CHANGED: #1471 Little cleanup in CInterfaceParser.

--HG--
branch : gui-refactoring
hg/feature/sse2
dfighter1985 13 years ago
parent d301c46c27
commit b689c57052

@ -37,12 +37,12 @@ public:
public:
uint KeywordsCount;
std::string Action;
std::vector<string> Keywords;
std::vector<std::string> Keywords;
};
CUserCommand (const string &commandName, const ucstring &help, const ucstring &argsHelp);
CUserCommand (const std::string &commandName, const ucstring &help, const ucstring &argsHelp);
void addMode (const string &action, uint numArg, bool infiniteAgr, const std::vector<string> &keywords);
void addMode (const std::string &action, uint numArg, bool infiniteAgr, const std::vector<std::string> &keywords);
// From ICommand
virtual bool execute(const std::string &rawCommandString, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human);

@ -19,10 +19,6 @@
#ifndef CL_SHEET_CTRL_SELECTION_H
#define CL_SHEET_CTRL_SELECTION_H
class CDBCtrlSheet;
namespace NLGUI
{
class IActionHandler;

@ -14,129 +14,40 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ----------------------------------------------------------------------------
#include "stdpch.h"
#include "interface_parser.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/file.h"
#include "nel/misc/algo.h"
#include "nel/misc/mem_stream.h"
#include "nel/misc/factory.h"
#include "nel/misc/big_file.h"
#include "nel/misc/xml_auto_ptr.h"
#include "interface_parser.h"
#include "interface_observer.h"
#include "nel/gui/interface_options.h"
#include "interface_options_ryzom.h"
#include "nel/gui/interface_anim.h"
#include "interface_3d_scene.h"
// View
#include "nel/gui/view_bitmap.h"
#include "view_bitmap_faber_mp.h"
#include "nel/gui/view_bitmap_combo.h"
#include "nel/gui/view_text.h"
#include "nel/gui/view_text_formated.h"
#include "nel/gui/view_text_id.h"
#include "nel/gui/view_text_id_formated.h"
#include "view_radar.h"
#include "nel/gui/interface_expr.h"
#include "nel/gui/view_pointer.h"
// DBView (View linked to the database)
#include "nel/gui/dbview_bar.h"
#include "nel/gui/dbview_bar3.h"
#include "nel/gui/dbview_number.h"
#include "nel/gui/dbview_quantity.h"
#include "nel/gui/dbview_digit.h"
// Ctrl
#include "nel/gui/ctrl_scroll.h"
#include "nel/gui/ctrl_button.h"
#include "nel/gui/ctrl_col_pick.h"
#include "nel/gui/ctrl_tooltip.h"
#include "nel/gui/ctrl_text_button.h"
#include "nel/gui/group_paragraph.h" // For CCtrlLink
// DBCtrl
#include "dbctrl_sheet.h"
// Group
#include "nel/gui/group_frame.h"
#include "group_career.h"
#include "nel/gui/group_modal.h"
#include "group_modal_get_key.h"
#include "nel/gui/group_list.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/group_menu.h"
#include "nel/gui/group_container.h"
#include "nel/gui/group_scrolltext.h"
#include "nel/gui/group_editbox.h"
#include "group_skills.h"
#include "group_html_forum.h"
#include "group_html_mail.h"
#include "group_html_qcm.h"
#include "group_html_cs.h"
#include "group_quick_help.h"
#include "group_compas.h"
#include "group_map.h"
#include "group_in_scene_user_info.h"
#include "group_in_scene_bubble.h"
#include "group_phrase_skill_filter.h"
#include "nel/gui/group_tab.h"
#include "nel/gui/group_table.h"
// DBGroup
#include "nel/gui/dbgroup_select_number.h"
#include "dbgroup_list_sheet.h"
#include "nel/gui/dbgroup_combo_box.h"
#include "dbgroup_list_sheet_trade.h"
#include "dbgroup_list_sheet_mission.h"
#include "guild_manager.h" // for CDBGroupListAscensor
#include "dbgroup_build_phrase.h"
#include "dbgroup_list_sheet_text_phrase.h"
#include "dbgroup_list_sheet_text_phrase_id.h"
#include "dbgroup_list_sheet_text_brick_composition.h"
#include "dbgroup_list_sheet_text_share.h"
#include "dbgroup_list_sheet_bonus_malus.h"
#include "dbgroup_list_sheet_icon_phrase.h"
// Misc.
#include "nel/gui/interface_link.h"
#include "interface_ddx.h"
#include "../actions.h"
#include "macrocmd_manager.h"
#include "inventory_manager.h"
#include "task_bar_manager.h"
#include "../commands.h"
#include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "nel/gui/lua_ihm.h"
#include "lua_ihm_ryzom.h"
#include "../r2/editor.h"
#include "nel/gui/lua_manager.h"
#include "interface_options_ryzom.h"
#include "interface_3d_scene.h"
#include "lua_ihm_ryzom.h"
#include "interface_ddx.h"
#include "macrocmd_manager.h"
#include "../commands.h"
#ifdef LUA_NEVRAX_VERSION
#include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger
#endif
const uint32 UI_CACHE_SERIAL_CHECK = (uint32) 'IUG_';
using namespace NLMISC;
void badLuaParseMessageBox()
{
NL3D::UDriver::TMessageBoxId ret =
CViewRenderer::getInstance()->getDriver()->systemMessageBox( "LUA files reading failed!\n"
"Some LUA files are corrupted, moved or may have been removed.\n"
"Ryzom may need to be restarted to run properly.\n"
"Would you like to quit now?",
"LUA reading failed!",
NL3D::UDriver::yesNoType,
NL3D::UDriver::exclamationIcon);
if (ret == NL3D::UDriver::yesId)
{
extern void quitCrashReport ();
quitCrashReport ();
exit (EXIT_FAILURE);
}
}
using namespace NLGUI;
void saveXMLTree(COFile &f, xmlNodePtr node)
{
@ -418,7 +329,7 @@ bool CInterfaceParser::parseInterface (const std::vector<std::string> & strings,
xmlNodePtr cur = NULL;
bool saveParseResult = false;
bool readFromUncompressedXML = true;
if (isFilename && ClientCfg.CacheUIParsing)
if( false /* isFilename && ClientCfg.CacheUIParsing */ )
{
saveParseResult = true;
std::string archive = CPath::lookup(nextFileName + "_compressed", false, false);
@ -699,12 +610,6 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
// todo hulud interface syntax error
nlwarning ("could not parse vector");
}
else if ( !strcmp((char*)root->name,"observer") )
{
if (!parseObserver(root,rootGroup))
// todo hulud interface syntax error
nlwarning ("could not parse observer");
}
else if ( !strcmp((char*)root->name,"link") )
{
if (!parseLink(root,rootGroup))
@ -779,8 +684,8 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
{
if(!parseLUAScript(root))
{
badLuaParseMessageBox();
nlwarning ("could not parse 'lua'");
exit( EXIT_FAILURE );
}
}
@ -1185,14 +1090,6 @@ bool CInterfaceParser::parseVector(xmlNodePtr cur)
return step > 0 ? (i == index + size) : (i == index - size);
}
// ----------------------------------------------------------------------------
bool CInterfaceParser::parseObserver (xmlNodePtr cur, CInterfaceGroup *parentGroup)
{
H_AUTO(parseObserver )
return IInterfaceObserverFactory::create(cur,parentGroup)!= NULL;
}
// ----------------------------------------------------------------------------
bool CInterfaceParser::parseLink(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
@ -1481,8 +1378,6 @@ bool CInterfaceParser::parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * pare
ok = ok && parseInstance(cur);
else if ( !strcmp((char*)cur->name,"vector") )
ok = ok && parseVector(cur);
else if ( !strcmp((char*)cur->name,"observer") )
ok = ok && parseObserver(cur,parentGroup);
else if ( !strcmp((char*)cur->name,"link") )
ok = ok && parseLink(cur,parentGroup);
else if ( !strcmp((char*)cur->name,"scene3d") )
@ -2129,7 +2024,6 @@ bool CInterfaceParser::initCoordsAndLuaScript()
for (map<CInterfaceGroup*,string>::const_iterator itLua = _LuaClassAssociation.begin(); itLua != _LuaClassAssociation.end(); itLua++)
{
// execute the script on this group
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CAHManager::getInstance()->runActionHandler("lua", itLua->first, itLua->second);
}
@ -2573,147 +2467,6 @@ xmlNodePtr CInterfaceParser::searchTreeNodeInHierarchy(xmlNodePtr root, const ch
return NULL;
}
// ***************************************************************************
bool CInterfaceParser::parseCareerGenerator(xmlNodePtr /* cur */)
{
H_AUTO(parseCareerGenerator)
// No more CAREER / Bricks!!!
// TODO_BRICK: remove this code.
return false;
/*
CBrickManager *pBM= CBrickManager::getInstance();
CXMLAutoPtr prop;
string templateCareer;
string templateJob;
string careerWindow;
string jobWindow;
string knownWindow;
xmlNodePtr rootTreeNode;
bool brickTypeFilter;
BRICK_TYPE::EBrickType brickType;
if(! parseCareerGeneratorParams(cur, templateCareer, templateJob, careerWindow, jobWindow, rootTreeNode,
brickTypeFilter, brickType) )
return false;
// knownWindow (optional)
prop = xmlGetProp (cur, (xmlChar*)"known_window");
if(prop) knownWindow= (const char*)prop;
// **** Create all existing careers
xmlNodePtr nextSibling=cur;
for(uint careerId=0;careerId<BRICKS_MAX_CAREER;careerId++)
{
const CBrickCareer *career= NULL;
// get the career for our wanted brick type
if(brickTypeFilter)
career= pBM->getCareer(brickType, (ROLES::ERole)careerId );
// if no filter, then dispplay all careers
if(career || !brickTypeFilter)
{
// Ok, create the xml node to instanciate the career
xmlNodePtr node= xmlNewNode(cur->ns, (xmlChar*)"instance" );
xmlSetProp(node, (xmlChar*)"template", (xmlChar*)templateCareer.c_str());
xmlSetProp(node, (xmlChar*)"careerid", (xmlChar*)toString(careerId).c_str());
// add it before rootContainer => next to nextSibling
xmlAddNextSibling (nextSibling, node);
nextSibling = nextSibling->next;
// Create the associated tree node
xmlNodePtr careerTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
string windowId= careerWindow + toString(careerId);
xmlSetProp(careerTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
// link it to the root
xmlAddChild(rootTreeNode, careerTreeNode);
// Create the associated tree node for the known sentence if needed
if(!knownWindow.empty())
{
xmlNodePtr knownTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
windowId= knownWindow + toString(careerId);
xmlSetProp(knownTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
// link it to the career
xmlAddChild(careerTreeNode, knownTreeNode);
}
// **** create all existing jobs.
sint numJobs;
// parse all jobs if not brick type filter
if(!brickTypeFilter)
numJobs= BRICKS_MAX_JOB_PER_CAREER;
else
numJobs= career->Jobs.size();
// for all jobs to parse
for(sint jobIndex=0;jobIndex<numJobs;jobIndex++)
{
// get the jobId, ie the index of the job in the database (0 to 7)
sint jobId;
// if no brick filter, just get the jobIndex
if(!brickTypeFilter)
{
jobId= jobIndex;
// still verify the job is defined
if( JOBS::getJobForRace((ROLES::ERole)careerId, (EGSPD::CPeople::TPeople)jobId )==JOBS::Unknown )
// skip job
continue;
}
else
jobId= JOBS::getJobDBIndex( career->Jobs[jobIndex].Job );
// if the job exist
if(jobId>=0)
{
// create the xml node to instanciate the job
xmlNodePtr node= xmlNewNode(cur->ns, (xmlChar*)"instance" );
xmlSetProp(node, (xmlChar*)"template", (xmlChar*)templateJob.c_str());
xmlSetProp(node, (xmlChar*)"careerid", (xmlChar*)toString(careerId).c_str());
xmlSetProp(node, (xmlChar*)"jobid", (xmlChar*)toString(jobId).c_str());
// add it before rootContainer => next to nextSibling
xmlAddNextSibling (nextSibling, node);
nextSibling = nextSibling->next;
// Create the associated tree node
xmlNodePtr jobTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
windowId= jobWindow + toString(careerId) + "_" + toString(jobId);
xmlSetProp(jobTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
// link it
xmlAddChild(careerTreeNode, jobTreeNode);
// Create the associated tree node for the known sentence if needed
if(!knownWindow.empty())
{
xmlNodePtr knownTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
windowId= knownWindow + toString(careerId) + "_" + toString(jobId);
xmlSetProp(knownTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
// link it to the job
xmlAddChild(jobTreeNode, knownTreeNode);
}
}
}
}
}
return true;*/
}
//==================================================================
bool CInterfaceParser::parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
@ -3302,7 +3055,6 @@ CInterfaceElement *CInterfaceParser::createUIElement(const std::string &template
return NULL;
}
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CInterfaceElement *pIE= CWidgetManager::getInstance()->getElementFromId(parentID);
CInterfaceGroup * parentGroup = dynamic_cast<CInterfaceGroup*>(pIE);
@ -3405,28 +3157,13 @@ void CInterfaceParser::removeAllAnims()
// ***************************************************************************
void CInterfaceParser::removeAll()
{
NLMISC::TTime initStart;
initStart = ryzomGetLocalTime ();
removeAllLinks();
//nlinfo ("%d seconds for removeAllLinks", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
CWidgetManager::getInstance()->removeAllOptions();
//nlinfo ("%d seconds for removeAllOptions", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
removeAllProcedures();
//nlinfo ("%d seconds for removeAllProcedures", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
removeAllDefines();
//nlinfo ("%d seconds for removeAllDefines", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
removeAllTemplates();
//nlinfo ("%d seconds for removeAllTemplates", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
removeAllAnims();
//nlinfo ("%d seconds for removeAllAnims", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
initStart = ryzomGetLocalTime ();
CWidgetManager::getInstance()->removeAllMasterGroups();
//nlinfo ("%d seconds for removeAllMasterGroups", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
_StyleMap.clear();
_CtrlSheetSelection.deleteGroups();
}
@ -3634,13 +3371,6 @@ bool CInterfaceParser::parseBrickCareerGenerator(xmlNodePtr /* cur */)
}
// ***************************************************************************
void CInterfaceParser::createJobBricks(BRICK_TYPE::EBrickType brickType, xmlNodePtr &nextSibling, xmlNodePtr parentTreeNode,
const CBrickJob &/* job */, const string &/* templateBrick */, const string &/* baseWindowId */, sint32 /* xstart */)
{
}
// ***************************************************************************
bool CInterfaceParser::parseBrickSuffixGenerator(xmlNodePtr /* cur */)
{

@ -27,7 +27,6 @@
#include "game_share/brick_types.h"
#include "nel/gui/lua_helper.h"
#include "nel/gui/widget_manager.h"
using namespace NLGUI;
namespace NLGUI
{
@ -42,7 +41,7 @@ namespace NLGUI
class CViewPointer;
}
class CBrickJob;
using namespace NLGUI;
// ***************************************************************************
/**
@ -73,65 +72,32 @@ public:
bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
bool parseXMLDocument (xmlNodePtr root, bool reload);
bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
bool parseInstance(xmlNodePtr cur);
// bool parseDynamicList (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseVector (xmlNodePtr cur);
bool parseObserver (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool parseDefine(xmlNodePtr cur);
bool parseProcedure(xmlNodePtr cur, bool reload);
bool parseSheetSelection(xmlNodePtr cur);
bool parseCareerGenerator(xmlNodePtr cur);
bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseScene3D (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseActionCategory (xmlNodePtr cur);
bool parseKey(xmlNodePtr cur);
bool parseMacro(xmlNodePtr cur);
bool parseCommand(xmlNodePtr cur);
bool parseBrickCareerGenerator(xmlNodePtr cur);
bool parseBrickSuffixGenerator(xmlNodePtr cur);
bool parseStyle(xmlNodePtr cur);
bool parseDDX (xmlNodePtr cur, CInterfaceGroup * parentGroup);
bool parseLUAScript (xmlNodePtr cur);
bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
@ -353,9 +319,6 @@ protected:
BRICK_TYPE::EBrickType &brickType
);
void createJobBricks(BRICK_TYPE::EBrickType brickType, xmlNodePtr &nextSibling, xmlNodePtr parentTreeNode,
const CBrickJob &job, const std::string &templateBrick, const std::string &baseWindowId, sint32 xstart);
bool parseGeneratorRootContainer(xmlNodePtr cur, xmlNodePtr &rootTreeNode);

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