@ -1984,7 +1984,7 @@ public:
virtual float getActualDamageFromExplosionWithArmor(float dmg) const;
/// send temp inventory close impulsion to client
void sendCloseTempInventoryImpulsion();
void sendCloseTempInventoryImpulsion(bool onlyIfEmpty = false);
/// set a fame value for the player, send info to the client.
void setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend);