fixes wrong initialization of max number of objects and npc spaws in egs

--HG--
branch : viniciusarroyo/fixes-wrong-initialization-of-max-number-1470835250351
feature/pipeline-tools
Vinicius Arroyo 9 years ago
parent a25697fbda
commit b9bc6e91bd

@ -1223,12 +1223,12 @@ void CPlayerService::initConfigFileVars()
MaxNbGuilds = 1000; MaxNbGuilds = 1000;
CConfigFile::CVar *varMaxNbObjects = ConfigFile.getVarPtr("NbObjectsLimit"); CConfigFile::CVar *varMaxNbObjects = ConfigFile.getVarPtr("NbObjectsLimit");
if ( varMaxNbPlayers ) if ( varMaxNbObjects )
MaxNbObjects= varMaxNbPlayers->asInt(); MaxNbObjects= varMaxNbPlayers->asInt();
else else
MaxNbObjects = 1000; MaxNbObjects = 1000;
CConfigFile::CVar *varMaxNbNpcSpawnedByEGS = ConfigFile.getVarPtr("NbNpcSpawnedByEGSLimit"); CConfigFile::CVar *varMaxNbNpcSpawnedByEGS = ConfigFile.getVarPtr("NbNpcSpawnedByEGSLimit");
if ( varMaxNbPlayers ) if ( varMaxNbNpcSpawnedByEGS )
MaxNbNpcSpawnedByEGS = varMaxNbPlayers->asInt(); MaxNbNpcSpawnedByEGS = varMaxNbPlayers->asInt();
else else
MaxNbNpcSpawnedByEGS = 50; MaxNbNpcSpawnedByEGS = 50;

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