Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading

--HG--
branch : sound_dev
hg/feature/gsoc2012-fabien
kaetemi 13 years ago
parent 015f47d71d
commit b6025fc008

@ -353,7 +353,7 @@ public:
* In streaming mode, the time spent during buffer outruns is not * In streaming mode, the time spent during buffer outruns is not
* counted towards the playback time, and the playback time is * counted towards the playback time, and the playback time is
* be the current time position in the entire submitted queue. * be the current time position in the entire submitted queue.
* When using static buffers, the result is the tot time that the * When using static buffers, the result is the total time that the
* attached buffer has been playing. If the source is looping, the * attached buffer has been playing. If the source is looping, the
* time will be the total of all playbacks of the buffer. * time will be the total of all playbacks of the buffer.
* When the source is stopped, this will return the time where the * When the source is stopped, this will return the time where the

@ -30,7 +30,7 @@ namespace NLSOUND {
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) : CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
_SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE), _SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE),
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL), _DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
_IsPlaying(false), _IsPaused(false), _StartTime(0), _IsPlaying(false), _IsPaused(false), _StartTime(0), _IsStreaming(false),
_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0), _Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()), _MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
_Effect(NULL), _Direct(true), _Effect(NULL), _Direct(true),
@ -100,7 +100,7 @@ void CSourceAL::updateManualRolloff()
} }
/// Enable or disable streaming mode. Source must be stopped to call this. /// Enable or disable streaming mode. Source must be stopped to call this.
void CSourceAL::setStreaming(bool /* streaming */) void CSourceAL::setStreaming(bool streaming)
{ {
nlassert(isStopped()); nlassert(isStopped());
@ -108,6 +108,7 @@ void CSourceAL::setStreaming(bool /* streaming */)
alSourcei(_Source, AL_BUFFER, AL_NONE); alSourcei(_Source, AL_BUFFER, AL_NONE);
alTestError(); alTestError();
_Buffer = NULL; _Buffer = NULL;
_IsStreaming = streaming;
} }
/* Set the buffer that will be played (no streaming) /* Set the buffer that will be played (no streaming)
@ -209,28 +210,36 @@ bool CSourceAL::getLooping() const
/// Play the static buffer (or stream in and play) /// Play the static buffer (or stream in and play)
bool CSourceAL::play() bool CSourceAL::play()
{ {
if ( _Buffer != NULL ) // Commit 3D changes before starting play
if (_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
updateManualRolloff();
if (_Buffer)
{ {
// Static playing mode // Static playing mode
_IsPaused = false; _IsPaused = false;
alSourcePlay(_Source); alSourcePlay(_Source);
_IsPlaying = alGetError() == AL_NO_ERROR; _IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying) if (_IsPlaying)
_StartTime = CTime::getLocalTime(); _StartTime = CTime::getLocalTime();
return _IsPlaying; return _IsPlaying;
} }
else else if (_IsStreaming)
{ {
// TODO: Verify streaming mode?
_IsPaused = false; _IsPaused = false;
alSourcePlay(_Source); alSourcePlay(_Source);
_IsPlaying = true; _IsPlaying = (alGetError() == AL_NO_ERROR);
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound. if (_IsPlaying)
return true; _StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
return _IsPlaying;
// Streaming mode // Streaming mode
//nlwarning("AL: Cannot play null buffer; streaming not implemented" ); //nlwarning("AL: Cannot play null buffer; streaming not implemented" );
//nlstop; //nlstop;
} }
else
{
nlwarning("Invalid play call, not streaming and no static buffer assigned");
}
} }
/// Stop playing /// Stop playing

@ -60,6 +60,8 @@ private:
bool _IsPaused; bool _IsPaused;
NLMISC::TTime _StartTime; NLMISC::TTime _StartTime;
bool _IsStreaming;
NLMISC::CVector _Pos; NLMISC::CVector _Pos;
float _Gain; float _Gain;
double _Alpha; double _Alpha;

@ -494,6 +494,8 @@ bool CSourceXAudio2::initFormat(IBuffer::TBufferFormat bufferFormat, uint8 chann
setupVoiceSends(); setupVoiceSends();
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet); _SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
// Also commit any 3D settings that were already done
commit3DChanges();
// test // test
//XAUDIO2_VOICE_DETAILS voice_details; //XAUDIO2_VOICE_DETAILS voice_details;
@ -581,6 +583,11 @@ bool CSourceXAudio2::play()
{ {
// nldebug(NLSOUND_XAUDIO2_PREFIX "play"); // nldebug(NLSOUND_XAUDIO2_PREFIX "play");
// Commit 3D changes before starting play
if (_SourceVoice)
commit3DChanges();
// else it is commit by the preparePlay > initFormat function
if (_IsPaused) if (_IsPaused)
{ {
if (SUCCEEDED(_SourceVoice->Start(0))) _IsPaused = false; if (SUCCEEDED(_SourceVoice->Start(0))) _IsPaused = false;

@ -183,8 +183,17 @@ void CStreamSource::play()
// pSource->setPos( _Position, false); // pSource->setPos( _Position, false);
pSource->setPos(getVirtualPos(), false); pSource->setPos(getVirtualPos(), false);
pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false); pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false);
setDirection(_Direction); // because there is a workaround inside if (!m_Buffers[0]->isStereo())
pSource->setVelocity(_Velocity); {
setDirection(_Direction); // because there is a workaround inside
pSource->setVelocity(_Velocity);
}
else
{
pSource->setDirection(NLMISC::CVector::Null);
pSource->setCone(float(Pi * 2), float(Pi * 2), 1.0f);
pSource->setVelocity(NLMISC::CVector::Null);
}
pSource->setGain(getFinalGain()); pSource->setGain(getFinalGain());
pSource->setSourceRelativeMode(_RelativeMode); pSource->setSourceRelativeMode(_RelativeMode);
// pSource->setLooping(_Looping); // pSource->setLooping(_Looping);
@ -223,6 +232,34 @@ void CStreamSource::play()
{ {
CSourceCommon::play(); CSourceCommon::play();
m_WaitingForPlay = false; m_WaitingForPlay = false;
#if 1
// Dump source info
nlwarning("--- DUMP SOURCE INFO ---");
nlwarning(" * getLooping: %s", getPhysicalSource()->getLooping() ? "YES" : "NO");
nlwarning(" * isPlaying: %s", getPhysicalSource()->isPlaying() ? "YES" : "NO");
nlwarning(" * isStopped: %s", getPhysicalSource()->isStopped() ? "YES" : "NO");
nlwarning(" * isPaused: %s", getPhysicalSource()->isPaused() ? "YES" : "NO");
nlwarning(" * getPos: %f, %f, %f", getPhysicalSource()->getPos().x, getPhysicalSource()->getPos().y, getPhysicalSource()->getPos().z);
NLMISC::CVector v;
getPhysicalSource()->getVelocity(v);
nlwarning(" * getVelocity: %f, %f, %f", v.x, v.y, v.z);
getPhysicalSource()->getDirection(v);
nlwarning(" * getDirection: %f, %f, %f", v.x, v.y, v.z);
nlwarning(" * getGain: %f", getPhysicalSource()->getGain());
nlwarning(" * getPitch: %f", getPhysicalSource()->getPitch());
nlwarning(" * getSourceRelativeMode: %s", getPhysicalSource()->getSourceRelativeMode() ? "YES" : "NO");
float a, b, c;
getPhysicalSource()->getMinMaxDistances(a, b);
nlwarning(" * getMinMaxDistances: %f, %f", a, b);
getPhysicalSource()->getCone(a, b, c);
nlwarning(" * getCone: %f, %f", a, b, c);
nlwarning(" * getDirect: %s", getPhysicalSource()->getDirect() ? "YES" : "NO");
nlwarning(" * getDirectGain: %f", getPhysicalSource()->getDirectGain());
nlwarning(" * isDirectFilterEnabled: %s", getPhysicalSource()->isDirectFilterEnabled() ? "YES" : "NO");
nlwarning(" * getEffect: %s", getPhysicalSource()->getEffect() ? "YES" : "NO");
nlwarning(" * getEffectGain: %f", getPhysicalSource()->getEffectGain());
nlwarning(" * isEffectFilterEnabled: %s", getPhysicalSource()->isEffectFilterEnabled() ? "YES" : "NO");
#endif
} }
} }

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