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@ -1984,7 +1984,7 @@ public:
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virtual float getActualDamageFromExplosionWithArmor(float dmg) const;
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virtual float getActualDamageFromExplosionWithArmor(float dmg) const;
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/// send temp inventory close impulsion to client
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/// send temp inventory close impulsion to client
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void sendCloseTempInventoryImpulsion();
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void sendCloseTempInventoryImpulsion(bool onlyIfEmpty = false);
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/// set a fame value for the player, send info to the client.
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/// set a fame value for the player, send info to the client.
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void setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend);
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void setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend);
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