@ -2618,7 +2618,7 @@ CNpcSerializer::CNpcSerializer()
static const char * optionalProp [ ] = { " GabaritHeight " , " GabaritTorsoWidth " , " GabaritArmsWidth " , " GabaritLegsWidth " , " GabaritBreastSize " ,
static const char * optionalProp [ ] = { " GabaritHeight " , " GabaritTorsoWidth " , " GabaritArmsWidth " , " GabaritLegsWidth " , " GabaritBreastSize " ,
" HairType " , " HairColor " , " Tattoo " , " EyesColor " , " MorphTarget1 " , " MorphTarget2 " , " MorphTarget3 " , " MorphTarget4 " , " MorphTarget5 " ,
" HairType " , " HairColor " , " Tattoo " , " EyesColor " , " MorphTarget1 " , " MorphTarget2 " , " MorphTarget3 " , " MorphTarget4 " , " MorphTarget5 " ,
" MorphTarget6 " , " MorphTarget7 " , " MorphTarget8 " , " Sex " , " JacketModel " , " TrouserModel " , " FeetModel " , " HandsModel " , " ArmModel " ,
" MorphTarget6 " , " MorphTarget7 " , " MorphTarget8 " , " Sex " , " JacketModel " , " TrouserModel " , " FeetModel " , " HandsModel " , " ArmModel " ,
" WeaponRightHand " , " WeaponLeftHand " , " JacketColor " , " ArmColor " , " HandsColor " , " TrouserColor " , " FeetColor " , " Function " , " Level " ,
" WeaponRightHand " , " WeaponLeftHand " , " JacketColor " , " ArmColor " , " HandsColor " , " TrouserColor " , " FeetColor " , " Function " ,
" Profile " , " Speed " , " Aggro " , " PlayerAttackable " , " BotAttackable " } ;
" Profile " , " Speed " , " Aggro " , " PlayerAttackable " , " BotAttackable " } ;
_ClassName = " Npc " ;
_ClassName = " Npc " ;
@ -2654,7 +2654,7 @@ CNpcCustomSerializer::CNpcCustomSerializer()
" MorphTarget6 " , " MorphTarget7 " , " MorphTarget8 " , " JacketModel " , " TrouserModel " , " FeetModel " , " HandsModel " , " ArmModel " ,
" MorphTarget6 " , " MorphTarget7 " , " MorphTarget8 " , " JacketModel " , " TrouserModel " , " FeetModel " , " HandsModel " , " ArmModel " ,
" JacketColor " , " ArmColor " , " HandsColor " , " TrouserColor " , " FeetColor " } ;
" JacketColor " , " ArmColor " , " HandsColor " , " TrouserColor " , " FeetColor " } ;
static const char * optionalProp [ ] = {
static const char * optionalProp [ ] = {
" Name " , " Profile " , " Speed " , " Aggro " , " PlayerAttackable " , " BotAttackable " , " Function " , " Level" , " WeaponRightHand" , " WeaponLeftHand " , " Sex " } ;
" Name " , " Profile " , " Speed " , " Aggro " , " PlayerAttackable " , " BotAttackable " , " Function " , " WeaponRightHand" , " WeaponLeftHand " , " Sex " } ;
_ClassName = " NpcCustom " ;
_ClassName = " NpcCustom " ;
_Type = ObjectTableNpcCustom ;
_Type = ObjectTableNpcCustom ;