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@ -4255,8 +4255,9 @@ ENTITY_VARIABLE(Invisible, "Invisibility of a player")
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CCharacter *c = dynamic_cast<CCharacter*>(e);
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uint64 val;
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bool isVisible = R2_VISION::isEntityVisibleToPlayers(e->getWhoSeesMe());
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if (value=="1" || value=="on" || strlwr(value)=="true" )
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if (value=="1" || value=="on" || strlwr(value)=="true" || (strlwr(value)=="toggle" && isVisible))
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{
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if (c != NULL)
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c->setInvisibility(true);
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@ -4283,7 +4284,7 @@ ENTITY_VARIABLE(Invisible, "Invisibility of a player")
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val=0;
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}
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}
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else if (value=="0" || value=="off" || strlwr(value)=="false" )
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else if (value=="0" || value=="off" || strlwr(value)=="false" || strlwr(value)=="toggle")
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{
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if (c != NULL)
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c->setInvisibility(false);
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@ -4443,15 +4444,17 @@ ENTITY_VARIABLE (God, "God mode, invulnerability")
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}
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else
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{
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if (value=="1" || value=="on" || strlwr(value)=="god" || strlwr(value)=="true" )
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if (value=="1" || value=="on" || strlwr(value)=="god" || strlwr(value)=="true" || (strlwr(value)=="toggle" && !c->godMode()))
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{
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c->setGodModeSave(true);
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c->setGodMode(true);
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c->setBonusMalusName("god", c->addEffectInDB(CSheetId("berserk.sbrick"), true));
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}
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else if (value=="0" || value=="off" || strlwr(value)=="false" )
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else if (value=="0" || value=="off" || strlwr(value)=="false" || strlwr(value)=="toggle")
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{
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c->setGodModeSave(false);
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c->setGodMode(false);
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c->removeEffectInDB(c->getBonusMalusName("god"), true);
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}
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nlinfo ("%s %s now in god mode", entity.toString().c_str(), c->godMode()?"is":"isn't");
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}
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@ -4468,13 +4471,15 @@ ENTITY_VARIABLE (Invulnerable, "Invulnerable mode, invulnerability too all")
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}
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else
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{
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if (value=="1" || value=="on" || strlwr(value)=="invulnerable" || strlwr(value)=="true" )
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if (value=="1" || value=="on" || strlwr(value)=="invulnerable" || strlwr(value)=="true" || (strlwr(value)=="toggle" && !c->invulnerableMode()))
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{
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c->setInvulnerableMode(true);
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c->setBonusMalusName("invulnerability", c->addEffectInDB(CSheetId("invulnerability.sbrick"), true));
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}
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else if (value=="0" || value=="off" || strlwr(value)=="false" )
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else if (value=="0" || value=="off" || strlwr(value)=="false" || strlwr(value)=="toggle")
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{
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c->setInvulnerableMode(false);
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c->removeEffectInDB(c->getBonusMalusName("invulnerability"), true);
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}
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nlinfo ("%s %s now in invulnerable mode", entity.toString().c_str(), c->invulnerableMode()?"is":"isn't");
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}
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