Retarget to R:\leveldesign and R:\graphics

feature/code-to-root
kaetemi 5 years ago
parent c9163412ad
commit b713dccdc9

@ -323,7 +323,7 @@
<PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100">
</PARAMETER>-->
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -343,7 +343,7 @@
</PARAMETER>
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>

@ -323,7 +323,7 @@
<PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100">
</PARAMETER>-->
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -343,7 +343,7 @@
</PARAMETER>
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>

@ -22,4 +22,4 @@ database_server =
client_directory = R:/code/snowballs2/client/data/3d
# DFN directories
dfn_directory = L:\leveldesign\DFN
dfn_directory = R:\leveldesign\DFN

@ -7,7 +7,7 @@ BanksPath = "../smallbank/smallbank/";
Bank = "rbank_bank_name";
ZoneExt = ".zonew";
IGBoxes = "bbox/temp.bbox";
LevelDesignWorldPath = "l:/leveldesign/World";
LevelDesignWorldPath = "R:/leveldesign/world";
IgLandPath = "../ig/ig_land";
IgVillagePath = "../ig/ig_other";

@ -7,7 +7,7 @@ BanksPath = "../smallbank/smallbank/";
Bank = "rbank_bank_name";
ZoneExt = ".zonew";
IGBoxes = "bbox/temp.bbox";
LevelDesignWorldPath = "l:/leveldesign/World";
LevelDesignWorldPath = "R:/leveldesign/world";
IgLandPath = "../ig/ig_land";
IgVillagePath = "../ig/ig_other";

@ -256,9 +256,9 @@ int main(int nNbArg, char**ppArgs)
printf ("InputIGDir = \"ig_land_max\";\n");
printf ("OutputIGDir = \"ig_land_max_elev\";\n");
printf ("CellSize = 160.0;\n");
printf ("HeightMapFile1 = \"w:/database/landscape/ligo/jungle/big.tga\";\n");
printf ("HeightMapFile1 = \"R:/graphics/landscape/ligo/jungle/big.tga\";\n");
printf ("ZFactor1 = 1.0;\n");
printf ("HeightMapFile2 = \"w:/database/landscape/ligo/jungle/noise.tga\";\n");
printf ("HeightMapFile2 = \"R:/graphics/landscape/ligo/jungle/noise.tga\";\n");
printf ("ZFactor2 = 0.5;\n");
printf ("LandFile = \"w:/matis.land\";\n");

@ -3,29 +3,29 @@
// your searhc pathes, (where to find textures, shapes, tiles, zones ...)
search_pathes =
{
"w:\database\stuff\fyros\agents\_textures\actors",
"w:\database\stuff\tryker\agents\_textures\actors",
"w:\database\stuff\matis\agents\_textures\actors",
"w:\database\stuff\zorai\agents\_textures\actors",
"w:\database\stuff\fyros\agents\_textures\monster",
"w:\database\stuff\tryker\agents\_textures\monster",
"w:\database\stuff\matis\agents\_textures\monster",
"w:\database\stuff\zorai\agents\_textures\monster",
"w:\database\stuff\fyros\agents\_textures\accessories",
"w:\database\stuff\tryker\agents\_textures\accessories",
"w:\database\stuff\matis\agents\_textures\accessories",
"w:\database\stuff\zorai\agents\_textures\accessories",
"W:\Database\Stuff\Matis\Decors\_textures\batiments",
"W:\Database\Stuff\zorai\Decors\_textures\batiments",
"W:\Database\Stuff\tryker\Decors\_textures\batiments",
"W:\Database\Stuff\fyros\Decors\_textures\batiments",
"W:\Database\Stuff\fyros\Decors\_textures",
"W:\Database\SFX\maps",
"W:\Database\SFX\old_shapes",
"W:\Database\Stuff\Primes_Racines\Agents\_textures\Monster",
"W:\Database\Stuff\Jungle\Agents\_textures\Monster",
"W:\Database\Stuff\Goo\Agents\_textures\monster",
"W:\Database\Stuff\caravan\Agents\_textures\Actors",
"R:\graphics\stuff\fyros\agents\_textures\actors",
"R:\graphics\stuff\tryker\agents\_textures\actors",
"R:\graphics\stuff\matis\agents\_textures\actors",
"R:\graphics\stuff\zorai\agents\_textures\actors",
"R:\graphics\stuff\fyros\agents\_textures\monster",
"R:\graphics\stuff\tryker\agents\_textures\monster",
"R:\graphics\stuff\matis\agents\_textures\monster",
"R:\graphics\stuff\zorai\agents\_textures\monster",
"R:\graphics\stuff\fyros\agents\_textures\accessories",
"R:\graphics\stuff\tryker\agents\_textures\accessories",
"R:\graphics\stuff\matis\agents\_textures\accessories",
"R:\graphics\stuff\zorai\agents\_textures\accessories",
"R:\graphics\Stuff\Matis\Decors\_textures\batiments",
"R:\graphics\Stuff\zorai\Decors\_textures\batiments",
"R:\graphics\Stuff\tryker\Decors\_textures\batiments",
"R:\graphics\Stuff\fyros\Decors\_textures\batiments",
"R:\graphics\Stuff\fyros\Decors\_textures",
"R:\graphics\SFX\maps",
"R:\graphics\SFX\old_shapes",
"R:\graphics\Stuff\Primes_Racines\Agents\_textures\Monster",
"R:\graphics\Stuff\Jungle\Agents\_textures\Monster",
"R:\graphics\Stuff\Goo\Agents\_textures\monster",
"R:\graphics\Stuff\caravan\Agents\_textures\Actors",
};
recursive_search_pathes=

@ -427,7 +427,7 @@ void doFileInitialize(const std::string &filePath)
KnownFileCache[NLMISC::CFile::getFilename(filePath)] = standardizePath(filePath, false);
}
// maxRewritePaths W:/database/interfaces/anims_max
// maxRewritePaths R:/graphics/interfaces/anims_max
void doDirectoryInitialize(const std::string &directoryPath)
{

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 30000000
nlErrorFilename = "W:/database/timings.log"
nlErrorFilename = "R:/graphics/timings.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
(
resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -447,7 +447,7 @@ rollout assets_png_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
(
resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -230,7 +230,7 @@ rollout assets_ps_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
(
resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
(
resetMAXFile #noprompt

@ -4,7 +4,7 @@ NEL3D_APPDATA_INTERFACE_FILE = 1423062700
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "W:/database/conversion.log"
nlErrorFilename = "R:/graphics/conversion.log"
nlErrorStream = openFile nlErrorFilename mode:"w"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -171,7 +171,7 @@ rollout assets_resave_rollout "Properties"
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
if (UseTag.checked == false) or ((NeLTestFileDate file "R:/graphics/conversion.tag") == true) then
(
resetMAXFile #noprompt

@ -34,12 +34,12 @@ struct metazone (name, posMin, posMax)
-- Trykers : X: [194 - 215] Y: [DV - EW] Generate : X: [96 - 115] Y: [-215 - -215+22]
-- Parameters, uppercase for cell position
old_zone_directory_fyros = "w:/database/landscape/zones/fyros"
ligo_directory_fyros = "w:/database/landscape/ligo/desert"
old_zone_directory_fyros = "R:/graphics/landscape/zones/fyros"
ligo_directory_fyros = "R:/graphics/landscape/ligo/desert"
metazones_fyros = #(metazone "1_MZ_city" "152_EK" "155_EO", metazone "bridge_a" "158_EM" "158_EO", metazone "brandon" "164_ES" "165_ET", metazone "ecorce_A" "155_EI" "157_EJ")
old_zone_directory_tryker = "w:/database/landscape/zones/tryker"
ligo_directory_tryker = "r:/database/landscape/ligo/lacustre"
old_zone_directory_tryker = "R:/graphics/landscape/zones/tryker"
ligo_directory_tryker = "R:/graphics/landscape/ligo/lacustre"
metazones_tryker = #(metazone "village_a" "205_EC" "208_EE", metazone "village_b" "199_EH" "200_EI", metazone "village_c" "206_EH" "208_EJ", metazone "village_d" "206_DS" "208_DU")
cell_size = 160.0

@ -5,8 +5,8 @@ size_x = 7680-320
from_y = -25600+160
size_y = 5120-320
targetdir = "W:/database/landscape/ligo/asteroids/max"
snapshotdir = "W:/database/landscape/ligo/asteroids/zonebitmaps"
targetdir = "R:/graphics/landscape/ligo/asteroids/max"
snapshotdir = "R:/graphics/landscape/ligo/asteroids/zonebitmaps"
zonename = "anne"
resumeonly = true

@ -1,5 +1,5 @@
MainDirectory = "w:\database";
MirrorDirectory = "q:\database";
MainDirectory = "R:\graphics";
MirrorDirectory = "Q:\graphics";
LogDirectory = "";
BinaryCompare = "false";
IgnoreDirectory = "";

@ -72,7 +72,7 @@ bool CPrimChecker::build(const string &primitivesPath, const string &igLandPath,
// Init ligo
if (!LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false))
{
// Should be in l:\leveldesign\world_edit_files
// Should be in R:\leveldesign\world_edit_files
nlwarning ("Can't load ligo primitive config file world_editor_classes.xml");
return false;
}

@ -3,8 +3,8 @@
build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
leveldesign = L:\leveldesign\
dfn = L:\leveldesign\dfn\
leveldesign = R:\leveldesign\
dfn = R:\leveldesign\dfn\
source_samplebanks = L:\assets\sound\samplebanks\
build_packed_sheets = L:\build\sound_sheets\
build_samplebanks = L:\build\sound_samplebanks\

@ -1 +1 @@
build_sound_r L:\leveldesign\ L:\leveldesign\dfn\ L:\assets\sound\samplebanks\ L:\build\sound_sheets\ L:\build\sound_samplebanks
build_sound_r R:\leveldesign\ R:\leveldesign\dfn\ L:\assets\sound\samplebanks\ L:\build\sound_sheets\ L:\build\sound_samplebanks

@ -3,8 +3,8 @@
build_soundbank <leveldesign> <dfn> <build_packed_sheets>
leveldesign = L:\leveldesign\
dfn = L:\leveldesign\dfn\
leveldesign = R:\leveldesign\
dfn = R:\leveldesign\dfn\
build_packed_sheets = L:\build\sound_sheets\
Where L:\ is your game content database.

@ -1 +1 @@
build_soundbank_r L:\leveldesign\ L:\leveldesign\dfn\ L:\build\sound_sheets\
build_soundbank_r R:\leveldesign\ R:\leveldesign\dfn\ L:\build\sound_sheets\

@ -98,7 +98,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
@ -128,7 +128,7 @@
<!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default"
PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
@ -147,7 +147,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
@ -159,7 +159,7 @@
<DEFAULT_VALUE VALUE="ACTION_ZONE"/>
</PARAMETER>
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -175,7 +175,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="action_zone"/>
@ -1566,15 +1566,15 @@
</PARAMETER>
-->
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/craft_civs"/>
</PARAMETER>
<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>
@ -1596,13 +1596,13 @@
</PARAMETER>
<!-- Deposit
<PARAMETER NAME="item_parts" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME="mps" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civ"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/craft_civ"/>
</PARAMETER>
-->
@ -1704,7 +1704,7 @@
</PARAMETER>
-->
<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/ecotypes"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -1865,7 +1865,7 @@
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -1888,7 +1888,7 @@
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -1997,11 +1997,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/>
@ -2014,11 +2014,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/>
@ -2033,11 +2033,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
</PARAMETER>
<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1"/>
@ -2111,7 +2111,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
@ -2131,7 +2131,7 @@
<!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default"
PATH="L:/leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="R:\leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="group_fauna"/>
@ -2151,7 +2151,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2166,7 +2166,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2180,7 +2180,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2196,7 +2196,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2470,22 +2470,22 @@
<DEFAULT_VALUE VALUE="0"/>
</PARAMETER>
<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
</PARAMETER>
</PRIMITIVE>
<!-- *********************************************************************************** -->
@ -2524,10 +2524,10 @@
-->
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2584,7 +2584,7 @@
</PARAMETER>
-->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -2603,7 +2603,7 @@
</PARAMETER>
-->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -2625,21 +2625,21 @@
<DEFAULT_VALUE VALUE="deposit"/>
</PARAMETER>
<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="deposit" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/game_element/deposit"/>
</PARAMETER>
<PARAMETER NAME="deposit_type" TYPE="string" VISIBLE="false">
<DEFAULT_VALUE VALUE="flora"/>
@ -2731,10 +2731,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2772,10 +2772,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2813,10 +2813,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2839,10 +2839,10 @@
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2880,7 +2880,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2899,7 +2899,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2918,7 +2918,7 @@
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2935,7 +2935,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2964,17 +2964,17 @@
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME="bot_vertical_pos" TYPE="const_string" VISIBLE="true">
<DEFAULT_VALUE VALUE="auto"/>
@ -3026,17 +3026,17 @@
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME="is_stuck" TYPE="boolean" VISIBLE="true">
<DEFAULT_VALUE VALUE="false"/>
@ -3071,11 +3071,11 @@
<PARAMETER NAME="effect" TYPE="string" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="neighbours" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_socle" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
<!--
<PARAMETER NAME="sheet_spire" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
-->
<PARAMETER NAME="sheet_spire" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -3119,17 +3119,17 @@
</PARAMETER>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
</PRIMITIVE>
@ -3242,7 +3242,7 @@
</PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world"/>
</PARAMETER>
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
@ -3673,7 +3673,7 @@
<DEFAULT_VALUE VALUE="OUTPOST"/>
</PARAMETER>
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3689,7 +3689,7 @@
<PARAMETER NAME="tribe_squads2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="outpost_sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/outpost"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/outpost"/>
</PARAMETER>
<PARAMETER NAME="PVP_Type" TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
@ -3762,7 +3762,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/>
</PARAMETER>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/outpost/manager/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -3776,7 +3776,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/>
</PARAMETER>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/outpost/manager/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/>
</PRIMITIVE>
@ -3830,7 +3830,7 @@
</COMBO_VALUES>
</PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_building" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/building"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/building"/>
<DEFAULT_VALUE VALUE="empty.outpost_building"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3877,7 +3877,7 @@
</PARAMETER>
-->
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/continents"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -4002,12 +4002,12 @@
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<!-- Sample ..
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
-->
@ -4030,10 +4030,10 @@
</PARAMETER>
-->
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4063,7 +4063,7 @@
</PARAMETER>
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4109,7 +4109,7 @@
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -4129,18 +4129,18 @@
</PARAMETER>
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -4200,7 +4200,7 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="is tribe" TYPE="boolean" VISIBLE="true"/>
<PARAMETER NAME="squad sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_squad" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/squad"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/game_element/outpost/squad"/>
</PARAMETER>
<PARAMETER NAME="bot_sheets" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
@ -4225,18 +4225,18 @@
</PARAMETER>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="R:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
</PARAMETER>
<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
@ -4318,18 +4318,18 @@
</PARAMETER>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:\leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -4504,7 +4504,7 @@
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4646,7 +4646,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
@ -4681,7 +4681,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>
@ -4715,7 +4715,7 @@
-->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>
@ -4749,7 +4749,7 @@
-->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>

@ -16,8 +16,8 @@ Config file
</H1>
Your "georges.cfg" config file MUST have the following entries:
<ul>
<li>root_search_directory = "l:\"; // (Root search path for georges files)</li>
<li>typ_dfn_sub_folder = "dfn"; // (Sub directory for types and dfn files)</li>
<li>root_search_directory = "R:\leveldesign\"; // (Root search path for georges files)</li>
<li>typ_dfn_sub_folder = "DFN"; // (Sub directory for types and dfn files)</li>
<li>remember_list_size = 11; // (Size of remember list in combobox)</li>
<li>max_undo = 20; // (Size of the undo buffer)</li>
<li>default_type = "default.typ"; // (Default type used when insert a new element in a DFN)</li>

@ -7,11 +7,11 @@ SearchGUI = 0;
GUIPath = "R:\code\ryzom\data\gamedev\interfaces_v3\";
SearchLevelDesign = 1;
LevelDesignPath = "L:\";
LevelDesignPath = "R:\leveldesign\";
IconPath = { "\\amiga\3d\Database\Interfaces\v3_bricks",
"\\amiga\3d\Database\Interfaces\v3_dxtc_misc",
"\\amiga\3d\Database\Interfaces\v3_items"
IconPath = { "R:\graphics\interfaces\v3_bricks",
"R:\graphics\interfaces\v3_dxtc_misc",
"R:\graphics\interfaces\v3_items"
};
SizeLimit = 10;

@ -1,5 +1,5 @@
RootSearchDirectory = "l:\leveldesign";
TypDfnSubFolder = "dfn\";
RootSearchDirectory = "R:\leveldesign";
TypDfnSubFolder = "DFN\";
RememberListSize = 11;
MaxUndo = 20;
DefaultType = "default.typ";
@ -11,5 +11,5 @@ SuperUser = 1;
UserType = {
};
StartExpanded = 1;
SamplePath = "L:\sound_files\samplebanks";
PackedSheetPath = "L:\sound_files\";
SamplePath = "R:\sound\samplebanks";
PackedSheetPath = "R:\sound\";

@ -1,10 +1,10 @@
// A list of recursive search path to build the primitive list
SearchPath = { "L:\primitives\" };
SearchPath = { "R:\leveldesign\primitives\" };
// Ligo primitive configuration file path
LigoConfig = "L:\leveldesign\world_editor_files\world_editor_classes.xml";
LigoConfig = "R:\leveldesign\world_editor_files\world_editor_classes.xml";
// Default filter
DefaultFilter = "";
@ -24,7 +24,7 @@ ServerPathPrim = {
// Directory containing txt files
ServerPathText = {
"R:\code\ryzom\tools\translation\work\phrases\rites",
"R:\leveldesign\translation\work\phrases\rites",
// "\\linuxshard10\ryzom\cvs\code\ryzom\translation\work\phrases\rites",
};
@ -35,4 +35,4 @@ ServerName = {
};
// Local path for text files
LocalTextPath = "R:\code\ryzom\tools\translation\work\phrases\rites";
LocalTextPath = "R:\leveldesign\translation\work\phrases\rites";

@ -40,12 +40,12 @@ MOSHost = "devl1.ryzom.com";
/////////////////////////////////////////////////////////
PrimitivePluginPath =
{
"L:/leveldesign/DFN",
"L:/leveldesign/Game_elem/Creature/objects",
"R:/leveldesign/DFN",
"R:/leveldesign/game_elem/creature/objects",
};
PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin";
PrimitivePluginSheetId = "R:/leveldesign/game_elem/sheet_id.bin";
/////////////////////////////////////////////////////////
// Var related to shard monitor
@ -53,7 +53,7 @@ PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin";
// WARNING : the following path are not recursive
ShardMonitorPath =
{
"L:/leveldesign/Game_elem" // path where to find sheet_id.bin.
"R:/leveldesign/game_elem" // path where to find sheet_id.bin.
};
// if you want to use a specific external editor, uncomment TextEditor and set the fullpath to the exe, by default, it's notepad

@ -4,12 +4,12 @@
<!-- **** CONFIG FOR RYZOM **** -->
<!-- Search pathes -->
<SEARCH_PATH PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"/>
<SEARCH_PATH PATH="L:/primitives/" NO_RECURSE="true"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/creature"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/plant"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/items/harvest/"/>
<SEARCH_PATH PATH="L:/leveldesign/DFN"/>
<SEARCH_PATH PATH="L:/leveldesign/game_elem/mission/"/>
<SEARCH_PATH PATH="R:/leveldesign/primitives/" NO_RECURSE="true"/>
<SEARCH_PATH PATH="R:/leveldesign/game_elem/creature"/>
<SEARCH_PATH PATH="R:/leveldesign/game_elem/plant"/>
<SEARCH_PATH PATH="R:/leveldesign/game_elem/items/harvest/"/>
<SEARCH_PATH PATH="R:/leveldesign/DFN"/>
<SEARCH_PATH PATH="R:/leveldesign/game_elem/mission/"/>
<SEARCH_PATH PATH="continents"/>

@ -35,7 +35,7 @@ int main(int argc, char *argv[])
if (leveldesignPath == NULL)
{
printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous L:\\ equivalent under Windows\n");
printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous R:\\leveldesign\\ equivalent under Windows\n");
return -1;
}

@ -1,5 +1,5 @@
LevelDesignPath = "L:\"
TranslationPath = "R:\code\ryzom\translation\"
LevelDesignPath = "R:\leveldesign\"
TranslationPath = "R:\leveldesign\translation\"
// Format: "sheetFilename", "PropertyName", "Value"
CustomizedProperties =

@ -15,9 +15,9 @@ Filters =
// the path (recursive) where the primitives are
SearchPath =
{
"l:/primitives",
"R:/leveldesign/primitives",
};
// the index file that contains the indexed file database
IndexFile = "l:/primitives/file_index.cfg";
IndexFile = "R:/leveldesign/primitives/file_index.cfg";

@ -71,7 +71,7 @@ int main(int nNbArg, char **ppArgs)
// verify all params
if (nNbArg < 6)
{
// sheets_packer_shard.exe L:\leveldesign L:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
// sheets_packer_shard.exe R:\leveldesign R:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
nlinfo("ERROR : Wrong number of arguments\n");
nlinfo("USAGE : sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>\n");
nlinfo("<tab> : Directory containing visual_slots.tab");

@ -368,7 +368,7 @@ void BNPManagerWindow::readSettings()
QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_DataPath = settings->value(Core::Constants::ASSETS_PATH, "w:/database").toString();
m_DataPath = settings->value(Core::Constants::ASSETS_PATH, "R:/graphics").toString();
settings->endGroup();
}
// ***************************************************************************

@ -211,10 +211,10 @@ void GeneralSettingsPage::readSettings()
QStringList paths;
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_ui.leveldesignPathLineEdit->setText(settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString());
m_ui.assetsPathLineEdit->setText(settings->value(Core::Constants::ASSETS_PATH, "w:/database").toString());
m_ui.primitivesPathLineEdit->setText(settings->value(Core::Constants::PRIMITIVES_PATH, "l:/primitives").toString());
m_ui.ligoConfigFileLineEdit->setText(settings->value(Core::Constants::LIGOCONFIG_FILE, "l:/leveldesign/world_editor_files/world_editor_classes.xml").toString());
m_ui.leveldesignPathLineEdit->setText(settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString());
m_ui.assetsPathLineEdit->setText(settings->value(Core::Constants::ASSETS_PATH, "R:/graphics").toString());
m_ui.primitivesPathLineEdit->setText(settings->value(Core::Constants::PRIMITIVES_PATH, "R:/leveldesign/primitives").toString());
m_ui.ligoConfigFileLineEdit->setText(settings->value(Core::Constants::LIGOCONFIG_FILE, "R:/leveldesign/world_editor_files/world_editor_classes.xml").toString());
settings->endGroup();
}

@ -116,7 +116,7 @@ namespace GeorgesQt
m_lastSheetDir = ".";
QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString();
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup();
connect(Core::ICore::instance(), SIGNAL(changeSettings()),
@ -234,7 +234,7 @@ namespace GeorgesQt
settings->endGroup();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString();
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup();
}
@ -279,7 +279,7 @@ namespace GeorgesQt
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
QString oldLDPath = m_leveldesignPath;
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString();
m_leveldesignPath = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup();
if (oldLDPath != m_leveldesignPath)

@ -67,7 +67,7 @@ namespace GeorgesQt
m_lastSheetDir = ".";
QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup(Core::Constants::DATA_PATH_SECTION);
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "l:/leveldesign").toString();
m_lastSheetDir = settings->value(Core::Constants::LEVELDESIGN_PATH, "R:/leveldesign").toString();
settings->endGroup();
m_ui.setupUi(this);

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