Merge branch 'develop' into ryzomclassic-develop

ryzomclassic-develop
kaetemi 5 years ago
commit b505ff9e13

@ -419,13 +419,13 @@ void CMoveContainer::updateCells (CMovePrimitive *primitive, uint8 worldImage)
// Check BB width not too large // Check BB width not too large
if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth) if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth)
{ {
nlwarning ("Primitives have moved more than a cell."); nlwarning ("Primitives have moved more than a cell, width: %f.", (float)(wI->getBBXMax() - wI->getBBXMin()));
} }
// Check BB height not too large // Check BB height not too large
if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight) if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight)
{ {
nlwarning ("Primitives have moved more than a cell."); nlwarning ("Primitives have moved more than a cell, height: %f.", (float)(wI->getBBYMax() - wI->getBBYMin()));
} }
#endif #endif
#endif #endif

@ -480,7 +480,7 @@ void CSourceXAudio2::setLooping(bool l)
_SourceVoice->GetState(&voice_state); _SourceVoice->GetState(&voice_state);
if (voice_state.BuffersQueued) if (voice_state.BuffersQueued)
{ {
nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue"); // nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue");
if (FAILED(_SourceVoice->FlushSourceBuffers())) if (FAILED(_SourceVoice->FlushSourceBuffers()))
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers"); nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers");
// queue buffer with correct looping parameters // queue buffer with correct looping parameters

@ -74,6 +74,13 @@ else:
printLog(log, ">>> Copy Shape <<<") printLog(log, ">>> Copy Shape <<<")
copyFilesExtNoTreeIfNeeded(log, shapeDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ".shape") copyFilesExtNoTreeIfNeeded(log, shapeDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ".shape")
printLog(log, ">>> Copy non-ShadowSkin non-CLodTex Shape <<<")
shapeDirectory = ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory
mkPath(log, shapeDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory)
copyFilesExtNoTreeIfNeeded(log, shapeDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ".shape")
shapeDirectory = ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory
# copy lightmap_not_optimized to lightmap # copy lightmap_not_optimized to lightmap
printLog(log, ">>> Optimize lightmaps <<<") printLog(log, ">>> Optimize lightmaps <<<")
loPathLightmapsOriginal = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory loPathLightmapsOriginal = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory

Loading…
Cancel
Save