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@ -90,7 +90,7 @@
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type="I32" />
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type="I32" />
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</branch>
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</branch>
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<branch name="FACTION_POINTS_"
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<branch name="FACTION_POINTS_"
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count="6">
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count="7">
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<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
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<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
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<leaf name="VALUE"
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<leaf name="VALUE"
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type="I32" />
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type="I32" />
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@ -504,7 +504,7 @@
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</branch>
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</branch>
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<!-- MAX_INVENTORY_ANIMAL -->
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<!-- MAX_INVENTORY_ANIMAL -->
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<branch name="PACK_ANIMAL"
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<branch name="PACK_ANIMAL"
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count="4"
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count="7"
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clientonly="1">
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clientonly="1">
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<branch name=""
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<branch name=""
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count="500">
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count="500">
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@ -1117,7 +1117,7 @@
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type="I3" />
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type="I3" />
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<!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) -->
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<!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) -->
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<branch name=""
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<branch name=""
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count="6">
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count="7">
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<!-- from fame.h & cpp -->
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<!-- from fame.h & cpp -->
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<leaf name="VALUE"
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<leaf name="VALUE"
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type="S8" />
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type="S8" />
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@ -1527,7 +1527,7 @@
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<!-- beasts -->
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<!-- beasts -->
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<!-- MAX_INVENTORY_ANIMAL -->
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<!-- MAX_INVENTORY_ANIMAL -->
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<branch name="BEAST"
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<branch name="BEAST"
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count="4"
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count="7"
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atomic="1">
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atomic="1">
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<!-- Atomic, for correct Bar Management on client -->
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<!-- Atomic, for correct Bar Management on client -->
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<leaf name="UID"
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<leaf name="UID"
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@ -1625,7 +1625,7 @@
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type="S8" />
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type="S8" />
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<!-- value where the guards kill you on sight -->
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<!-- value where the guards kill you on sight -->
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<branch name="PLAYER"
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<branch name="PLAYER"
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count="6">
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count="7">
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<!-- from fame.h & cpp -->
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<!-- from fame.h & cpp -->
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<leaf name="VALUE"
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<leaf name="VALUE"
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type="S8" />
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type="S8" />
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