Merge branch 'develop' into ryzomclassic-develop

ryzomclassic-develop
kaetemi 4 years ago
commit c341631dbf

@ -921,7 +921,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude
Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color); Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color);
} }
nlassert(_VPNumLights < MaxVPLight); nlassert(_VPNumLights <= MaxVPLight);
if (i != _VPNumLights) if (i != _VPNumLights)
{ {
color= _VPLightDiffuse[i] * matDiff; color= _VPLightDiffuse[i] * matDiff;
@ -1240,7 +1240,7 @@ std::string CRenderTrav::getLightVPFragmentNeLVP(uint numActivePointLights, uin
// Code frag written for 4 light max. // Code frag written for 4 light max.
nlassert(MaxVPLight==4); nlassert(MaxVPLight==4);
nlassert(numActivePointLights<=MaxVPLight-1); nlassert(numActivePointLights<=MaxVPLight);
// Add LightingVPFragmentNormalize fragment? // Add LightingVPFragmentNormalize fragment?
if(normalize) if(normalize)

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