147b4b5fc289e8621d322 ryzomcore/v1.0.0

@ -0,0 +1,661 @@
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otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

@ -48,21 +48,40 @@ CHECK_OUT_OF_SOURCE()
IF(CMAKE_VERSION VERSION_GREATER "2.8.10") IF(CMAKE_VERSION VERSION_GREATER "2.8.10")
STRING(TIMESTAMP CURRENT_YEAR "%Y") STRING(TIMESTAMP CURRENT_YEAR "%Y")
ELSE() ELSE()
SET(CURRENT_YEAR "2016") SET(CURRENT_YEAR "2019")
ENDIF() ENDIF()
CMAKE_MINIMUM_REQUIRED(VERSION 2.6) CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C) PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 1) SET(NL_VERSION_MAJOR 1)
SET(NL_VERSION_MINOR 0) SET(NL_VERSION_MINOR 0)
SET(NL_VERSION_PATCH 1) SET(NL_VERSION_PATCH 2)
SET(YEAR "2004-${CURRENT_YEAR}") SET(YEAR "2001-${CURRENT_YEAR}")
SET(AUTHOR "Winch Gate and The Ryzom Core Community") SET(AUTHOR "Winch Gate and The Ryzom Core Community")
SET(RYZOM_VERSION_MAJOR 3) SET(RYZOM_VERSION_MAJOR 3)
SET(RYZOM_VERSION_MINOR 6) SET(RYZOM_VERSION_MINOR 6)
SET(RYZOM_VERSION_PATCH 0) SET(RYZOM_VERSION_PATCH 0)
SET(RYZOM_CLIENT_CREATE_ACCOUNT_URL "https://open.ryzom.dev/ams/" CACHE STRING "Ryzom Client Create Account URL")
SET(RYZOM_CLIENT_EDIT_ACCOUNT_URL "https://open.ryzom.dev/ams/" CACHE STRING "Ryzom Client Edit Account URL")
SET(RYZOM_CLIENT_FORGET_PASSWORD_URL "https://open.ryzom.dev/ams/" CACHE STRING "Ryzom Client Forget Password URL")
SET(RYZOM_CLIENT_PATCH_URL "https://cdn.ryzom.dev/open/patch/" CACHE STRING "Ryzom Client Patch URL")
SET(RYZOM_WEBIG_MAIN_URL "https://open.ryzom.dev/" CACHE STRING "Ryzom Client WebIG Main URL")
SET(RYZOM_WEBIG_TRUSTED_DOMAIN "open.ryzom.dev" CACHE STRING "Ryzom Client WebIG Trusted Domain")
# urls when compiling ryzom live client
IF(WITH_RYZOM_LIVE)
SET(RYZOM_CLIENT_CREATE_ACCOUNT_URL "https://account.ryzom.com/signup/from_client.php")
SET(RYZOM_CLIENT_EDIT_ACCOUNT_URL "https://account.ryzom.com/payment_profile/index.php")
SET(RYZOM_CLIENT_FORGET_PASSWORD_URL "https://account.ryzom.com/payment_profile/lost_secure_password.php")
SET(RYZOM_CLIENT_PATCH_URL "http://dl.ryzom.com/patch_live")
SET(RYZOM_WEBIG_MAIN_URL "https://app.ryzom.com/")
SET(RYZOM_WEBIG_TRUSTED_DOMAIN "app.ryzom.com")
ENDIF()
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Redirect output files # Redirect output files
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
@ -220,6 +239,8 @@ IF(WITH_NEL)
IF(WITH_GUI) IF(WITH_GUI)
FIND_PACKAGE(Luabind REQUIRED) FIND_PACKAGE(Luabind REQUIRED)
ENDIF()
FIND_PACKAGE(CURL REQUIRED) FIND_PACKAGE(CURL REQUIRED)
IF((WIN32 OR CURL_LIBRARIES MATCHES "\\.a") AND WITH_STATIC_CURL) IF((WIN32 OR CURL_LIBRARIES MATCHES "\\.a") AND WITH_STATIC_CURL)
@ -269,7 +290,6 @@ IF(WITH_NEL)
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include)
ADD_SUBDIRECTORY(nel) ADD_SUBDIRECTORY(nel)

@ -281,6 +281,8 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
OPTION(WITH_RYZOM "Build Ryzom Core." ON ) OPTION(WITH_RYZOM "Build Ryzom Core." ON )
OPTION(WITH_SNOWBALLS "Build Snowballs." OFF) OPTION(WITH_SNOWBALLS "Build Snowballs." OFF)
OPTION(WITH_TOOLS "Build Tools" OFF) OPTION(WITH_TOOLS "Build Tools" OFF)
OPTION(WITH_RYZOM_LIVE "Use ryzom.com urls" OFF)
ENDMACRO(NL_SETUP_DEFAULT_OPTIONS) ENDMACRO(NL_SETUP_DEFAULT_OPTIONS)
MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
@ -289,6 +291,7 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
### ###
OPTION(WITH_NET "Build NLNET" ON ) OPTION(WITH_NET "Build NLNET" ON )
OPTION(WITH_3D "Build NL3D" ON ) OPTION(WITH_3D "Build NL3D" ON )
OPTION(WITH_WEB "Build WEB" ON )
OPTION(WITH_GUI "Build GUI" ON ) OPTION(WITH_GUI "Build GUI" ON )
OPTION(WITH_PACS "Build NLPACS" ON ) OPTION(WITH_PACS "Build NLPACS" ON )
OPTION(WITH_GEORGES "Build NLGEORGES" ON ) OPTION(WITH_GEORGES "Build NLGEORGES" ON )

@ -33,6 +33,14 @@
#cmakedefine RYZOM_VERSION_RC ${RYZOM_VERSION_RC} #cmakedefine RYZOM_VERSION_RC ${RYZOM_VERSION_RC}
#cmakedefine RYZOM_PRODUCT_VERSION "${RYZOM_PRODUCT_VERSION}" #cmakedefine RYZOM_PRODUCT_VERSION "${RYZOM_PRODUCT_VERSION}"
#cmakedefine RYZOM_CLIENT_CREATE_ACCOUNT_URL "${RYZOM_CLIENT_CREATE_ACCOUNT_URL}"
#cmakedefine RYZOM_CLIENT_EDIT_ACCOUNT_URL "${RYZOM_CLIENT_EDIT_ACCOUNT_URL}"
#cmakedefine RYZOM_CLIENT_FORGET_PASSWORD_URL "${RYZOM_CLIENT_FORGET_PASSWORD_URL}"
#cmakedefine RYZOM_CLIENT_PATCH_URL "${RYZOM_CLIENT_PATCH_URL}"
#cmakedefine RYZOM_WEBIG_MAIN_URL "${RYZOM_WEBIG_MAIN_URL}"
#cmakedefine RYZOM_WEBIG_TRUSTED_DOMAIN "${RYZOM_WEBIG_TRUSTED_DOMAIN}"
#cmakedefine AUTHOR "${AUTHOR}" #cmakedefine AUTHOR "${AUTHOR}"
#cmakedefine YEAR "${YEAR}" #cmakedefine YEAR "${YEAR}"
#cmakedefine COPYRIGHT "${COPYRIGHT}" #cmakedefine COPYRIGHT "${COPYRIGHT}"

@ -0,0 +1,2 @@
SET(SEVENZIP_LIBRARY "nel_sevenzip")
ADD_SUBDIRECTORY(seven_zip)

@ -0,0 +1,27 @@
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
FILE(GLOB LIB_SRC *.cpp *.c *.h)
LIST(REMOVE_ITEM LIB_SRC ${CMAKE_CURRENT_SOURCE_DIR}/LzmaUtil.c)
NL_TARGET_LIB(nel_sevenzip ${LIB_SRC})
# TARGET_LINK_LIBRARIES(nel_sevenzip ${PLATFORM_LINKFLAGS})
NL_DEFAULT_PROPS(nel_sevenzip "NeL, 3rd Party: Seven Zip")
NL_ADD_RUNTIME_FLAGS(nel_sevenzip)
NL_ADD_LIB_SUFFIX(nel_sevenzip)
ADD_DEFINITIONS(-D_7ZIP_ST)
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
INSTALL(TARGETS nel_sevenzip LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries)
ENDIF()
IF(WITH_NEL_TOOLS)
ADD_EXECUTABLE(lzma ${CMAKE_CURRENT_SOURCE_DIR}/LzmaUtil.c)
TARGET_LINK_LIBRARIES(lzma nel_sevenzip)
NL_DEFAULT_PROPS(lzma "NeL, 3rd Party: LZMA")
NL_ADD_RUNTIME_FLAGS(lzma)
INSTALL(TARGETS lzma RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools)
ENDIF()

@ -0,0 +1,108 @@
/* DllSecur.c -- DLL loading security
2018-02-21 : Igor Pavlov : Public domain */
#include "Precomp.h"
#ifdef _WIN32
#include <windows.h>
#include "DllSecur.h"
#ifndef UNDER_CE
typedef BOOL (WINAPI *Func_SetDefaultDllDirectories)(DWORD DirectoryFlags);
#define MY_LOAD_LIBRARY_SEARCH_USER_DIRS 0x400
#define MY_LOAD_LIBRARY_SEARCH_SYSTEM32 0x800
static const char * const g_Dlls =
#ifndef _CONSOLE
"UXTHEME\0"
#endif
"USERENV\0"
"SETUPAPI\0"
"APPHELP\0"
"PROPSYS\0"
"DWMAPI\0"
"CRYPTBASE\0"
"OLEACC\0"
"CLBCATQ\0"
"VERSION\0"
;
#endif
void My_SetDefaultDllDirectories()
{
#ifndef UNDER_CE
OSVERSIONINFO vi;
vi.dwOSVersionInfoSize = sizeof(vi);
GetVersionEx(&vi);
if (!GetVersionEx(&vi) || vi.dwMajorVersion != 6 || vi.dwMinorVersion != 0)
{
Func_SetDefaultDllDirectories setDllDirs = (Func_SetDefaultDllDirectories)
GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "SetDefaultDllDirectories");
if (setDllDirs)
if (setDllDirs(MY_LOAD_LIBRARY_SEARCH_SYSTEM32 | MY_LOAD_LIBRARY_SEARCH_USER_DIRS))
return;
}
#endif
}
void LoadSecurityDlls()
{
#ifndef UNDER_CE
wchar_t buf[MAX_PATH + 100];
{
// at Vista (ver 6.0) : CoCreateInstance(CLSID_ShellLink, ...) doesn't work after SetDefaultDllDirectories() : Check it ???
OSVERSIONINFO vi;
vi.dwOSVersionInfoSize = sizeof(vi);
if (!GetVersionEx(&vi) || vi.dwMajorVersion != 6 || vi.dwMinorVersion != 0)
{
Func_SetDefaultDllDirectories setDllDirs = (Func_SetDefaultDllDirectories)
GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "SetDefaultDllDirectories");
if (setDllDirs)
if (setDllDirs(MY_LOAD_LIBRARY_SEARCH_SYSTEM32 | MY_LOAD_LIBRARY_SEARCH_USER_DIRS))
return;
}
}
{
unsigned len = GetSystemDirectoryW(buf, MAX_PATH + 2);
if (len == 0 || len > MAX_PATH)
return;
}
{
const char *dll;
unsigned pos = (unsigned)lstrlenW(buf);
if (buf[pos - 1] != '\\')
buf[pos++] = '\\';
for (dll = g_Dlls; dll[0] != 0;)
{
unsigned k = 0;
for (;;)
{
char c = *dll++;
buf[pos + k] = (Byte)c;
k++;
if (c == 0)
break;
}
lstrcatW(buf, L".dll");
LoadLibraryExW(buf, NULL, LOAD_WITH_ALTERED_SEARCH_PATH);
}
}
#endif
}
#endif

@ -0,0 +1,20 @@
/* DllSecur.h -- DLL loading for security
2018-02-19 : Igor Pavlov : Public domain */
#ifndef __DLL_SECUR_H
#define __DLL_SECUR_H
#include "7zTypes.h"
EXTERN_C_BEGIN
#ifdef _WIN32
void My_SetDefaultDllDirectories();
void LoadSecurityDlls();
#endif
EXTERN_C_END
#endif

File diff suppressed because it is too large Load Diff

@ -0,0 +1,79 @@
/* Lzma2DecMt.h -- LZMA2 Decoder Multi-thread
2018-02-17 : Igor Pavlov : Public domain */
#ifndef __LZMA2_DEC_MT_H
#define __LZMA2_DEC_MT_H
#include "7zTypes.h"
EXTERN_C_BEGIN
typedef struct
{
size_t inBufSize_ST;
size_t outStep_ST;
#ifndef _7ZIP_ST
unsigned numThreads;
size_t inBufSize_MT;
size_t outBlockMax;
size_t inBlockMax;
#endif
} CLzma2DecMtProps;
/* init to single-thread mode */
void Lzma2DecMtProps_Init(CLzma2DecMtProps *p);
/* ---------- CLzma2DecMtHandle Interface ---------- */
/* Lzma2DecMt_ * functions can return the following exit codes:
SRes:
SZ_OK - OK
SZ_ERROR_MEM - Memory allocation error
SZ_ERROR_PARAM - Incorrect paramater in props
SZ_ERROR_WRITE - ISeqOutStream write callback error
// SZ_ERROR_OUTPUT_EOF - output buffer overflow - version with (Byte *) output
SZ_ERROR_PROGRESS - some break from progress callback
SZ_ERROR_THREAD - error in multithreading functions (only for Mt version)
*/
typedef void * CLzma2DecMtHandle;
CLzma2DecMtHandle Lzma2DecMt_Create(ISzAllocPtr alloc, ISzAllocPtr allocMid);
void Lzma2DecMt_Destroy(CLzma2DecMtHandle p);
SRes Lzma2DecMt_Decode(CLzma2DecMtHandle p,
Byte prop,
const CLzma2DecMtProps *props,
ISeqOutStream *outStream,
const UInt64 *outDataSize, // NULL means undefined
int finishMode, // 0 - partial unpacking is allowed, 1 - if lzma2 stream must be finished
// Byte *outBuf, size_t *outBufSize,
ISeqInStream *inStream,
// const Byte *inData, size_t inDataSize,
// out variables:
UInt64 *inProcessed,
int *isMT, /* out: (*isMT == 0), if single thread decoding was used */
// UInt64 *outProcessed,
ICompressProgress *progress);
/* ---------- Read from CLzma2DecMtHandle Interface ---------- */
SRes Lzma2DecMt_Init(CLzma2DecMtHandle pp,
Byte prop,
const CLzma2DecMtProps *props,
const UInt64 *outDataSize, int finishMode,
ISeqInStream *inStream);
SRes Lzma2DecMt_Read(CLzma2DecMtHandle pp,
Byte *data, size_t *outSize,
UInt64 *inStreamProcessed);
EXTERN_C_END
#endif

@ -5,7 +5,7 @@
#include <string.h> #include <string.h>
#define _7ZIP_ST /* #define _7ZIP_ST */
#include "Lzma2Enc.h" #include "Lzma2Enc.h"

@ -5,8 +5,6 @@
#include <string.h> #include <string.h>
#define _7ZIP_ST
/* #define SHOW_STAT */ /* #define SHOW_STAT */
/* #define SHOW_STAT2 */ /* #define SHOW_STAT2 */

@ -0,0 +1,258 @@
/* LzmaUtil.c -- Test application for LZMA compression
2018-07-04 : Igor Pavlov : Public domain */
#include "Precomp.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CpuArch.h"
#include "Alloc.h"
#include "7zFile.h"
#include "7zVersion.h"
#include "LzmaDec.h"
#include "LzmaEnc.h"
static const char * const kCantReadMessage = "Can not read input file";
static const char * const kCantWriteMessage = "Can not write output file";
static const char * const kCantAllocateMessage = "Can not allocate memory";
static const char * const kDataErrorMessage = "Data error";
static void PrintHelp(char *buffer)
{
strcat(buffer,
"\nLZMA-C " MY_VERSION_CPU " : " MY_COPYRIGHT_DATE "\n\n"
"Usage: lzma <e|d> inputFile outputFile\n"
" e: encode file\n"
" d: decode file\n");
}
static int PrintError(char *buffer, const char *message)
{
strcat(buffer, "\nError: ");
strcat(buffer, message);
strcat(buffer, "\n");
return 1;
}
static int PrintErrorNumber(char *buffer, SRes val)
{
sprintf(buffer + strlen(buffer), "\nError code: %x\n", (unsigned)val);
return 1;
}
static int PrintUserError(char *buffer)
{
return PrintError(buffer, "Incorrect command");
}
#define IN_BUF_SIZE (1 << 16)
#define OUT_BUF_SIZE (1 << 16)
static SRes Decode2(CLzmaDec *state, ISeqOutStream *outStream, ISeqInStream *inStream,
UInt64 unpackSize)
{
int thereIsSize = (unpackSize != (UInt64)(Int64)-1);
Byte inBuf[IN_BUF_SIZE];
Byte outBuf[OUT_BUF_SIZE];
size_t inPos = 0, inSize = 0, outPos = 0;
LzmaDec_Init(state);
for (;;)
{
if (inPos == inSize)
{
inSize = IN_BUF_SIZE;
RINOK(inStream->Read(inStream, inBuf, &inSize));
inPos = 0;
}
{
SRes res;
SizeT inProcessed = inSize - inPos;
SizeT outProcessed = OUT_BUF_SIZE - outPos;
ELzmaFinishMode finishMode = LZMA_FINISH_ANY;
ELzmaStatus status;
if (thereIsSize && outProcessed > unpackSize)
{
outProcessed = (SizeT)unpackSize;
finishMode = LZMA_FINISH_END;
}
res = LzmaDec_DecodeToBuf(state, outBuf + outPos, &outProcessed,
inBuf + inPos, &inProcessed, finishMode, &status);
inPos += inProcessed;
outPos += outProcessed;
unpackSize -= outProcessed;
if (outStream)
if (outStream->Write(outStream, outBuf, outPos) != outPos)
return SZ_ERROR_WRITE;
outPos = 0;
if (res != SZ_OK || (thereIsSize && unpackSize == 0))
return res;
if (inProcessed == 0 && outProcessed == 0)
{
if (thereIsSize || status != LZMA_STATUS_FINISHED_WITH_MARK)
return SZ_ERROR_DATA;
return res;
}
}
}
}
static SRes Decode(ISeqOutStream *outStream, ISeqInStream *inStream)
{
UInt64 unpackSize;
int i;
SRes res = 0;
CLzmaDec state;
/* header: 5 bytes of LZMA properties and 8 bytes of uncompressed size */
unsigned char header[LZMA_PROPS_SIZE + 8];
/* Read and parse header */
RINOK(SeqInStream_Read(inStream, header, sizeof(header)));
unpackSize = 0;
for (i = 0; i < 8; i++)
unpackSize += (UInt64)header[LZMA_PROPS_SIZE + i] << (i * 8);
LzmaDec_Construct(&state);
RINOK(LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc));
res = Decode2(&state, outStream, inStream, unpackSize);
LzmaDec_Free(&state, &g_Alloc);
return res;
}
static SRes Encode(ISeqOutStream *outStream, ISeqInStream *inStream, UInt64 fileSize, char *rs)
{
CLzmaEncHandle enc;
SRes res;
CLzmaEncProps props;
UNUSED_VAR(rs);
enc = LzmaEnc_Create(&g_Alloc);
if (enc == 0)
return SZ_ERROR_MEM;
LzmaEncProps_Init(&props);
res = LzmaEnc_SetProps(enc, &props);
if (res == SZ_OK)
{
Byte header[LZMA_PROPS_SIZE + 8];
size_t headerSize = LZMA_PROPS_SIZE;
int i;
res = LzmaEnc_WriteProperties(enc, header, &headerSize);
for (i = 0; i < 8; i++)
header[headerSize++] = (Byte)(fileSize >> (8 * i));
if (outStream->Write(outStream, header, headerSize) != headerSize)
res = SZ_ERROR_WRITE;
else
{
if (res == SZ_OK)
res = LzmaEnc_Encode(enc, outStream, inStream, NULL, &g_Alloc, &g_Alloc);
}
}
LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);
return res;
}
static int main2(int numArgs, const char *args[], char *rs)
{
CFileSeqInStream inStream;
CFileOutStream outStream;
char c;
int res;
int encodeMode;
BoolInt useOutFile = False;
FileSeqInStream_CreateVTable(&inStream);
File_Construct(&inStream.file);
FileOutStream_CreateVTable(&outStream);
File_Construct(&outStream.file);
if (numArgs == 1)
{
PrintHelp(rs);
return 0;
}
if (numArgs < 3 || numArgs > 4 || strlen(args[1]) != 1)
return PrintUserError(rs);
c = args[1][0];
encodeMode = (c == 'e' || c == 'E');
if (!encodeMode && c != 'd' && c != 'D')
return PrintUserError(rs);
{
size_t t4 = sizeof(UInt32);
size_t t8 = sizeof(UInt64);
if (t4 != 4 || t8 != 8)
return PrintError(rs, "Incorrect UInt32 or UInt64");
}
if (InFile_Open(&inStream.file, args[2]) != 0)
return PrintError(rs, "Can not open input file");
if (numArgs > 3)
{
useOutFile = True;
if (OutFile_Open(&outStream.file, args[3]) != 0)
return PrintError(rs, "Can not open output file");
}
else if (encodeMode)
PrintUserError(rs);
if (encodeMode)
{
UInt64 fileSize;
File_GetLength(&inStream.file, &fileSize);
res = Encode(&outStream.vt, &inStream.vt, fileSize, rs);
}
else
{
res = Decode(&outStream.vt, useOutFile ? &inStream.vt : NULL);
}
if (useOutFile)
File_Close(&outStream.file);
File_Close(&inStream.file);
if (res != SZ_OK)
{
if (res == SZ_ERROR_MEM)
return PrintError(rs, kCantAllocateMessage);
else if (res == SZ_ERROR_DATA)
return PrintError(rs, kDataErrorMessage);
else if (res == SZ_ERROR_WRITE)
return PrintError(rs, kCantWriteMessage);
else if (res == SZ_ERROR_READ)
return PrintError(rs, kCantReadMessage);
return PrintErrorNumber(rs, res);
}
return 0;
}
int MY_CDECL main(int numArgs, const char *args[])
{
char rs[800] = { 0 };
int res = main2(numArgs, args, rs);
fputs(rs, stdout);
return res;
}

@ -0,0 +1,10 @@
/* Precomp.h -- StdAfx
2013-11-12 : Igor Pavlov : Public domain */
#ifndef __7Z_PRECOMP_H
#define __7Z_PRECOMP_H
#include "Compiler.h"
/* #include "7zTypes.h" */
#endif

@ -56,6 +56,7 @@ IF(WITH_INSTALL_LIBRARIES)
ADD_SUBDIRECTORY(include) ADD_SUBDIRECTORY(include)
ENDIF() ENDIF()
ADD_SUBDIRECTORY(3rdparty)
ADD_SUBDIRECTORY(src) ADD_SUBDIRECTORY(src)
IF(WITH_NEL_SAMPLES) IF(WITH_NEL_SAMPLES)

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,11 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2010 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
// Copyright (C) 2010 Robert TIMM (rti) <mail@rtti.de>
// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -6,24 +6,21 @@
* CFXAA * CFXAA
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2014 by authors // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_FXAA_H #ifndef NL3D_FXAA_H
#define NL3D_FXAA_H #define NL3D_FXAA_H

@ -2,24 +2,24 @@
* Geometry program definition * Geometry program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GEOMETRY_PROGRAM_H #ifndef NL_GEOMETRY_PROGRAM_H
#define NL_GEOMETRY_PROGRAM_H #define NL_GEOMETRY_PROGRAM_H

@ -6,24 +6,21 @@
* CGPUProgramParams * CGPUProgramParams
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_GPU_PROGRAM_PARAMS_H #ifndef NL3D_GPU_PROGRAM_PARAMS_H
#define NL3D_GPU_PROGRAM_PARAMS_H #define NL3D_GPU_PROGRAM_PARAMS_H

@ -100,8 +100,8 @@ public:
public: public:
EBadBind() {} EBadBind() {}
~EBadBind() throw () {} virtual ~EBadBind() NL_OVERRIDE {}
virtual const char *what() const throw(); virtual const char *what() const throw() NL_OVERRIDE;
}; };

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the

@ -2,24 +2,24 @@
* Pixel program definition * Pixel program definition
*/ */
/* Copyright, 2000, 2001 Nevrax Ltd. // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* // Copyright (C) 2000-2001 Nevrax Ltd.
* This file is part of NEVRAX NEL. //
* NEVRAX NEL is free software; you can redistribute it and/or modify // This source file has been modified by the following contributors:
* it under the terms of the GNU General Public License as published by // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* the Free Software Foundation; either version 2, or (at your option) //
* any later version. // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
* NEVRAX NEL is distributed in the hope that it will be useful, but // published by the Free Software Foundation, either version 3 of the
* WITHOUT ANY WARRANTY; without even the implied warranty of // License, or (at your option) any later version.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
* General Public License for more details. // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* along with NEVRAX NEL; see the file COPYING. If not, write to the // GNU Affero General Public License for more details.
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, //
* MA 02111-1307, USA. // You should have received a copy of the GNU Affero General Public License
*/ // along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PIXEL_PROGRAM_H #ifndef NL_PIXEL_PROGRAM_H
#define NL_PIXEL_PROGRAM_H #define NL_PIXEL_PROGRAM_H

@ -6,24 +6,21 @@
* IProgram * IProgram
*/ */
/* // NeL - MMORPG Framework <https://wiki.ryzom.dev/>
* Copyright (C) 2013 by authors // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
* //
* This file is part of NL3D. // This program is free software: you can redistribute it and/or modify
* NL3D is free software: you can redistribute it and/or modify it // it under the terms of the GNU Affero General Public License as
* under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the
* published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version.
* License, or (at your option) any later version. //
* // This program is distributed in the hope that it will be useful,
* NL3D is distributed in the hope that it will be useful, but WITHOUT // but WITHOUT ANY WARRANTY; without even the implied warranty of
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General // GNU Affero General Public License for more details.
* Public License for more details. //
* // You should have received a copy of the GNU Affero General Public License
* You should have received a copy of the GNU Affero General Public // along with this program. If not, see <http://www.gnu.org/licenses/>.
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_PROGRAM_H #ifndef NL3D_PROGRAM_H
#define NL3D_PROGRAM_H #define NL3D_PROGRAM_H

@ -1,6 +1,9 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2010 Winch Gate Property Limited
// //
// This source file has been modified by the following contributors:
// Copyright (C) 2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as // it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
@ -21,7 +24,6 @@
#include "nel/misc/string_mapper.h" #include "nel/misc/string_mapper.h"
#include "nel/3d/ps_located.h" #include "nel/3d/ps_located.h"
#include "nel/3d/ps_attrib.h" #include "nel/3d/ps_attrib.h"
#include "nel/misc/sheet_id.h"
@ -64,13 +66,13 @@ public:
virtual void step(TPSProcessPass pass); virtual void step(TPSProcessPass pass);
/// set the name of the sound /// set the name of the sound
void setSoundName(const NLMISC::CSheetId &soundName) void setSoundName(const NLMISC::TStringId &soundName)
{ {
_SoundName = soundName; _SoundName = soundName;
} }
/// get the name of the sound /// get the name of the sound
const NLMISC::CSheetId &getSoundName(void) const const NLMISC::TStringId &getSoundName(void) const
{ {
return _SoundName; return _SoundName;
} }
@ -162,7 +164,7 @@ protected:
void removeAllSources(); void removeAllSources();
CPSAttrib<UPSSoundInstance *> _Sounds; CPSAttrib<UPSSoundInstance *> _Sounds;
NLMISC::CSheetId _SoundName; NLMISC::TStringId _SoundName;
float _Gain; float _Gain;
CPSAttribMaker<float> * _GainScheme; CPSAttribMaker<float> * _GainScheme;
float _Pitch; float _Pitch;

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