These upgrades don't apply to us

ryzomclassic-develop
kaetemi 5 years ago
parent 4d742741d1
commit b6dbb65918

@ -661,8 +661,6 @@ void CCharacterVersionAdapter::adaptToVersion11(CCharacter &character) const
mission = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( "ZORAI_NEWB_WELCOME_SHENG_WO_1" ); mission = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( "ZORAI_NEWB_WELCOME_SHENG_WO_1" );
CAIAliasTranslator::getInstance()->getNPCAliasesFromName("welcomer_sheng_wo_1", bots); CAIAliasTranslator::getInstance()->getNPCAliasesFromName("welcomer_sheng_wo_1", bots);
break; break;
default:
break;
} }
} }
// other give him a rite intro mission // other give him a rite intro mission
@ -1022,6 +1020,7 @@ void CCharacterVersionAdapter::adaptToVersion22(CCharacter &character) const
//--------------------------------------------------- //---------------------------------------------------
void CCharacterVersionAdapter::adaptToVersion23(CCharacter &character) const void CCharacterVersionAdapter::adaptToVersion23(CCharacter &character) const
{ {
#ifdef RYZOM_FORGE
nlinfo("Start"); nlinfo("Start");
//check if phrase is already known and Fix marauder sbricks + sp craft //check if phrase is already known and Fix marauder sbricks + sp craft
uint16 sp = 0; uint16 sp = 0;
@ -1059,12 +1058,13 @@ void CCharacterVersionAdapter::adaptToVersion23(CCharacter &character) const
nlinfo("Adding %d SP Craft !", sp); nlinfo("Adding %d SP Craft !", sp);
character._SpType[EGSPD::CSPType::Craft] += sp; character._SpType[EGSPD::CSPType::Craft] += sp;
} }
#endif
} }
//--------------------------------------------------- //---------------------------------------------------
void CCharacterVersionAdapter::adaptToVersion24(CCharacter &character) const void CCharacterVersionAdapter::adaptToVersion24(CCharacter &character) const
{ {
#ifdef RYZOM_FORGE
// HP // HP
uint32 bonus; uint32 bonus;
vector<string> bricks; vector<string> bricks;
@ -1170,13 +1170,14 @@ void CCharacterVersionAdapter::adaptToVersion24(CCharacter &character) const
nlinfo("RITE BONUS FIX: Player %s need %d (stamina) but have %d !", character.getName().toString().c_str(),bonus, character.getScorePermanentModifiers(SCORES::stamina)); nlinfo("RITE BONUS FIX: Player %s need %d (stamina) but have %d !", character.getName().toString().c_str(),bonus, character.getScorePermanentModifiers(SCORES::stamina));
character.setScorePermanentModifiers(SCORES::stamina, bonus); character.setScorePermanentModifiers(SCORES::stamina, bonus);
} }
#endif
} }
//--------------------------------------------------- //---------------------------------------------------
void CCharacterVersionAdapter::adaptToVersion25(CCharacter &character) const void CCharacterVersionAdapter::adaptToVersion25(CCharacter &character) const
{ {
#ifdef RYZOM_FORGE
const uint sizeInv = INVENTORIES::NUM_INVENTORY; const uint sizeInv = INVENTORIES::NUM_INVENTORY;
for ( uint i = 0; i < sizeInv ; ++i ) for ( uint i = 0; i < sizeInv ; ++i )
if (character._Inventory[i] != NULL) if (character._Inventory[i] != NULL)
@ -1343,4 +1344,5 @@ void CCharacterVersionAdapter::adaptToVersion25(CCharacter &character) const
} }
character.unequipCharacter( INVENTORIES::handling, INVENTORIES::left ); character.unequipCharacter( INVENTORIES::handling, INVENTORIES::left );
#endif
} }

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