Changed: Minor changes

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent a0c6c9096c
commit c2c30b4b96

@ -218,7 +218,7 @@
<!-- ************** -->
<!-- CURRENT ACTION -->
<!-- ************** -->
<!-- Must pass through an other DB, to allow multiple isntances of the action bar template -->
<!-- Must pass through an other DB, to allow multiple instances of the action bar template -->
<variable entry="UI:PHRASE:ACT_BAR_LEN"
type="sint32"
value="0" />

@ -182,7 +182,6 @@ struct CStatThread : public NLMISC::IRunnable
CURL *curl = curl_easy_init();
if(!curl) return;
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 1);
// curl_easy_setopt(curl, CURLOPT_USERAGENT, "unknown");
curl_easy_setopt(curl, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 (.NET CLR 3.5.30729)"); // FIXME
curl_easy_setopt(curl, CURLOPT_REFERER, string("http://www.ryzomcore.org/" + referer).c_str());
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());

@ -3535,7 +3535,6 @@ class CHandlerGameConfigApply : public IActionHandler
}
}
if (ClientCfg.AnisotropicFilter != anisotropic)
{
ClientCfg.AnisotropicFilter = anisotropic;
@ -3544,7 +3543,6 @@ class CHandlerGameConfigApply : public IActionHandler
}
}
// *** Apply the Screen AR
// since already set in the config file, need only to bkup the current version
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;

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