Changed: Simplified code

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent f04ebac483
commit c0a3345c83

@ -634,12 +634,10 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
{
if(SheetMngr.getItem(slot, (uint)idx))
{
// If the gender is a female get the right shape.
if(_Gender == GSGENDER::female)
equip(slot, SheetMngr.getItem(slot, (uint)idx)->getShapeFemale());
// Else get the default shape.
else
equip(slot, SheetMngr.getItem(slot, (uint)idx)->getShape());
const CItemSheet *itemSheet = SheetMngr.getItem(slot, (uint)idx);
// If the gender is a female get the right shape else get the default shape.
equip(slot, _Gender == GSGENDER::female ? itemSheet->getShapeFemale():itemSheet->getShape());
}
}
}

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