Changed: Changes in game_share

hg/feature/build_pipeline_v3
kervala 12 years ago
parent 681836f620
commit b94b59c9b7

@ -138,6 +138,7 @@ CDynChatSession *CDynChatClient::getSession(TChanID chan) const
CDynChatChan::CDynChatChan() CDynChatChan::CDynChatChan()
: HistoricSize(0), : HistoricSize(0),
HideBubble(false), HideBubble(false),
UniversalChannel(false),
_FirstSession(NULL), _FirstSession(NULL),
_ID(CEntityId::Unknown), _ID(CEntityId::Unknown),
_DontBroadcastPlayerInputs(false), _DontBroadcastPlayerInputs(false),
@ -151,6 +152,7 @@ CDynChatChan::CDynChatChan()
CDynChatChan::CDynChatChan(TChanID id, bool noBroadcast, bool forwardInput, bool unified) CDynChatChan::CDynChatChan(TChanID id, bool noBroadcast, bool forwardInput, bool unified)
: HistoricSize(0), : HistoricSize(0),
HideBubble(false), HideBubble(false),
UniversalChannel(false),
_FirstSession(NULL), _FirstSession(NULL),
_ID(id), _ID(id),
_DontBroadcastPlayerInputs(noBroadcast), _DontBroadcastPlayerInputs(noBroadcast),

@ -131,6 +131,7 @@ public:
bool Localized; // for EGS only bool Localized; // for EGS only
ucstring Title; // gives the title of the channel when it is not translated (e.g Localized == false) ucstring Title; // gives the title of the channel when it is not translated (e.g Localized == false)
bool HideBubble; // hide the display of bubble bool HideBubble; // hide the display of bubble
bool UniversalChannel; // treat like universe channel
public: public:
CDynChatChan(); CDynChatChan();
// CDynChatChan(TChanID id = NLMISC::CEntityId::Unknown, NLNET::TServiceId ownerServiceId, bool noBroadcast, bool forwadInput); // CDynChatChan(TChanID id = NLMISC::CEntityId::Unknown, NLNET::TServiceId ownerServiceId, bool noBroadcast, bool forwadInput);

Loading…
Cancel
Save